Glyphs should be automatically leveled

Very simple idea. Glyphs which are equipped in Paragon by the character receive XP based on monster killed/objective completed.

In that way we can abolish the NM Dungeon grind while retaining the Leveled Glyph system.

4 Likes

I’d maybe edit your thread title to something like “glyph XP should be unbound to NMD” or something for clarity, cause I was about to come in here and say “and players should automatically level too. Playing the game is such a waste of time when the devs can just easily patch it to play itself, problem solved.”

On topic, your idea is coming from a valid place given that glyph XP is the only real incentive to run NMDs at the moment. However, the paragon boards themselves are already leveled through general XP, and that’s also how you gain world drops and legendaries and whatnot. They already consolidated a ton of crafting mats including removing regional herbs, and made it so things like living steel and fiend roses and forgotten souls can just drop anywhere now (in S4). There is definitely a problem when things are too separated and segmented bc it takes too long to get them all, but it’s also a problem if it’s too much the other direction and there’s no separation at all or purpose.

This is just my personal preference, but with most things, having dynamic differences in textures and flavors and scents and routines and feelings and methods and sights etc all make for a far more interesting and valuable experience than when you throw all the same things into a blender and make the entire dish into a slop smoothie void of diversity. Sure it may have the same nutrients but its going to be boring AF to eat at best, if not outright gross.

NMDs could still retain relevancy if they added additional reward or incentives to them, like a vault chest at the end with higher chances of dropping manuals and crafting mats (like veiled crystals). I def think the solution is to put more purpose and life into them instead of reducing them to pure meaningless.

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After Blizzard developer take this idea and his boss will ask what kind of new grind we should introduce in the game after we implement the Glyph xp NMD change?

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Not sure what exactly you want to spend your time doing in the game? Do you actually want to play this game?

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I like it, but the glyph exp earned that way should be slower, much slower. But if you still wanted to level up the glyph at the normal rate, then you can still do the NMD the same way as we do it currently.

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What is wrong with the current system?
Specially if they decide to include the vaults (which were stupidly fast to level glyphs) in S4.
NMD are fun. And what else do you want to do?

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I really don’t mind the grind, So long as it don’t take forever. Otherwise my adhadbbq@qq might kick in.

Oh gee I don’t know…maybe Helltides, World Bosses, Tree of Whisper Quests, the PvP Zone, Legions, Uber Bosses, the Pit…you know literally anything else in the game counting towards Glyph Exp!?

Also for the record OP never said NMDs shouldn’t still be the most efficient way to get Glyph Exp- they just want other parts of the game to count towards Glyph Exp as well.

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I’m good with this idea actually. But still think they should also add the chest at the end of NMDs too with crafting mats and rare chances of getting summoning mats and tempering manuals.

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More accurately, not anything else, EVERYTHING else. The OP wants EVERYTHING to count toward glyph XP. While I hate leveling glyphs, making the game even easier than it currently is, is not the right answer either.

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I understand your worry, Jammur. Sorry for not giving my full reasons behind this idea right of the gate, but sometimes I just like to throw small things down the river and wait for the people’s unbiased opinions.

I agree that the game should not just be made easier. Absolutely. The glyph mechanic and its leveling mechanic is interesting, the way it was introduced, but in my experience, as of the new upcoming patches/expansion Diablo IV’s progress will follow more sleek pattern, and it looks like players are both frustrated by the glyph grind while being hungry for new opportunities and systems to come to Diablo IV.

From this perspective I see a good solution to all the drama. Keeping the glyphs in the game, while making their presence a bit less important (by removing manual XP grind), to open a space (gameplay-wise) for new system and ideas to appear. In the end I see not only that game will become more complex, but it will require even more attention to detail from the player.

If glyph-leveling is someone’s favorite activity, I can understand a part on disagreement, but for me personally this “manual leveling” can be abolished, while retaining the glyph concept, as it doesn’t seems to be the most emotional-rewarding activity. Imho it can be replaced with some better and much more exciting system.

I think all glyphs we have equipped should all get the exp applied to them after a dungeon.

One at a time, with such a tiny amount of exp to apply is soooo tiresome to do for every glyph.

Or, to fix all that, make the rare nodes better than they are so that glyphs are less prioritized.

This could easily be fixed by bringing back the glyph xp we had with Aboittor of Zir. It was a much harder dungeon with much more glyph xp. Just bring it back without the super-glyph and that can be an alternative.

Not sure I agree with your idea.

What I would like to see is My Choice of which Glyph to one level higher.
It pains me to see my choice only gets the xp use instead of full level.

1 Like

All progression systems, and special rewards, in the game should be obtainable from all/most endgame activities. With one activity being best for each.
As in, you should be able to lvl glyphs everywhere, but NMDs should be best for it.
You should realistically (to underscore that it should not just be a theoretical chance) to get Uber uniques etc. from all activities, just with higher chance from Uber bosses.
Etc.

But you should not get Glyph lvling from normal XP. The the whole progression just becomes silly tbh. They should feel like different things.

Now, should glyphs be redesigned to be more interesting? Sure, that would be good.

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OP do not understand the history of NM Dungeon. Blizzard killed the entire Open World just to buff NMD because no one want to play in the beginning of the game due to low reward and more trouble with the annoying affix.

Blizzard did this to kill the entire Openworld (normal dungeon, cellar, events)

-Increase NMD XP multiple time
-Increase Legendary drop from NM dungeon
-Decrease Legendary drop from elite outside of NM dungeon and Helltide

Asking Blizzard to abolish NM and give glyph xp else where is like ask Joe Shelly to uninstall Diablo 4.

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Running a NMD constantly just to level a Glyph is boring. Having more sources or content provide you with Glyph XP should allow you more flexibility in what content you choose. The problem with the content design now is it is very obvious what content you should be running. In S4, it will be the Pit ad-nauseum along with your no-brain grind of Uber Bosses, Hell Tides for Mats which are faceroll, and of course NMD (or whatever the Seasonal gimmick is that replaces NMDs).

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IMO, nightmare dungeons are about the most tedious part of D4; but since they’re the only source for glyph XP, they’re mandatory :frowning:

So any additional options for glyph XP (auto-applied or via other specific mechanics) would definitely make the game better!

Making NMDs more fun/rewarding would also be a great option — e.g., some of the attributes that made S3 vaults better than NMDs:

  • Straight-forward monster killing
  • Unambiguous path
  • NO BACKTRACKING whatsoever
  • Minimal (or no) mid-run mini-quests — especially stacked multiple quests in a single dungeon
  • Higher monster density
  • Better gear rewards at end
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I was reading earlier an article on a D3 developer’s ideas for skill system using runes, very much like D4’s glyphs. The first 50 levels we have a skill tree of sorts (a la D2) which then ceases and so begins the glyphs. It is like 2 different development teams could not create and agree on the character building, so they compromised and split it. For the first 50 levels I just need to play the game, then after I am herded into doing NMDs.

A much better solution would have been to rescale the game itself to allow for 100 levels = 100 skill points, but then introduce glyphs around 50-60 and scale up the difficulty to be matched by the additive glyph power. This in essence is to be additive to the character building and not a 50-50 schizophrenic split. Reminds me of the NPCs in the game, half of which you can just click through the dialog, the other half you need to hit ESC. Why is that? Because the overall direction of the game was haphazard enough that two competing systems, two competing ideas and development became mashed together.

I don’t have to seek materials for Duriel anymore than I have to even face Duriel. That is because I do not need to find a Uber Unique. But I do have to run NMDs to level my Glyphs, and that is the problem. What if a player (like myself) can only tolerate NMDs occasionally?

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I 100% agree with this!

Vaults aren’t as bad, but I’ll just say my glyphs were pitiful this season before I stopped playing. I have never once leveled a glyph past 15, and only got one to 15 in s2 cuz I was enjoying the vamp powers so much (and AoZ made it much less of a grind).

Adding some glyph xp to legions/world bosses/whisper turn ins would be perfect imo.

Making NMDs more rewarding in general would be a step in the right direction, but I can’t honestly say that would even pull me in. Something about them just feels bad to me, even when I’m not pushing higher. With no codex unlocks gated behind dungeons next season, glyph xp is the only reason I have to go into a dungeon, and it is just not enough reason for me to.

May be cuz I main necro and we are pretty slow, even with some MS buffs. May be because I mostly play solo, and always seem to pick the ‘right’ path and end up having to backtrack for a key or something.

I did read that there is an activity coming that’s like d3s GRs, (may be misremembering?) but if that is the case, maybe those could reward glyph xp as well? Something has to change though, or I will never get a glyph to 21, lol.

I enjoy this game despite some mis-steps, and am looking forward to s4, (feel like this s was just to beta followers to be rolled out permanantly later) but this is one thing I’ve never really seen addressed. I get they don’t want to waste the huge amount of work they did on the dungeons, but as they are, I can’t be bothered with them.

1 Like