Why on Sanctuary would you create a system that has a rng failure chance when people hated grinding glyphs already? It wasn’t just the fact that spamming nightmare dungeons is boring as hell. It was also that doing the same content over and over just to increase a level on a glyph is boring. Now you have added an rng chance at failure. I failed two upgrade attempts in a row at 90%. I can not fathom why this was thought of as a good thing for the longevity of the game. Remove the rng pass/fail asap. I have to level these things hundreds of times and I sure as hell ain’t gonna be doing it past 15 if this high chance of failure stays in game.
They had to keep that element of failure in from the Diablo 3 GRs and leveling gems after all…
lol
It’s not great, but it is (afaik) deterministic: just do 10+ Pit levels higher than your glyph level goal. (Someone can double check.)
Haven’t tested it myself tbh, but in theory it sure beats getting fake “partial” levels like the old way. And at least they tell you what to aim for (10+).
Oh, and Pits are still super duper short, right? So a more efficient grind overall. In theory.
It’s just the same system D3 uses with some minor improvements.
If the pit level is 10+ levels higher than the glyph it’s 100% chance.
If it’s 20+ levels you get 2 levels per upgrade.
I thought maybe if it’s 30+ levels you get 3 levels per upgrade but guides only mention a bonus for 20+ levels.
IMO they get brownie points for getting rid of “partial” level-ups. That was so dumb. One of the many reminders the systems get about 20% the testing they deserve before release.
It actually takes shorter to level them now. Well at least if you have a good enough build that will be able to do lvl 55 pits. I don’t think you need to level them up to 100 unless you’re pushing.
Do higher pit runs. If you can’t, you don’t deserve the upgrade. You won’t find any participation trophies here.
Do pits +10 levels higher than your glyph level and then you will 100% upgrade.
What’s with this stupid phrase trolls keep parroting? You’re playing a game aimed at grandmas, vtubers & mobile gamers. Gloating is just embarrassing.
100% success for 1 lvl upgrade if pit 10 levels above glyph level. 2 lvl upgrade if pit 20 levels above glyph level. if under 10 levels above glyph level is when success chance is below 100%. i level 5 glyphs to lvl 60 quicker with this new system than a single glyph to 21 last season. this new system is great
Is your name Patrick? Because you live under a rock.
I just finished getting all 5 of the ones I use to 100 the 2nd to the last pit I did it failed all four times. Never doing that again!
the idea is that , you have to continue to progress to more difficult stages in order to upgrade more and more. HOWEVER, with the fail chance, you can actually cheat extra power onto your glyphs without going higher with a combination of RNG and time spent.
It’s a system that actually is benefitting you. Without it, you either get zero chance to upgrade without going higher OR the levels are just given to you infinitely for free with no challenge needed.
So which do you prefer? Getting no chance at progress, or being given progress for free? Those are the only other two options.
1117 posts
Vtubers, mobile gamers and grandmas arent doing 500 duriels in a row for a 1% upgrade.
Get out of the rock please
Glyph levels don’t really matter past 46 and it’s pretty easy to stay 10 levels ahead of your glyphs til you get them to at least 46 so I don’t understand how this is a problem
That was the lamest attempt at a comeback I’ve ever heard/seen. Your “quip” was unnecessary and made you look like a fool. The community needs fewer people making brainless comments (like yours) and more that are actually helpful.
You are suppose to upgrade your glyph by play +10 rank PIT above the glyph you want to lvl up. The failure give you a chance to upgrade the glyph if you think that you cant complete a very high PIT level but still want to upgrade your glyph.
But I am #1 Grandma, everyone needs to recognize!!!
Because the devs don’t know any other reward structure for rpgs other than random layered on top of random layered on top of more random. Randomness all the way down. They probably read about how reinfocing gambling is and want to make their game a quasi-casino that you can never leave. The reality is, adding too many progression elements that the player has little control over gets frustrating quickly and probably pushes as many people away as it ensnares.
It’s alright, it’s how it worked in D3 and it was just a fact of life and we all managed to level everything up to max despite the occasional failures.