Game is very difficult

So before I start let me say that I played and finished God of War on hard difficulty which requires both skills, fast reaction speed and knowledge of skills & gear. I also played Diablo 3 on hard mode and normal with couple characters, been playing seasons from time to time and I in both games I didn’t experienced such a thick wall I’m experiencing now.

I’m level 50 as rogue and I tried different builds with poison & poison trap, shadow imbuement & death trap and now frozen imbuement and caultrops.
Even though I can see a significant damage is done to individual enemy problem arise when there are multiple mobs. However when I set up skills to AoE then I struggle with individual mobs…it’s like this with every build I try.

It doesn’t help that certain mobs deal significant more damage and can 1-2 shot me where with others I can stand and watch how they hit me. There are few annoying mechanics that elites have, situations where targeting enemies doesn’t work (if holding mouse on mob then moving it to another doesn’t register it until mouse is released), environment sometimes blocks my arrows (even though enemy keeps hitting me and there’s no obstacles) and skills without synergies feel very weak.

I’ve been playing through campaign on T2 hoping that game will finally balance itself and I’ll come back to how I felt during beginning but no, it gets worse every level. I came to the point that I enjoy a game a little, even though skills would feel fun ,dying and struggling majority of time makes me want to play something else. I force myself to play it.

It doesn’t help to use the most confusing system I ever seen where when comparing two items the attributes are all over the place. Main category can have main stats (strenght) and crit dmg. Same thing goes to sub category. So, when comparing two items my eyes are moving all over the screen comparing main vs sub (dex) and sub vs main (crit chance). And that’s not all, main & sub category can have same thing (crit chance) meaning I can have +5% crit and two lines down I have +10 crit chance. It’s confusing and unordered system that is hard to read and understand.

Main category should have character stats (strengt,dex etc.), skill +1, all stats, movement for evade
Sub category should have all main dmg stats +% to close/far enemies, +dmg% to elites, +% to crowd control
And 2nd sub category should be for very situational and specific situation like slowed, dazed etc.
It would be nice if those things will get organized as I find it frustrating. Spending 10 minutes to compare & decide which item is better gives me feeling of time wasted.

Another thing is that I’m starting to think about alt. I’d like to start a season and get new char. But the question is that which gear should I keep to make leveling process of my alt easier if I don’t want to go through seasons? I’m lvl 50 and all gear pieces have lvl requirements so I either keep everything every 10 levels (which sounds very stupid) or I don’t keep any gear because leveling never ends.
In D3 I was able to get the gear after lvl 70 and keep it for next alt which make it significantly easier on hardcore/normal to gear up, I had a gear that creates synergy when reaching lvl 70 & gear requirements could be easilly removed. How do I replicate that experience here?

So, overall I think that this game right now is very hard and I’m gonna have to do something I never did, lower the level to T1.

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i dont understand a lot of this as im a very casual player but im on difficulty 3 with no issues i think you just need to learn the game better

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There is a reason the game says WT2 is for experienced ARPG players.

Your eye-hand coordination and the build is only one part of the equation. The last one is items and more specifically statistics and how they work together.

I don’t know your character, but I play Flurry Poison Rogue and I had no issue whatsoever. Some story bosses took 2-3 tries, but that’s about it.

The three biggest things coming to mind you might be missing :

  • High DPS weapons
  • Defensive aspect on torso/legs (Disobedience & Might)
  • Proper damage buckets used

Also, just in case it confuses you, required level on equipment is totally meaningless. Only look at Item Power and stats.

The game is actually ridiculously easy, technically. There are videos of players downing Uber Lilith before she actually does any mechanics, Druid can face tank T100 nightmare dungeons and World Bosses go down in seconds… Difficulty in this game is mostly about what you picked to play and how well equipped you are.

This is what is called “gear based gameplay”… Diablo is super heavily biased towards gear and builds over player skill, honestly.

A lot of attacks aren’t designed to be dodgeable, and when they are, you usually don’t have enough cooldowns to actually dodge all of them. That means the game’s difficulty is almost entirely based on your build and gear. God of War is a more skill based game…

Try checking some builds or checking up game information, there are some stats that aren’t immediately apparent that they’re far more valuable, but things like “Vulnerable” are way superior to stuff like “damage to close, etc”

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Yep, Diablo as a general series is gear check + don’t be stupid checks.

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D4 is very simple and easy game.

Stack crit/vunerability damage, get a unstoppable or defensive cd. That’s literally all you have to do as a player. Press 1-6 buttons, most of the time only one button.

People saying the game is hard don’t understand the most basic concepts in the game. Like where damage comes from, or what’s going to kill you(cc).

I assume you’re playing Inner sight + Twisting blades right ? :slight_smile:

Yes, while there are less than 20 mobs it’s doable, once groups pile on need a bit of change of plans :thinking:, either way played Druid (for the most part) lately so can’t quite tell yet if it’s hard to do the build on later levels

Also, make sure you’re using some aspects/leges & stuff, they’re incredibly helpful

I really need to see your character and your gameplay. Can you post a video of your gameplay? cuz maybe your problem is the gear or you dont play correctly the build you are using

Normally I had poison trap instead of caltrops and been running with shadow imbuement or poison imbuement however dmg was crap so I swapped to this frost.

I can’t post a link in this crappy forum so I’ll write it down.

Puncture (1),Primary puncture
Rapid Fire(5), Advanced Rapid Fire, Sturdy(1), Siphoning Strikes(3)
Caltrops(3), Methodical Caltrops, Dash(2), Methodical Dash, Weapon Mastery(2)
Exploit(1), Malice(3)
Cold Imbuement(5), Mixed Cold Imbuement, Frigit Finesse
Death Trap, Supreme Death Trap, Innervation(3), Trap Mastery(3), Aftermath(3)
Victimize

Move down to T1, there really is no reason to do T2 until you have to finish the capstone dungeon.

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Relogged in and honestly don’t see the difficulty as much… It gets a bit challenging around the fanged snake guys cause they can CC or even charge in a nasty manner but really don’t see the problem overall… :thinking:

Just get used to basic movement bindings and will work… :slight_smile:

Just use one of the 4 or 5 top tier builds. The rest are annoying and trash. After you get your aspects for it, it’s easy mode. If you want ultra-easy mode, play in a group, it’s a joke.
The tiers in the game are meaningless. The game is easiest when you get to T4 and get the ancestrals.

I don’t want to use top tier builds. The main reason I created this build is so I can have very active character which has plenty of maneuverability and is able to dodge most attacks easily. I’m very aware some elites,bosses and world bosses require quite high maneuverability in order to survive and at the same time I’m trying to create combos but the skill alone are bland without it.

I’ve got few aspects I could use but it’s all unavailable to me. It’s behind crafting items I don’t have. People online suggested to sell all items as gold is very important so I skipped braking it down. Now I need legendaries to get crafting material and I can’t get legendaries if I go slow mode killing mobs.

I don’t do groups. There’s no one online I know in real life except one person, but the level difference is too high. Another thing is that we rarely are online together. I didn’t enjoy playing with strangers in D3 and I probably won’t in here so I’ll avoid it. If there would be an option to play with AI I would like that though.

I think part of the problem is that I have no synergies with legendaries like I had in D3. On the other hand how can I have a synergy if I keep changing gear constantly? If I can’t afford to imprint aspects every couple items? Creating confusing item system doesn’t help either and I get discouraged spending 10 minutes comparing items.

I think that either devs should increase drop rates to compensate lack of legendaries, remove high mats requirements or fix the system and make it more transparent.
Right now I feel like I’m replacing yellows , legendaries are a temporary distraction for few hours, until I find better yellow.

All other builds are annoying or not working at all, as you can see in your own experience. If you want to experiment, this may not be the game for you.

The game is much easier and you get much more experience in a group. Blizz really wants us to group up. Again, this may not be the game for you.

I do think the game is a little too hard, particularly the last 20ish levels.

However, it’s mandatory that you regularly and frequently update your gear, because of level scaling. Don’t do this, and you’ll feel underpowered from level 20 on.

I’ll preference this with I haven’t played any class other than druid, but by your description it sounds like you might have built yourself a glass cannon. Unlike D3 that doesn’t force you to pay attention to survival until you’re pushing Torments/GR, D4 expects you to balance early on.

Problem is the console gamers coming to pc games…
but theres no saving of that. Consoles are like phones, makes dull gaming.

Go and kill all bosses in dark souls 3 with dlcs, then we’ll talk.

I can sympathize both with @OP’s experience and this comment.

The problem is that @OP’s experience is that of a substantial percentage of players, and most of them are people who have never been to these forums, don’t watch streamers etc. They like Diablo games so they bought D4 and are just trying to play the game and then they hit a wall, and the game does nothing to help them figure out how to surmount that obstacle.

Blizzard has a lot of clever programmers and a lot of hard core fanboys, and they designed a game for themselves and that class of players who will eat up every bit of information about the game, watch all the YouTube videos, follow streamers, etc.

The game is balanced around the fact that “if you were to use these skills and these stats and these aspects and these paragons together then they will all synergize together and you would be 10x more powerful” and as a result you HAVE to do all those things in order to feel powerful and have a good time.

But it’s maybe 10-20% of the customer base who have the motivation to learn the (completely undocumented) game systems to the level that the developers do in order to meet their expectations.

For, I strongly suspect, the majority of customers, at some point the game just turns into Dark Souls and YOU DIE and get frustrated and upset because you feel like you should be having more fun than this so you go back and play D2 or D3 because you can come home after a long day at work and click, click, click, loot! click, click, click and have more fun than the new second job that you bought into with D4.

Um…what? I don’t even…