Golem has multiple issues and other minion problems

The Bone Golem is supposed to inherit %50 of thorns when the option is selected. This isn’t functioning per the character stats screen nor is the damage reflected properly. With that in the character stats menu the golem thorns is marked as “Warrior Thorns”.

To follow that there has been multiple instances of the Golem being stuck outside boss arenas as well as other minions.

Other times the minions will become passive when they get too close to walls. They will just stand there and wait until my character has moved far enough away to cause them to respawn.

For some reason skills such as “minion attack speed” and “minion health” are scaled to the %30 stat which doesn’t feel intentional. It would seem to me that the minions should receive %100 of this stat. It makes sense that many of the stats minions would receive are scaled down however “minion damage” from the paragon board should be a straight damage increase.

I know we got recently the ability to sort of command our minions with the curses however this is still and issue with many fights as the minions will exclusively target the least important enemies. The AI seems to change their targets to minor enemies instead of an elite or champion. This makes the use of minions much weaker as we have little to no way to control our pets.

Survivability has been an ongoing issue that the devs have acknowledged but I’d like to reiterate the issue. Along with that minions tend to be almost completely unable to hold aggro and when they do get it tend to die very quickly.

Thank you for continuing to communicate with us these are just some persistent issues that I have found in my few hundred hours of gameplay.

I do not know if you realize, but, they pre-launch nerfed minions because people said they were too powerful, which was utter BS. They know they broke minions, yet they act as if this is barely a big deal. As for the golem, there are other stats that I do not believe calculate at all correctly from paragon in the minion tree. The minions need a serious overhaul to be made more than just support for bone spear build, as the necro is a minion based class by design.

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I understand that they had made changes. I don’t expect the minion build to be a meta build I just simply believe that these issues are unintentional. There’s no need for buffs however it can be confusing to players who believe that they should be receiving a certain benefit and are not. A minion build has been a part of the Diablo series for a very long time and while expecting to be a top tier build may not be reasonable these corrections could make it FEEL better to play. I appreciate the point that you made. It is a big deal and I believe they are addressing it in steps.

Yes, it is a big deal. I appreciate that you appreciate the comment made. However, I do believe a minion build should be able to be meta. Afterall, the Necro is by design a summoner. To make skills that are core skills the meta build and have minions as support to me defeats the purpose of a necromancer. If I wanted to play a caster I would go sorcerer. I do have hopes that all the mess that is wrong with minions currently will be fixed. However, I will not get my hopes up too high.

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While I would absolutely prefer that the minions be the top tier build (as it is what makes the necromancer special in my opinion) these seem to me to be functionality issues. Things don’t seem to be working as designed. I really appreciate your points though.

Yes, minions definitely do not feel like a lot is working properly. I agree totally. I have made note of this on other forums here. Thanks for your posts as well. A breath of fresh air from all the toxic posts on here. More civil discourse.

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Man, that season 1 patch better full of a massive minion changes, for spells paragon aspects uniques and straight up mechanical changes or necros are gonna be in for a rough ride. Which is to say, lower them expectations to below the ground floor and you will only be slightly disappointed.

It would be easier to just remove minions and bake the sac bonuses into the class and just move on.

I’m sure the next expansion might fix it. Diablo base game are always kind of duds gameplay wise. Don’t get better until an expansion. Just look at the last 2 Diablo games.

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It did have a lot of changes and many of them were very positive. I’m not a dev but I believe that there’s changes still coming that will help a lot. I’m just playing the game the way I like to play it and trying to help shine light on issues that are ongoing. I don’t expect them to buff them to what WW barb used to be. There’s just a few interactions that don’t appear to be working correctly that I think if fixed could lead to a smoother experience overall. Minions are what make the necro special as I said above and I personally don’t think that getting rid of them entirely will have a positive result. They do need a lot of work still but I think it’s work worth doing.

Yeah, D3 beginning sucked. Immortal I will not even play. But, Necromancer should not have had minions destroyed pre-launch like they were. It made no sense. For the Devs to just act like it is no big deal is just utterly sad on so many levels.

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I think that they’re making small adjustments as to not ruin the currently balance however the nerfs that came pre-launch were rather drastic. I think with the most recent patch they’ve shown interest in repairing the damage they did to the Necromancer. I think with some more adjustments and tuning they’ll feel great.

I hope so. We will see. However, they need way more addressing of the minions as a whole, not just minor adjustments, in my opinion.

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