You need to be level 100 to complete your paragon point builds. THEN you can start farming/Pits/NMDs to max out the Glyphs to 21 each, and searching for GA gear upgrades.
Everything before level 100 is a slog. Blizzard should make getting to level 100 even faster IMO.
Sorry for venting, but why donât people read more carefully? I said youâll get all your paragon points by Lv75⌠Your planned build will become FULLY online by Level 75, and youâll get the 925 gear you need by 85.
For that reason I am strictly against a level cap increase when the addon comes.
Level 100 is perfect. The time to reach it is currently perfect.
And then the game begins, you make your build, look for the right items, get some masterworking etc. and then you push pit and other endgame activities.
By making leveling beyond 85 slower, you can simply look at other characters and know how much time the person has committed into/âsticked withâ that particular character⌠If that build is not good/fun, the person behind it probably wonât take the time to level it beyond what is required: Lv85.
So when you see someone Lv96, you can be quite sure the player enjoyed that character - meaning: itâs prolly very powerful. â and that is the original purpose of âLevelsâ, you can tell someone is powerful by a simple number.
I hate your suggestion. I want to be able to get powerful in a season after I farm and upgrade my gear, not just grind 1000s of hours for leveling. Also, for raids later on this will cause extreme gatekeeping. Itâs hard to check everyoneâs build, but itâs easy to just require level 100
Mostly agreed.
I would say frontload paragon, but still give a few points all the way to 100 (like maybe 10 points total for 91-100). But otherwise yeah, a character should be fully endgame viable at lvl 85-90, with the remaining levels just being a tiny bonus for the longer term grind.
Lvl 100 should not feel like the start, rather the end.
Btw, the reading comprehension in this thread really isâŚ
Same reason as having a long loot hunt, where you can get slightly better gear, even after the first 20 hours. Offering a little bit of progression, build choices, and rewards, if you keep playing after that.
Thatâs how I felt right now as Summoner. I was able to destroy NM100 around level 88. I reached pit 61 now at level 99.
I felt like level 100 is the start of killing Tormented Bosses. Itâs up to you if you want to play further. I like how it is right now.
But I am only speaking for Flavor of the Month specs. The weakest specs might be boring at level 85+. Would still be okay if you are willing to grind. If not, you might get bored from too much repetitions.
the problem is paragon system, there is no point for leveling to be hard, cuz paragon give you too much power.
Itâs dog system, but it is what it is. D3 all over again. This game were build on D3 engine and you canât make good ARPG with D3 core.
Therefore, any suggestions, even seemingly reasonable ones, will not work. There are no ARPG elements in CORE of this game, it is built on the cookie clicker engine, and that is why its destiny is to be D3 resurrected. There is nothing to help and nothing can be thought of, the game is bad in the core.
I actually agree with OP to an extent. There are a few things holding it back imo.
The current playerbase expects 1-100 in days for first seasonal character. Hours for your 2nd character to get boosted.
If it were slowed to D2 rates, that would probably take almost longer than a whole season to hit 100.
What additional things would happen as you level if ilvl 925 is already available at 75? Just stat increases? If nothing really changes, its kind of arbitrary other than elitism of showing level.
If it becomes increasingly harder to hit 100 and with the knowledge of raids coming out, it would make the already dismal state of finding groups even worse. "Queuing for X raid, must be lvl 95 or higher "
One thing that could help it :
Make 1-75 the same speed as it is today. Let people hit that max paragon point mark fast. For 76-100, the XP rate is decreased by a significant margin, but should still be achievable for somone to get after about 4 weeks of play with maybe an average of a few hours a day? Just spitballing numbers here.
Ultimately, while I like the idea, I think the negatives outweigh the positives and would likely lead to more players getting left out of endgame content. This will hurt even harder once raids happen because you know for a fact blizz is going to lock some great items behind the raids and make them the only way to get them.
There is a significant power gap between Lvl 88 and 100 however. That is more a result of the game being absurdly easy currently, rather than power plateauing at that lvl.
It could be slowed significantly, while still not reaching Diablo 2 speed.
If raids are truly coming (and hopefully they are not), that will be the case regardless.
âMust have full 3GA gearâ and all that stuff.
Im sorry but what does that accomplish, other then the feeling by ppl to be left out. Yes it might be just a perceptive issue. But that matters.
Why not just makes something else grindable after 100 like grind some new repu/certain mobs for 10% pickupradius or stuff no1 really cares about like a title or a transmog. can even go the whole wow transmog route for all i care.
Nobody would be left out though? In terms of power and playability, nothing would really change.
What would be achieved would be a better sense of progression imo.
You could. But that is basically the same thing as well. Adding 10 extra lvls above 100, giving them a different name, and some small power rewards, sure. To me it just seems more sensible to use the existing system, instead of making up a new one.
If there was a hurdle, it would be more alongside the existing one, than on top.
Even with a D2 style lvling system (and I am not arguing for it to be that slow), it would take longer to get full 3GA gear than reaching lvl 100.
Maybe donât design the game around toxic raiders, that is bad idea regardless of anything else.
More over, simply donât add raiding in the first place, that would be a horrible idea.
wrong this is not power, ur system still has minor power increases. and ppl with less time will feel left out. Im just asking for activivties that gives at best some small qol improvements, and mostly just cosmetics.
Considering that I play this game single player (donât care how much time others put in) I would rather know that Iâm done with leveling in a reasonable time.
I always thought d2 did it wrong, there was no point to getting 99 and it was beyond tedious besides, but I never liked ending on 87 or whatever. Frankly it always felt like a loose end and Iâm glad they didnât bring the concept forward.