(Possible workaround/strategy at the bottom of this reply…)
This should be a net gain regardless, because if the devs make multiple changes - including adding new sources of “glyph” xp - the switch should shave off several dozen NMD runs per character. Sources of xp could (reasonably) include: everything in the game that gives xp. Just scale certain activities higher than others - NMD’s, uber bosses, etc. - incentivizing us to do them for that purpose… rather than for “merely unlocking the full power of my character”.
I’m also including a few assumptions about dev philosophy, e.g. that they feel locked into the glyph-levelling system in part because they built it around that f_kin stand. A new system built around a “no stand” principle, frees up the paragon grind & makes it less tedious. Drastically cutting down on “lane activity” tedium = I don’t much mind attaching those “backup boards” later on, to level them up. But IMO it’s a wash either way because:
- I’m swapping in a “board grind” for a “glyph grind”.
- It’s more tedious to have to level up a “backup” glyph for an alt build… because the activity itself is tedious… because I’ve been forced to do it 100-200 times on that char already, and sequentially… bc everything else is a waste of time while glyphs are sub-optimal.
(This might also be moot for the player base at large, if players are more likely to level up different classes than to gear up different builds in the same class which call for switching out boards. I know this describes me.)
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Workaround/strategy for the ‘fomo’ of “backup boards”:
Assuming that (a) you ought to be just as content to level up a glyph node as you might’ve been to level up a fresh glyph, that (b) this ‘fomo’ is no more serious than the ‘fomo’ of doing any other activity besides NMD while your glyphs are sub-optimal; and that (c) the player should reasonably be expected to come up with level 50-100 “slumming” strategies that attach boards just to level them up efficiently - given that 50-100 is the “slumming” phase for most new chars anyway, and “leveling” content is easy…
…devs could treat this ‘fomo’ as a 2ndary problem & still help us out:
- attaching a board could be what “activates” xp gain for that board’s node. So, even while you can’t put a glyph in it, it’s now leveling up. Might be the simplest way to address the ‘fomo’ of “backup boards” collecting dust; and a growing glyph node is a satisfying enticement for when we’re ready to fully activate it.
- the number of boards you attach could grant a boost in glyph node xp gain - a sort of glyph node synergy, incentivizing us to stack them up early or to stack up “backup boards” even when it’s awkward.
- generally re-working the boards (re-positioning normal/magic/rare/legendary nodes) to make them more stackable
This opens up “7 board” or “8 board” leveling strategies for some, but for most players it doesn’t affect them at all… because the trade off for maybe wanting to level up another board later, is: a less tedious paragon grind (worth the ticket for me) where I’m not forced to do 100-200 of what feels at this point like the most mind-numbing activity I’ve ever done in a Diablo game, just to pump xp into a glyph that doesn’t do anything for me until level 15 & 21 (making each run more soul-crushing than the last); and all glyphs are now instantly transferable because they’re equal, boosting in-build diversity & experimentation.
Adding, rather than reducing, options. And devs have plenty of freedom to tinker, once they abandon that f_kin stand.
The glyphs wouldn’t be leveling up at all - that’s the point of leveling up glyph nodes instead. Glyphs would have no level.