Diablo 4 are boring and ultra limited and niche, i often was asking myself which gem is the less bad to socket my items with, something that you dont want your players to think when they are faced with such choice
Diablo 2 jewels were a nice source of a wide variety of interesting affixes and came with from RNG which can be thrilling
Thats what Diablo 4 should aim and why it should bring back jewels as socketing material
but the twist would be that unlike diablo 2, Jewel dont drop
Jewels are instead crafted
using the gems you find and the material you salvage, you can craft jewels with specific affix combo in mind… but its still RNG
Lets say jewels can have 3 affixes
When crafting a jewel you sacrifice 3 gems
Those 3 affixes nature is dictated by the nature of the gems you sacrifice and also their quality
a certain pool of affixes is attributed to skulls, another to rubies, etc
being 3 gems allows you to create versatile jewels that picks in multiple pools
-example1:you craft a jewel with 3x chipped Ruby then your jewel creation picks 3 affixes in the Ruby associated pool, having the change to pick the same affix multiple times as well.
result: it picks life% 3 times which results in a 5% life jewel which would be lower than a 5.5% life chipped ruby, but which have the perk of applying in other slots than armor
but you can also fish in multiple pools sacrificing odds of more potent affixes
-example2:you could also have skull, ruby, emerald and itll pick 1 of each of those pools.
result: +5.0% overpower damage,10 thorns, 4life after kill
this allows gems to remain the best value for their provided affix and also create a variation of lesser magnitude but wider sectrum
note: i used exclusively existing affixes from gems but it could be a wider pool, used those since we know them and their value
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