I know there’s a lot of concern about the upcoming season 9. But right now, the game has so many issues – namely, the insane power creep and imbalances that have plagued Diablo since launch. It’s best to let them work on the core game and bring the overpowered elements more in line with the rest of the builds.
Consider this: You spend weeks perfecting your minion necromancer, masterwork and tempering everything to tackle Pit level 75. Meanwhile, a player who just reached level 60 equips one Unique item, gets a skill boost in that skill, like blood wave, and immediately clears Pit level 80 with ease, with no master working and not even greater affixes. When that happens, you know the game’s balance needs serious work.
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You realize that the overpower NERFs are just the tip of the iceberg. If that’s all you could get your minion necro to in S8 then expect it to be mid 60s in S9.
The vast majority of players choose to play builds that will blast through the game - why? Because this is a game about the power fantasy - remove that and this game has nothing going for it at all. It has no depth and very little in the way of skill checks - it is all about blasting, remove that (as S( looks like it will) and we have nothing at all to cause us to log on.
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It does. But Blizz is always balancing with the biggest sledge hammer they can find.
And with that they substancially change the game so many times that balancing is impossible.
My suggestion would be a whole season of balancing where we have balance patches every week or even twice a week. No new powers just the pure class strength.
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While I agree with you that fixes and improvements are needed in Diablo IV, keep in mind it’s been almost 2 years since the game launched and many bugs, issues and problems remain to this day. Major fixes and improvements are way overdue, and players have waited very patiently, and now it’s time for Blizzard to move forward and get the game out of Beta as best as possible.
As for balance, I agree the game and character classes need some balance, however, after players took time and effort to build what works only for it to be taken away, again with another massive incoming nerf, it is definitely not the answer. Surely, there are other ways to address this without weakening all D4 players who paid and continue supporting the game.
This is, after all, a Power Fantasy game and when the player puts in the time and tedious grind to get to max level and gear up to push high level pit runs and T4 end game content, players expect to be very powerful and don’t want to be struggling in a seasonal game that is limited to a few months. That would be very bad and make the game worse. If Blizzard doesn’t balance D4 correctly and compensates for the massive nerf and makes the game worse, you’re going to see a lot of players quit the game entirely. There is no fun or reward in being hindered when you take the time to overcome challenges in the game to achieve end game content.
Weakening players in Diablo 4 with massive nerfs again and taking away their power, which may lead to more tedious and unfun, grindy, repetitive game play in a limited season, will lead to many players leaving the game and quitting for good, unless the Blizzard D4 Team corrects itself and gets it together. It would be awful if they made D4 worse than it is now. I sincerely hope that doesn’t happen.
However, I don’t want to assume anything. Let’s just hope it all works out for the best and season 9 turns out to be awesome for all D4 players. - JJ -
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Its like the team lead saying in the meeting.
we need to nerf this that and that. it is too strong.
so one dev that working on aspecs, nerf lightning bolt damage from 600% to 50%.
That should do it. right ?
Then the overpower nerf coming.
and then the guy in charge of uniques nerf Mjölnic Ryng from 100 to 40%
I am not sure this is how its done in house at blizzard, but sometimes it seems like it.
So then you get a build nerfed so much it probably are not going to recover from the nerfs.
would it be better to take little bit more time to check out the build and nerf it little bit at a time in a test enviroment, instead of trying to save it later on. I think so.
and take close quarter combat example. they slashed this down heavily.
and the requirement for getting close damage is way higher for a lower precentage boost in damage.
meanwhile, buffing close damage tempers. ( as far as i know only rogue use close damage tempers) wouldnt it just be better to do only one of the things, like giving CQC a proper weighting instead of doing 2 things at once ? =P
And as u are talking about necromancer. This is the first season of 2 in a row we dont have a summon damage multiplier from season power. mendeln will still be the best, maybe in combination with the gloves, but necro aspecs are stronger then that if you use mendeln + grandfather.
I think the overpower nerf to life ratio is needed, this was not as intended and needed to reel in, do i think we needed to chill littlebit and see what happened or tested littlebit before nerfing other things, yes.
but hey, we get a 250% shadow imbuement multiplier aspect, so that is kinda cool =P
The problem is that the PIT was buffed to the monster’s life. So we are always patched. Then in season 9 the maximum PIT is 90, then in season 10 they fix and nerf the pit. The game always has patches. And now more patches, with caps.
excuse me. Powercreep and balance issues are not a release issue. They are selfmade afterwads.
The argument “give em time to fix the game” does not count here cause frankly with passing time they make the game worse and worse.
Having a bad game that is going in the right direction is one thing. They don’t even head into the right direction though.
7 Likes
no excuse, no time. they’ve had years
Ah yes, the powercreep crowd. Don’t worry, I can’t do math with a few extra zeros.
No concern at all here. I gave up on the D4 marketing tool.
The thing is, Spiritborn made everyone feel like the game was about destroying everything as quickly as possible.
Everyone wants power, and making the game slow again, even more so on purpose, will irritate many players. Apparently, they liked the numbers from S8, because they’re following that path.
They liked that everyone wasn’t done in 3 days like season 7. They will sell more stuff if people play longer. I doubt the numbers were any better.
Blizzard always “balance” the players, seldom if ever the monsters. The monsters seem to always get buffs.
Peole told us “give them time, it will be better” in beta testing.
And in preseason.
And in S1.
And S2.
And S3…
And every other season till now.
So, how much time should we give them?
2 years arent enough obviously.
5 Likes
2 years are not enough? the ammount of shill in this post is awesome
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I thing D4 is a dumb and boring game. I am a huge diablo nerd and it is my most favorit franchise of all time.

This 2 sentences should not come one after another.
Yet here we are. Blizz totaly lost it’s touch with the franchise. It’s not even recognizable as a Diablo game anymore. Quite philosophic that there is no Diablo in the game. Literaly and metaphoricaly Diablo is not here.
We need more patience… they need more time. Maybe one of the following generations will get a nice Diablo game 
We poor heros… we dont even have a single unique x-bow in the game.
No unique crossbow? Who cares? Would be only for rogues, and that’s another of this game’s problems. The immensely tight equipment straight jackets. It destroys a big portion of potential for depth. In “the other game”, for all of its flaws, every character can equip every type of item, as we could in D2 except for a handful of LoD class specific items.
I’ve given them two years. No more.
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If the last 2 years have taught me anything, it’s that you should not have any faith whatsoever in the current dev team.
The balance in D4 is like a roller coaster ride more volatile than the crypto markets.
Just strap yourself in, enjoy the ride and try not to spend too much on the mtx.
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Except the power creep hit a wall at 200MPH this season. Now it’s a power leak.
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