Game play became alot better, thanks devs

chose to remove whats posted since devs did great with their update patch & the upcoming one. thanks!

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This is false.
The absolute value of armor was lowered, but the ultimate damage reduction from armor is the exact same. It caps at 85% before S4, and it caps at 85% today. If anything, requiring less absolute armor to reach that cap frees up affixes like Juggernaut or Paragon Points.

Again, not armor related. It’s damage related, and the removal of damage reduction affixes accelerates it. Players are still capped at 85% Physical Damage Reduction from Armor, and 70% Elemental Damage Reduction from Resists. Skills, Paragon, and Items can increase those caps - just like always.

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Your premise is correct but with wrong arguments

The game is NOT for casuals anymore cause it’s super busy and super fast (if you open a streamer at a leveling phase you’ll see them with opened inventory on helltides both fighting and checking items at the same time)

That is someting that a casual simply CANNOT do (or say at least not a casual on couch with a controller)

Heck a couple times wanted to get rid of few items to pick up a unique and a legendary with a GA - the moment I opened up the inventory a group of kamikaze fallen stood up followed by the ā€œsireneā€ proc spawn - resulting in 2 more minutes of fighting and not being able to pick the items I wanted to take

Just wonderful isn’t it ? :stuck_out_tongue:

Things don’t seem to add-up with your post.

Levelling has been relatively quick and seamless. Drops have been plentiful but challenging to find the right gear at times…part of the fun for me.

It seems to me you are doing Pit levels too high for where your character progression is at. You can blast through the level that feels best to complete in 10 mins or less. I didn’t start doing Pits till level 100 with some basic gear and pushed till I couldn’t complete. Dropped the Pit levels back a bit to amass materials to Temper while keeping the run fun and speedy.

Not sure what you mean by Armour is lowered…it’s actually been increased via Tempering and Master Working. turning Legendary items to, in many cases, superior to Uniques.

Agree one shot kills are bad in the Pit, but again, pushing too high. blast some Helltides and NMD for better gear and glyph levelling.

I like the Pit bosses shadow summons. took a while to work out the mechanics but that’s been part of the challenge. Could it be done better…yeah, probably.

Elites in pits…blast throough them at comfortable Pit Levels. If you are having issues here you know the Pit Level is too high for your character level and skills.

As for your last point…we tend to remember the negatives but the wins far outnumber the failed tempering. I like this aspect. The losses make the wins so much more satisfying.

Keep it simple, don’t push too high. I’m enjoying smashing through content and OK with doing Pit levels up to 68 for mats.

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  1. Not correct as the lowered Armor cap still has the same amount of DR as the old cap.

  2. One-Shots are bad yes but they are not unavoidable, play smarter, not harder.

  3. Im running a DoT build and have cleared Pit100…

  4. If you cant kill them fast enough its your build that is the problem, not the Elites.

  5. I agree, but there has to be some sort of RNG though. My suggestion is that you get 2 more tempering rerolls per GA, so a 3 GA item would have 11 tempering rerolls.

The Pit is just ONE activity that actually goes to these ā€œskill issueā€ being real and needs a proper build at higher levels, let us have it, if you dont like it, run low levels of The Pit or do other activities that suits your ā€œcasual styleā€ more.
BTW imo all builds in the game even the bad ones are good enough to clear a Pit Tier 61, which is the highest needed to get all materials to MW fully. There is no need to push higher than that outside of personal challenge.
(If your build cant do Pit Tier 61 comfortably, its a you problem, not a Pit problem.

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It is a game. It should not inherently be relaxing.

Should it be a way to wind down after a stressful day? Yeah, sure.
But you can get that from a game that demands attention on its own. It still takes your focus away from work etc. Probably more so than a ā€˜relaxing game’.

If you find a bunch of ā€œsuper gearā€ in 2 hours, the point kinda is that it was not super gear.
Tempering is part of the item creation. Until the item is tempered, it was never a good item.

Yeah, oneshotting shoul not be a thing for a reasonably build/geared character, at reasonable Pit lvls. Which at minimum means pit 60s, since those are needed for progression. Imo, the goal should be that a proper character wont be oneshot below Pit tier 100 at least.

However, for better or worse, Pit is designed as endless scaling, so it will oneshot at some point. That is not bad in itself. It is fine if players cant do Pit 125 for example.
It just needs to not oneshot within the normal progression path.
Tbh, reduce player healing/potion availability a lot. And reduce monster dmg. Running out of healing, after being hit too many times in a fight, should be the real danger, not randomly getting oneshot.

Thats ok, they did make it easier and faster to do everything and added an endgame system that has a bit of challenge.

  1. Leveling has never been faster
  2. Gear is super easy to get. Mind you 3ga are actual rare items and dont drop from theh sky but everything else does
  3. They simplified loot to 3/3 making it easy to understand
  4. They made it easier to get 5/5 with more control
  5. They put in greater rifts but difficulty is at the control of the player. Lv 61 is all that matters as it drops the top upgraded materials
  6. Boss summoning mats drop like candy
  7. Uncommon uniques have a higher drop chance

Everyones fun is different but they did make the game more casual friendly but at the same time theh added a greater rift system for those who want an AoZ challenge. That challenge is opinal, you dont need to do it. Play within your limits.

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Tbh, that speaks to my view about ā€œcasual game designā€ in general.
Making a game easier and faster does NOT make it more appealing to so-called ā€œcasualsā€.
A casual player don’t automatically want easier or faster.
The only thing needed for casual play is that you can have short play sessions.
Like, if you couldn’t do an activity in less than 2 hours in the game (and there was no savepoints along the way of course), then it would not work for a casual player.

But casual has never meant it must be super fast or easy.
Elden Ring is a perfectly fine casual game for example. You can play for 20 minutes and achieve meaningful progress.

Both casuals and others alike, lose interest when the game becomes boring and easy.

Now, there is one thing that also isnt good for casual play, for the same reason that requiring long play sessions are.
Scheduled spawn timers and such. Having a world boss only spawn every X hours is very casual unfriendly.

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Are you casual If your pushing the pit?

I mean all the points you brought up seem to be things that casual people wouldn’t even notice or be bothered about

Are you really casual or ?? Casual players don’t really hang out in the forums and have lists about things they find wrong with the game . Lol

Time for you to come out of the closet - you’re not casual

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I’m a hardcore player. I dive deep into 1-2 games at a time.

I actually don’t think D4 has much of an audience on either side. While the Temper rolling can suck for casual players both masterwork and tempering can suck for hardcore.

Much of this regardless of the player type is a lack of diversity in repeating the process. Need gold. Whispers during Helltides. Need another BS roll. Helltides. Need Uber. Spam boss.

That’s it. That’s the entire game rotation.

lol, Tazzy can’t resist to reply on this one.

diablo IV is the only game i have installed on PC but can’t give more hours or will fall behind on life responsibilities or wife over my head which ever comes first!

enjoy being upgraded to upper category but im still casual bro. drew a smile on my face & thanks for the comment

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There is a reason people stack hp this season, minimum built characters shouldn’t be able to run pit 120’s sorry just run something easier till you get better gear this is the same game mechanics as every other arpg atm. D4 is in the best spot I’ve seen since release imo, just to add you still have over 2 months before the next season

These are not qualities, just simplifications that bring a lot more trouble than solve (especially on the longer run)

These 2 kinda solve some issues (no more read-ablo and no longer endless farm for a specific unique to get something useful)

IDK, I’m stuck (well kinda) at ~47 and I actually have what might be called a GG gear (3GA wand with 69% damage roll for example)

So balance leaves a lot to desire, that’s quite certain

Yeah IDK why I have 150-200 of each now for whatever reason (though to be frank Andy and Duriel drops aren’t that common :P)

Kinda true, not sure about the relevancy of how this affects the gameplay experience of a casual though :slight_smile:

Reminds me of me wanting the eat my ice cream, but the mobs hitting and interrupting me for 2 minutes straight while trying to cast town portal. And then you kill them, move a bit from all the fighting and a new group comes along. LET ME JUST EAT MY DAMN ICE CREAM! IT’S ALL MELTED ALREADY

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Im happy to help if you wana come on some pit runs. Just let me know your addy.

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What I’m saying is balance leaves a lot to desire (actually I did state that above)… Wasn’t complaining lol

A lot of people have chimed in with good points regarding this.
Personally, this game is made for the casual experience.
Easy to enter, hard to master per se… except, I don’t think it’s hard to master at all.

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i dont know your build, but i can also help you if you want to =)

GG GG GG GG GG GG GG 3000

I hear you. I’m losing interest fast in ā€œend gameā€, especially when a character with maxed glyphs, armor, and resists gets one shot by these boss mechanics way too often.

If I wanted to play Dark Souls, I’d play Dark Souls. I haven’t been able to beat regular end-game Lilith for 2 seasons now with my sorc builds, because I have zero interest in memorizing her patterns and at age 50 no longer have age-25 reflexes to avoid the guaranteed one-shot mechanics.

D3 had its flaws, but somehow the end game of grinding paragons, to me, is 300% better than this end game.

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