So before I start let me say that I played and finished God of War on hard difficulty which requires both skills, fast reaction speed and knowledge of skills & gear. I also played Diablo 3 on hard mode and normal with couple characters, been playing seasons from time to time and I in both games I didn’t experienced such a thick wall I’m experiencing now.
I’m level 50 as rogue and I tried different builds with poison & poison trap, shadow imbuement & death trap and now frozen imbuement and caultrops.
Even though I can see a significant damage is done to individual enemy problem arise when there are multiple mobs. However when I set up skills to AoE then I struggle with individual mobs…it’s like this with every build I try.
It doesn’t help that certain mobs deal significant more damage and can 1-2 shot me where with others I can stand and watch how they hit me. There are few annoying mechanics that elites have, situations where targeting enemies doesn’t work (if holding mouse on mob then moving it to another doesn’t register it until mouse is released), environment sometimes blocks my arrows (even though enemy keeps hitting me and there’s no obstacles) and skills without synergies feel very weak.
I’ve been playing through campaign on T2 hoping that game will finally balance itself and I’ll come back to how I felt during beginning but no, it gets worse every level. I came to the point that I enjoy a game a little, even though skills would feel fun ,dying and struggling majority of time makes me want to play something else. I force myself to play it.
It doesn’t help to use the most confusing system I ever seen where when comparing two items the attributes are all over the place. Main category can have main stats (strenght) and crit dmg. Same thing goes to sub category. So, when comparing two items my eyes are moving all over the screen comparing main vs sub (dex) and sub vs main (crit chance). And that’s not all, main & sub category can have same thing (crit chance) meaning I can have +5% crit and two lines down I have +10 crit chance. It’s confusing and unordered system that is hard to read and understand.
Main category should have character stats (strengt,dex etc.), skill +1, all stats, movement for evade
Sub category should have all main dmg stats +% to close/far enemies, +dmg% to elites, +% to crowd control
And 2nd sub category should be for very situational and specific situation like slowed, dazed etc.
It would be nice if those things will get organized as I find it frustrating. Spending 10 minutes to compare & decide which item is better gives me feeling of time wasted.
Another thing is that I’m starting to think about alt. I’d like to start a season and get new char. But the question is that which gear should I keep to make leveling process of my alt easier if I don’t want to go through seasons? I’m lvl 50 and all gear pieces have lvl requirements so I either keep everything every 10 levels (which sounds very stupid) or I don’t keep any gear because leveling never ends.
In D3 I was able to get the gear after lvl 70 and keep it for next alt which make it significantly easier on hardcore/normal to gear up, I had a gear that creates synergy when reaching lvl 70 & gear requirements could be easilly removed. How do I replicate that experience here?
So, overall I think that this game right now is very hard and I’m gonna have to do something I never did, lower the level to T1.