Quite a few changes as people can see, just rewriting the notes a bit, feel free to check them out yourself if you want. Will be updating this as they go through it on the Discord Sitdown as well in case they go over anything that isn’t included.
Item Changes
Base Affixes found on non-unique items increased from 3 to 4
Tempering
- Items can now only have one tempered affix (no longer 2)
- You can now select which specific affix you want to apply to your item from a Tempering Recipe.
- Tempering Charges can be restored indefinitely using the scrolls
Masterworking
- Going back to the old upgrade system, i.e. MWing now improves Quality
- Bonuses to base damage, armor, or resistances
- No longer increases affixes by 5%
- No longer gives a bonus every 4 levels of Masterworking to a random affix
- Items can be upgraded to a max Quality threshold of 20
- Each time you upgrade it’s a random amount of quality, up to 20% more
- max will always be an additional 20%, just may take you more or less upgrades to get there
- Once at Max Quality, you can roll one last time to get a Capstone Bonus
- Each time you upgrade it’s a random amount of quality, up to 20% more
- Capstone Bonus - Upgrades a random non-GA Affix to a Greater Affix.
- You can reroll the Masterworked GA Affix
- Does not reset your Masterworked Quality
- Rerolling will cost Obducite and Neathiron
- You can reroll the Masterworked GA Affix
Sanctification
Not entirely sure this is seasonal only. As it’s not really touted as such. There’s also guaranteed places to farm the sigils required, that have nothing to do with the seasonal gimmick.
Sanctifying an item has the chance to:
- Apply a bonus Legendary Power
- Turn an Affix into a GA
- Add a bonus Affix from a pool of special Sanctification Affixes
- Replace an existing Affix with a random Sanctification Affix
- Make your item indestructible
Sanctifying an item makes it unmodifiable, this should be the last step for your items. This is a one-time thing, can’t be rerolled.
In Pre-Torment difficulties, defeat a Lesser Evil found in various places (such as Helltide), and you have a rare chance to sanctify an item at the Heavenly Anvil. If don’t use this opportunity you won’t have the option to Sanctify an item again until you receive another inivitation.
You can also obtain a Heavenly Sigil
- Teleports you to directly to the Heavenly Forge.
- Needed to Sanctify Ancestral items
- Only earned in Torment Difficulties
- Guaranteed sources: Bartuc, Asteroth, and Lair Boss Belial, otherwise lower drop rates on Elites and other bosses
Monster Combat Evolved
- Enemies now have their own unique identity and behaviors
- More powerful monster affixes
- Monster packs will be less grouped up
- Champion Packs can now form
Elite Enemies
- 20+ New Monster Affixes
- Elite minions now inherit some of their affixes
- Affixes will be more engaging, reduced overlap, and made visual clarity improvements
Changes apply to all monsters in the game. Roughly 3-4x more difficult overall.
Defense Overhaul: Introducing Toughness
- Armor and Resistances will now become rating systems with diminishing returns
- Armor now reduced all damage* taken, physical and non-physical
- Introducing new type of Damage Resistance: Physical Damage
- 6 total - Elemental Resists + Physical Damage Resistance
- +All Resist will also include this new Physical Damage Resist (confirmed during sit down)
- Armor and Resistance penalties have been removed for Torment Difficulties
- Skills and Paragon Nodes are being reworked with this in mind, adding multiplicative bonus to armor or resistances accordingly
Toughness
- Displayed under your character stats beneath Attack Power
- Summarizes average defense against each type, hover over it to see exact values and details
Healing Updates
- Healing Potions upgrades have been removed
- Potion Capacity reduced to 4
- Potion healing is now Instant, healing 35% of total health on use
- You can still pick up potions to replenish your charges, but they will also regenerate a charge every 30 seconds
- Life on Hit has been improved and re-added
- Life regen, Life on Kill, Healing % values have been increased
Fortify Re-Design
- Fortify no longer reduces damage, instead it regenerates your life
- Fortify will now stack up to your Max Life.
- If you Fortify under Max Life, you’ll heal a percentage of your Max Life per second in exchange for an equal amount of Fortify
- You will be considered Fortified as long as you have any amount of Fortify.
- Changes to Skills, Passives, and items relating to fortify have been updated.
Seasonal - Sanctuary Invaded
Lesser Evils are invading Sanctuary
- Duriel in Helltide
- Belial in the Pit
- Andariel in Kurast Undercity
- Azmodan as a new World Boss
- Azmodan can be summoned south of Zarbinzet where you’ll find three altars
- Each summong Altar will invoke Azmodan with powers from one of the other three Lesser Evils
- Requires Corrupted Essence to open reward chests
Duriel in Helltides
- Duriel will be summoned instead of Blood Maiden
- Maximum Threat Level now summons Pangs of Duriel instead of Hellborne, they will drop the Baneful Hearts required to summon Duriel
- Maggot Monster Packs, Maggots from the tunnel worm, and maggots from the skies along with the meteors
Belial in Pits
- Belial Eyes randomly appear, killing them will stun nearby enemies and spawn Belial Apparitions which count toward Pit progress
- Destroying several Eyes replaces the final boss with Belial
- Killing Belial grants an additional Glyph Upgrade and Rewards
- Clones of enemies will randomly spawn throughout the Pit
Andariel in Kurast Undercity
- Tormented Spirit Beacons will grant additional attunement
- Three new Tributes specific to Andy
- Each boost rewards, and guarantees Andy spawns as the final boss
- Otherwise Andy has a chance to spawn as the final boss, which gives better rewards
- Shades of Andy appear in the Undercity will sap your time available
- Enemies in Undercity can be imbued with Wailing Spirits, think homing missiles
Killing enemies with their respective Lesser Evil Purified or Corrupted Gifts grants Divine Favor - new Seasonal Rep.
Seasonal - Earn Divine Gifts
Divine Gifts have three components - a Reward, a Corrupted Gift, and Purified Gift
- Think ‘Powers’ for activities
- Ex. Essence of Pain
- Rewards - Pangs of Duriel can drop Socketables in Helltide, doubled while Purified
- Purified - Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
- Corrupted - Pants (Pangs) of Duriel ambush you more often and have a 100% chance to shatter your Barriers or Fortified Life with their attacks.
- Ex. Essence of Pain
- UI Will have an inner Circle with 4 slots, and outer circle with 4 slots.
- Inner Slots activate the Purified Gifts of the Divine Gifts
- Outer Slots activate the Corrupted Gifts of the Divine Gifts
- Rewards will be activated regardless of where the Divine Gift is slotted
- Corrupted Gifts are meant to make each activity more difficult
- Purified Gifts remove the Negative Affect and double the reward gained
List of potential Rewards:
- Socketables in Helltides
- Maggots can drop exp globes in Helltides
- Chance for an extra glyph upgrade in the Pit
- Extra gold from Pit
- More Activity Keys from World Bosses
- More Lair Boss Keys from World Bosses
- More Obols from Undercity
- More Salvage Materials from Undercity
Ascend The Tower and Leaderboards (Beta)
- Tower is a Multi-Stage Timed Dungeon
- Distinctly build with the new monster combat changes in mind
- Unlocked by the Obelisk in Cerrigar
- You can run the tower on any difficulty already unlocked for the Pit
- 10 minutes to complete the entire dungeon
Leaderboards are back showing Solo Classes as well as Party Leaderboards of 2 to 4 specifically for The Tower.
Introducing Season Rank
- Season Journey now requires a Capstone Dungeon to progress to the next rank
- Can be attempted before the recommended level and difficulty
- Seasonal Rank is per account, and resets every season
- If you achieve Seasonal Rank 4 on one character, and you make an alternate character, that alternate character will also have access to the Seasonal Rank 4 rewards
- If you achieve Seasonal Rank 4 on one character, and you make an alternate character, that alternate character will also have access to the Seasonal Rank 4 rewards
Renown Changes in the Seasonal Realm
- Renown will now only stand permanently in the Eternal Realm.
- You can still earn additional benefits associated with the former Renown system based on your progress in the new Season Rank system.
- Season Rank rewards additional Skill Points at Rank 1, 2, and 3
- Season Rank awards additional Paragon points at Rank 3, 4, 5, and 6
- Extra potion capacity has been removed from the Renown reward tracks and replaced with a different bonus (Eternal Realm only)
- Altars of Lilith and Tenents of Akarat will still grant some Exp and minor rewards, instead of permanent stats and power.
Capstone Dungeons Return
- Used to increase your Seasonal Rank (not to unlock difficulties)
- 5 total Capstone Dungeons each designed for a specific level and difficulty tier
- Suggested Levels of 30, 50, 60 along with specific difficulty tiers (you can fight them anytime you wish though)
New Class Uniques - 1 Per Each Class
Barbarian
Chainscourged Mail (Unique Pants)
Affixes:
- +51-65 All Stats
- +424-457 Maximum Life
- 8.1-8.8% Cooldown Reduction
- +2-3 to Brawling Skills
Unique Power:
- Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Your Brawling Skills deal 50-100% increased damage for each disabled Skill.
Druid
Khamsin Steppewalkers (Unique Boots)
Affixes:
- Inherent: Attacks Reduce Evade’s Cooldown by 0.5 Seconds
- +16.5-25.0% Movement Speed
- +41.5-55.0% Crowd Control Duration
- 16-25% Nature Magic Cooldown Reduction
- +2-3 to Bad Omen
Unique Power:
- Damaging 200-100 Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While charged, enemies you run into are Immobilized for 1 second.
Rogue
Death’s Pavane (Unique Pants)
Affixes:
- Inherent: +15% Dodge Chance while Channeling Dance of Knives
- +9.0-11.0% Critical Strike Chance
- +16.0-25.0% Movement Speed
- +2-3 to Dance of Knives
- +62.5-85.0% Agility Damage
Unique Power:
- Dance of Knives drops knives from enemies hit. Picking them up grants you 1 Charge and increases your Dance of Knives damage by 10-20% for 6 seconds, stacking up to 3 times.
Necromancer
Gravebloom (Unique One-handed Mace)
Affixes:
- Inherent: 10% Attack Speed
- +80-94 Intelligence
- +424-457 Maximum Life
- +36.5-50.0% Chance for Golem to Hit Twice
- +1-2 Golem Mastery
Unique Power:
- You raise 3 smaller Golems that each deal 40-60% of normal damage and gain 30%[+] Attack Speed. Your Golems respawn 50% faster.
Sorcerer
Orsivane (Unique One-handed Mace)
Affixes:
- +99-113 Intelligence
- +424-457 Maximum Life
- +57.0-75.0% Non-Physical Damage
- +3-4 to Core Skills
Unique Power:
- For each Defensive Skill not on your Action Bar you deal 20-40% increased damage and gain its associated Enchantment Effect.
Spiritborn
Path of the Emissary (Unique Boots)
Affixes:
- Inherent: +30% Movement Speed
- +16-25% Movement speed
- +155-200% Core Skill damage
- +1-2 Core Skill ranks
- +26.5-40% Impairment Reduction
Unique Power:
- Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.
Q&A:
Duriel will be replacing Blood Maiden in Helltides for S11 only.
Will the changes to uniques be updated, removed, or what?
With all the changes, what about Eternal and Legacy items?
All items on Eternal will be flagged as Legacy in regards to the new changes to the new Tempering and Masterworking. You won’t be able to Temper and MW Legacy items with the new system changes. (meaning you’ll have to find brand new items again)
Any updates to gold acquisition?
No fundamental changes. MWing resetting will cost less gold, but won’t be a huge gold sink.
Could we be seeing a longer PTR cycle?
No, just 1 week.
Still adding Q&A stuff, had to record it and go back over it.