Love the open world contents and exploring. But I’m “force” to play sigil dungeons over n over n over just to level up glyph. Frankly I enjoy sigil (NM) dungeons as well but variety will be good.
The magic glyphs need rework.
It’s currently useless and takes up space.
I’d rather see more defensive stat on magic glyphs like +DR% or +Armor per nodes. OR even like +skill level to passives.
This was the same issue in D3 with legendary gems. You were forced to do greater rifts to level them. So 90% of the game was greater rifts. the other 10% was running regular rifts to get keys to run greater rifts and bounties when you need crafting mats.
The game would be much better with them just leveling as you fight stuff. The higher the XP you earn the fast the glyph would level. So pushing NM dungeons and doing Helltides, and Tree of Whispers would all be fast ways of leveling them, which in turn makes more of the game relevant to play and offers more choice in how you want to play.
Sometimes I want to chill and do Whispers, sometimes I want to push NM dungeons. What I don’t want is forced to do the same thing over, and over, and over again ad nauseam. Variety is the spice of life after all.