So you find 180% counting for the temper, now you can had about 4-5% per OP stacks (so 10-12 times 4-5% for the OP we can have , and 8% for times 6 for the OP stacks we cant have anymore) for banished lord too, add cremator aspect and heir to that and we are maybe not exactly at 700% but not exactly super far either.
What skills are you using ?
I am buillding around hellfracture hellfire version, using thatamet spine, starless skies, hemat stone, crown of Lucion, riteless set and moloch talisman.
I have 5 volatility empowered skills in my bar which makes moloch beaten flame give me a huge damage buff and primary stats buff
My hellfracture hit between 4 and 100b depending on the active buffs. All my glyphs are 70, and so far i have only one mythic (crafted).
However i am a chips in 90+ (and frankly last season i guess it was tyrael that made me be tanky enough for t12 but that ship as sailed) even tho i kill stuff in one shot when buffed, apart from some elite.
If you have run ruptures in helltide a bit, i dont know what your build is, maybe endurant faitj makes a big difference, but its impossible to avoid most of the on death effects when there is 3-4 druid / barb + you killing in AoE everything and having sword flying, poison pool, lava explosion everywhere.
Dying means you come back with 0 overpower stacks, no valloch at first so no active shard bonus, and my hellfracture that does 100b when full buffed does than 1b when i have no valloch. Depending on where i pop back im litteraly defensless as i hit like a wet noodle and have a 5-6 s mandatory wait because valloch cant be invoc+ used.
I have played around with defense unique like binding pants for Dark prison, but this doesnt work very well with prid as prid was also nerfed and i have no reliable way of generating 500 regularly (i have litteraly one summon so nagu rune doesnt work, especially since Ceh is useless now) i also do not have access to the aspect that gives 40% DR for 2h sword.
The build was more or less the same in s13, pushing 125 and doing 12+ easy. It was not cracked, it was fluid and while a bit squishy it was ok. Now its super fragile, damage are hard to match (but better than PTR). And mostly valloch feels like clunky because of those unecessary changes.
The while OP nerf made him way less usefull than it used to be. Its the only shard you cant activate right away when you start anything launching the game. In helltide or infernal hoard it shows massively, which you are running a lot if you have to get a good hemat stone.