i like arpgs, i played d2, d3, poe. gear is fine in all of those.
d4 comes along with the absolutely most bizarre stats ive ever seen.
its just not exciting. why is there dmg to close, far, and just damage increase. vulnerable, stunned, chilled, frozen, burning, everything is a percent. its annoying to have to do the math, do i swap damage to far for damage vulnerable, how much % of the time am i really far from enemies, and how much % of the time are they vulnerable really?
these arent fun questions to deal with. while all those stats should exist, i dont think you should be able to get more than one % damage increase on a piece of gear. willpower/str/dex/int should be more prominent. resists need to actually be important. armor is totally op atm.
i think if a piece of gear could only spawn with a single % inc damage (so you had to decide if you want stunned, frozen, vulnerable, close, far, or general % dmg increase) would be better, and maybe each piece of gear could only spawn with a single stat thats +skill level.
but this implies resistances become important and we actually have to prioritize 7 stats and the max nr of affixes on something is 5 and we have to min max gear.
right now it just feels bad. reading stats on the gear is tiring and uninspired. i literally just salvage everything without even looking at it anymore, and im barely level 50.