In the silly age that we live some people develop the unfortunate impression that numbers are the pinnacle of existence. In Diablo’s case that results in a very underwhelming game where the only progression in the endgame is obtaining and upgrading items to increase your numbers so that you can go through the same monsters with higher numbers. It’s a soulless, monotonous experience that appeals to relatively few players. The aspects that can test and engage players more are virtually ignored. These are character and enemy actions. Diablo IV is stuck in the old ARPG formula of a few skills in an extremely simple sequence that is proportional to 7-year-olds, and I’m not trying to exaggerate. The game’s ceiling matches the capacity of people at around that age. Furthermore, enemies are envisioned as mindless hordes for players to practically walk through, posing few dynamic challenges of their own. Their design is at the lowest possible bound of simplicity. The result is an arguably awful game played regularly by only a subset of players who are content to chase items for no actual reason when you think about it but only because they exist. The game doesn’t get better the further you get. In fact, it doesn’t change at all. It’s the same basic digital slop efficiently produced to make some people richer off the backs of the inane.
Combat should feel somewhat like a puzzle. Enemies should provide varying environments players would need to pay attention to and react. Player characters should come with many more options in battle. The positioning of enemies, their numbers, their compositions, their movement, their rate of actions, varying damage and behaviors, there are many basic things to experiment with in order to make the game more interesting. You don’t have to be one-shot or incapacitated for a challenge. It’s not that hard to find actual ways in which to make the game more interesting. I have described a “system” of how to multiply the actions of player characters through automatic button remapping so that classes are less boring and beyond extremely basic to play. Forget the players, forget the genre, just finally try making a damn good game to play because Diablo IV is an embarrassment to its very pretentiously dark core, and contrary to what people think of their own ideas no one has a good idea what to do with it, including those whose job it is to come up with such ideas.
It just offends me how bad this game is, will continue to be, and how as usual the remaining players can’t see past their noses as to why their struggling game is going downhill. Why is it so hard nowadays for game developers full of money to make something actually different worth playing, trying to push boundaries? Why are all games so stupid? Why are “Dark Souls” games just striking, dodging, and blocking? It’s not the lack of diversity of the monkey that’s the problem, it’s the actual monkey. Why are ARPGs just walking through monsters? Why does no one even try anymore to make a new interesting game? Why is everything a remake of an old idea? Are there any platforms for normal people to experiment with or is everyone at the mercy of the idiots making games these days?