Even if you put T5 and NM120, the game can’t stop people from facerolling it. Then you would ask for T6 and NM140, it would be the same results. Just keep it the way it is.
IF you say so, everyone I know can’t stand it and never wanted in this game since they put in immortal. It is 100% the reason why people never feel powerful until decked out in almost bis.
What are you smoking? Right around LVL 20 you start to feel strong. By LVL 40, you start to feel godly. It is not uncommon to take on enemies +10 levels with ease by 20 even. It cannot get anymore trivial than it already is. I typically move to WT4 around 50-60 depending on my spec and my drops. That means completing a Capstone Solo for enemies more than 20 levels higher than me almost. Immediately I run to Helltides and start farming without any real risk unless my Resists are negative.
Agree, add more pointless scaling and less meaningful content…
Do it Blizzard =))))…
D4 should have been like D2 in the sense that obtaining the highest level should have taken most of the season for normal people.
Instead, you race to level 100 in 1 week, then get your government handouts of Uber Duriel drops, and get bored.
The point of ARPG’s should be the experience of the trip to the top, where you slowly get all the drops you need to feel OP at the end, getting stronger & stronger as you go.
Not race to endgame, then sit there & pull the slot machine lever until you puke, quickly becoming bored of it all.
That’s not fun.
These Dev’s should have told the players to fruck off and kept the length of getting 100 longer, instead of giving them everything they whined for, knowing full well they’d be bored to tears in 2 weeks each season.
We don’t need another Gen Z zoomer game.
Or just play a sorc in a 4 man party doing T100’s… If the party has a barb then you’ll feel like a total leech.
No. There is no need for level 6. But at level 100 you should unlock level 5 of the world. So we have some difficulty in the world, we still need to make a tree and an infernal sea. We need a higher level boss to make it worth refining the build
It’s always the same. Game too hard give more power. Now game too easy give harder difficulty. Rinse and repeat. This how we got 20 difficulty levels and 150 GR levels in D3.
Watching people one shot the world boss in the games hardest open world content is comedy gold. Lets just leave it as it is. Great game design 10/10.
Ancestral items starts to drop on lvl 60 did beat capstone 3 on lvl 59
What most of you guys asking is called Ruthless Mode.
LOL Your funny. It has been a problem since day one and just one of the many that has existed. Paired with the absolutely horrid itemization made for a horrible launch for this game. Defend the game all you want, the 2.0 User Rating the game has says it all. Not to mention it is about to take a severe beating with Last Epoch and soon PoE2 because the devs are so inept to be able to fix it.
They need to focus on making the game fun before they expand to WT5. Bigger issues then catering to the very small population of players left.
They gotta get several million of us back first.
I don’t understand why we have 4 difficulty levels, but at the same time mob scaling…
I have a feeling they’d have to do more than just increase the damage and health of enemies. Like others have said, it’s just going to keep going until we end up like Diablo 3 with a million tiers. They’d probably have to rework the AI and other mechanics if there is to be a legitimate challenge. And I’m guessing they aren’t going to do that because as they’ve shown time and again, difficult content isn’t their focus and hardcore gamers aren’t their target.
Even if they did that on a separate tier away from the others, I highly doubt they would put that much energy into it. Just look at how they treated hardcore – added permanent death and called it a day, from a system that existed since Diablo 2. lol. And PvP is an afterthought.
I know what to do - just make an aspect of mob level
When equipped, all enemy levels are increased 5-25 levels, depending on the roll. Doesn’t effect bosses
I’d go as far as to say even WT6.
Even with scaling, they do increase the enemy health and damage like it says on the selection screen.
So, you abandoned your argument, vaguely complain about launch, then go straight into a strawman about the flaws of the game. There are a ton of issues. I have posted numerous times on this, but level scaling is one of the few things done well. The argument right now is scaling does not go far enough and Open World caps out quickly. NMD 100 is not enough for many…
Why have an open world with tonnes of things to do thats not built for max level characters. Its makes zero design sense. And dont bring ESO into this, that game is purposely designed that way and works well.