Can we get some +taunt abilities? For taunt to last longer, have more effect on elites/butcher, etc?
I don’t need my golem doing 40% more damage. I need him to keep the mobs off me and tank.
Just a thought!
Can we get some +taunt abilities? For taunt to last longer, have more effect on elites/butcher, etc?
I don’t need my golem doing 40% more damage. I need him to keep the mobs off me and tank.
Just a thought!
Butcher is a boss you can’t CC him.
So no, they won’t be adding that.
I understand this in a vacuum but if you base a class around minions, one of which is a taunt/tank it seems this is a tad unbalanced compared to others.
But ignore butcher if need be, the rest seems helpful
There are a million different things that they could have done with paragon boards, but they chose the laziest route possible and add only increases to damage/toughness.
The legendary node should have given us 2 golems and personally i wish it had something to lower the golem resurrection CD.
I think they wanted to save the really interesting abilities for legendary items.
Which, i agree, is super boring.
I would have really liked to see some ways to increase our numbers built into the class somewhere.
But unfortunately were bound to blizzards philosophy of having all the most interesting abilities being tied to gear.
Personally, i prefer the interesting abilities being tied to class, and gear mostly being a source of stats
Well, only the bone golem taunts, but some sort of +aggro effect would be nice.
I’d settle for the skills and paragon stuff to just work properly at the moment, though
A golem (and other minions) with numbers that actually match what they should be would be a big step up.