Gem Armor Socket Effect Suggestion

The primary stat bonusses on gems when put into armor sockets are still a bit underwhelming. You have a very limited number of armor sockets, so you’ll want to choose the most valuable gem bonus that suits your build.

The small primary stat bonusses might help you a bit to unlock rare nodes on your paragon boards but in most cases, with the current bonusses, you’ll still choose the Max Life bonus.

Suggestion Gem Armor Bonusses:

  • Royal Topaz: +12% Armor
  • Royal Sapphire: +15% Max Resource
  • Royal Emerald: +20% Fortify Generation
  • Royal Diamond: +20% Barrier Generation
  • Royal Amethyst: +28 All Stats
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Tone down the numbers, a lot. Except for the all stat one. You have to figure this can potentially be put into your armor 5 times.

So basically a max of:
60% Armor
75% max resource
100% fortify generation
100% barrier generation
140 all stat

That would just be insanely overpowered, hilarious, but insanely overpowered.

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Actually I don’t think it’s that bad of an idea of having a bigger discrepancy coming from gems (or sockets for that matter)

The thing is if this is the case then all the baseline/default numbers should get toned down…

@OP, you missing on Ruby (think that fits Fortify the most), so should think of something new for Diamond (hint: 5% elite/player DR) :slight_smile:

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I know the game is trying to remove DR but Gem Armor slots are few and I feel a good place for DR vs Ongoing Effects (poison, bleeds, ect…)

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The gems has to compete with +max life. Single gem plus having them in all 5 slots. The only way for blizzard to make other gems more desirable is to nerf Ruby. Instead of increasing %max life, it should be flat value.

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If you put in 5 Royal Rubies, each of which will give you +9% Max Life starting from Season 4, you get +45% Max Life.

Is +60% Armor better than +45% Max Life?

That’s one aspect of it. The other is that players will have a higher Max Life in Season 4, so the absolute bonus of the +45% Max Life will be very high, like over 10K or even much higher.

But yes, I agree that toning down all of them, including the % Max Life bonus on the Rubies might be a good idea. On the other hand, I suspect the developers upped the % Max Life bonus on the Rubies because most of the damage reduction is gone and you need it to stay alive.

Thanks! :slightly_smiling_face:

Changing the % Max Life bonus on Rubies to a Fortify bonus and raising the base max life (without gear) of your character might be an option. The Elite and Player Damage Reduction idea sounds cool.

I also thought about this, but poison and bleeds should be balanced outside of the gems, otherwise the poison/bleed reduction gem will be mandatory and you will have less choice instead of more.

True. A flat bonus is something to think about.

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