I’ve said it before and now again. Would it be so bad for a rework on the Gohr’s Devastating Grips?
For those who don’t know Gohr’s Devastating Grips unique affect is:
Whirlwind explodes every 2 seconds and after it ends, dealing 26% of the BASE damage dealt to surrounding enemies as Fire damage.
The issues are the “as Fire damage” and the “Base Damage” and to a lesser degree the explodes every 2 seconds.
Now for a bit of context, let’s clear up the 2nd second issue first since its the quickest explaination and the reason why its a lesser issue. That being, the Dire Whirlwind aspect and the Violent Whirlwind passive don’t affect the explosion. Normally this wouldn’t be an issue but its every 2 seconds and both of these thigns require 3 seconds. BUT Neither matter due to the primary 2 issues.
Fire damage… We have what… All damage from Grandfather, Doombringer, and Tibults. And we have Non-physical damage from Azzurewrath.
What are the issue here for this in particular? Well no one should be running Azzurewrath in the build since its unique effect is a lucky hit effect with a stupidly low chance on a chance to proc AND deals really low damage. Furthermore attack speed does nothing for Whirlwind. Now for Grandfather and Doombringer. Well they are Uber Uniques. Thankfully Duriel at least made them somewhat obtainable… eventually.
BUT even then it brings us to the primary issue of the Gohr’s Fluffy Grips. It deals 26% of the “BASE” damage dealt.
Not a crit, no bleeds, and as far as I can really tell, I don’t even think the things I listed above for the All Damage and the Non-physical damage even affect it.
Base damage dealt. Whirlwinds “Base Damage” is abysmal. If you use Whirlwind with a two handed weapon you get to hit an enemy one time a second. So with one enemy around you, you get to hit them twice before the Gohr’s Fluffy Grips Unique triggers. If you use dual wielding you will the enemy four times. BUT the damage is still 26% of Base damage, and Dual Wielding is designed to be less than your two handed weapon by default so did it matter for the overall damage in this case… nope.
Dual Wielding vs Two Handed though an important distinction worth mentioning it has no effect on the unique. Unless if you’re using Ramaladni’s Magnum Opus then the dual wielding weapons does more dama… oh wait it’s 26% of base damage.
CONGRATULATIONS, if you read this far.
TLDR: The Gohr’s Fluffy Grips Unique is base damage. THAT’S the problem. Mob density isn’t remotely high enough for it to have any difference.
So can we rework it so it has some form of actual functionality? The absolute easiest change would be to remove the “BASE DAMAGE” portion, other than that though, maybe every two seconds it takes the damage you dealt with whirlwind and triggers both an Overpower and a crit on that collective damage. I think thats the easiest and less programing intensive change that could be done instead of a full rework.
But if we WERE to rework it. Could we have somethign like the Wastes set in Diablo 3? Already have rend triggering on Brawler skills from the Ring of Ravenous. Waiting to see ANYONE making that even remotely effective but how about something along the lines of:
Whirlwind triggers 2 stacks of Rend every second, refreshing rends duration every hit. After 3 seconds all Rend stacks from enemies within X meters are absorbed and detonated outward to surrounding enemies. This effect is a guaranteed Overpower.
Still horrible for bosses unless it spawns adds but it gives us a power fantasy for being a whirling ball of bloody death. AND more importantly, gives Whirlwind a chance to have a singular proc of overpower. Because I hear the devs think allowing channeling skills to overpower is a terrible idea due to how powerful it would be. And I agree, IF it were a constant Overpower. Yes, that would be broken. Just don’t make it every hit is an overpower. You can’t snapshot overpower on this rework of mine unless you seriously did something weird with the code. Not sure why this hasn’t been made yet for channeling skills.
Anyway if anyone actually read this novel please, by all means, rework our Gohr’s Fluffy Grips and post your own take. I for one am interested in other ideas.