I get it. You need to milk more money. Why not do it a better way?
Adopt a quarterly Battle Pass that can be purchased every 3 months. Include 100 Quests for each Battle Pass. Each completed quest can unlock exclusive items such as emotes, hairstyles, tattoos, titles, weapon/armor aesthetics.
Quest Examples:
Kill 100 Treasure Goblins: Rewarded Goblin Sack Backpack
Kill 500 Treasure Goblins: Rewarded Goblin Helmet Aesthetic + Title
Kill “New Uber Boss 1”: Rewarded Chest Aesthetic + Title
Kill “New Uber Boss 2”: Rewarded Gloves Aesthetic + Title
Kill “New Uber Boss 3”: Rewarded Leggings Aesthetic + Title
Kill “New Uber Boss 3”: Rewarded Boots Aesthetic + Title
Travel through all of the main cities in 10 minutes without Teleporting: Rewarded Horse
Complete 1000 Dungeons: Rewarded Title
ETC
ETC
ETC
ETC
ETC
Get rid of seasons and let us all remain on one server. Some people don’t want to make new characters, while others (including myself) am eager to start a new character, but refuse to knowing that it’s just going to be a character that I will delete in 2.5 weeks…
You would have better luck winning the lottery and starting up your own gaming studio to make the video game you want to play rather then trying to convince the developers and the majority of the player base to completely change the game.
Having said that your idea of getting rid of seasons gets rid of new content other than the cosmetics being pumped out on a 3 month basis for your new battle pass. Also means no leaderboards as well.
Now if you intend for the seasonal content to be available during that 3 month period you have an even bigger problem. With the majority of players starting out at level 100, they’ll finish the seasonal content in a week if not less. Leaving them little to do otherwise during that three month period. You’ve just lost a majority of your audience for a quick fix.
Now a compromise could be reached in allowing an altered battle pass be available to the eternal realm if all they want are the cosmetics from it. Tweak it a little bit to add the objectives you’re talking about, and call it done. Both parties win. I don’t see this happening, but it is an untapped market blizzard could easily make some money off of.
My little Battle Pass idea is ultimately Fortnite’s Battle Pass. It clearly works, as that game has made more than every Diablo game combined.
Why would they have to neglect new content? In Fortnite, major game changes occur the night of the new Battle Pass. Let’s say they did this before the start of Season 2. Why couldn’t they just add in Vampire Powers for all?
Isn’t Fortnite based on starting over every match? Similar to most pvp games? Never played it so I could be completely wrong. Do you actually keep your levels? Then again how does that even work? Need a little more context as to why we’re trying to change Diablo with a mechanic from a completely different genre of game.
in D3 i always created a new toon in my case always a WD simply because one of the rewards was a full gear set so it was a simple way to get sets you did not have, now in D4 there are no sets so i don’t see the point on spending time on a new toon.
Aye. You do start over every match. However, you keep all of the quest rewards and cosmetics earned in previous Battle Passes. But when they do have a new season, they usually incorporate some big changes, e.g., totally new guns, movement capabilities, player abilities etc. Everyone who plays gets the update. However, if you want to get all of the cosmetic rewards etc, you need to purchase the Battle Pass.
I just really do think it would be such a great improvement if Diablo did this. No more community split and forcing people to remake characters if they don’t want to. I have a few guys who are interested in playing, but didn’t want to commit due to season starting its last month. Stuff like that wouldn’t matter anymore.
I get where you’re coming from but no game franchise is going to say: “Okay, let’s just become a totally different sort of game and not be what we have been for decades.”
When you have severe issues with a game genre, the problem is usually just that this is not the genre for you, personally. Not that you need to turn it into another one. If you want the “other one”, then play one of the games that are the “other one”.
-There are LOTS of games out there without seasons.
Gross, these aren’t engaging quests, your list is nothing more than achievement point fodder.
This would lead to people trying out the new stuff and balance pass for a day, 2 at best, and then playing something else. Certainly not the sort of engagement that drives micro-transactions.
Obviously, you’re bored with eternal. Your solution wouldn’t change that for long, certainly not long enough to recoup the development cost.
So just like Diablo Seasons. You keep all of the cosmetics you’ve earned, but you start over from scratch on a new character. So the core gameplay of Fortnite is constantly starting over, fighting, advancing your battle pass, rinse repeat. Where as D4 is starting over every 3 months, fighting, advancing your battle pass, rinse repeat. The only difference is you can actually keep your characters on Eternal to mess around with once the season ends.
Now I’m going off assumptions again, but I’m going to guess you get a basic load out in Fortnite, and can obtain either different items/weapons while playing a match? Do you level up as well to unlock abilities or is it just a standard set of abilities with each character that’s available from the start and no leveling? Basically is it more like LoL or CoD?
It seems more or less though that you are put off with the process of starting over and leveling up again when a new season hits. However this has been a staple in most ARPG’s to date. To take away that core fundamental would change the game entirely for those who play it because of this mechanic.
I’ll go back to your previous statement of the fact you start over from scratch each match. Now the update adds new life and content to the game, but you still have to start over every match. Similar to how D4 works, but again you get 3 months to start over and try out the new content.
Now in a game like Fortnite it makes sense to start over from scratch each match. It puts everyone on an equal playing field. Similar to how Diablo games and other games in the same genre do when they introduce new content. Now you can argue that some ARPGs may have a better system in place, but in all instances you’re still starting over from scratch when new content comes out.
I would disagree. For the majority of the player base they find it engaging and fun to start over from scratch with new content that breathes new life into the game. Most don’t want to start at 100 already maxed out in gear because they would get bored of the new content within several hours then just stop playing the game. As of right now there’s no real progression toward anything once you’ve hit endgame aside from AoZ, but clearly not everyone likes AoZ and it wasn’t built for everyone to enjoy.
Now again a compromise could be made. Adding in an altered battle pass for Eternal. Maybe adding the seasonal content of the previous season with a few tweaks. However now we get into the problem of do you keep the previous seasonal mechanics on eternal when the latest season retires and gets integrated with Eternal. With all of the systems stacking on top of each other you’d just be a character with god mode at that point, but if you instead took out the seasonal mechanics with every new iteration would that work?
So just an example, S1 had malignant hearts. Now let’s just pretend Eternal got this mechanic when S1 ended. So Eternal now has S1 mechanics, and S2 is strictly on the Seasonal Realm. Now when S2 ends it will replace S1 mechanics on Eternal, and you’ll lose all the progress/items associated with the S1 mechanic but you’ll be gaining the S2 stuff. Your characters are still geared and at level 100 though.
So now at level 100 with S2 mechanics what you’re really gaining are just a few blood abilities, and a new grind to obtain them. However you’ll lose this all in 3 months to get the S3 mechanic instead. Repeat ad nauseam until you stop playing basically or they stop making seasonal content.
However I would ask just how long this would keep your interest. Once you completed all the seasonal content in a matter of hours and have everything it would offer with basically nothing else to do would you continue playing? I’d say a majority of the player base stop playing in the Seasonal Realm once they’ve completed their objectives for the season, whether that be actual seasonal objectives or personal objectives. Oh sure some stick around, make new characters, try out different builds, but they’re not the majority.
Now the game needs new content in general, that’s a given. However getting rid of a core fundamental of the game I don’t believe is the way to go. Let me put it this way, if Fortnite didn’t reset every match, and all the players started out with whatever weapons, abilities, etc. they had previously from all the content changes would you want to still play it? Would a new player for that matter, knowing they would be at a huge disadvantage?