Low mob density. Sometimes I just run and run and run and find only 3-4 enemies.
Once I find them, often there are ranged enemies that waits for you to come to them.
They are too spread out. Making me chase them one by one.
Too many cooldowns on spells & buffs.
Unappropriated level drops of weapons. Feel like I’m always 10 levels behind.
This must be a choice right, it’s designed to be this way. It could be just me.
But if I stop fighting the game is more fun. If I spend less time attacking and more time searching for grouped enemies I don’t feel I have to waste all my resources on just a few enemies. Getting resources is a chore that is why mana leach was invented. I think gathering resources is a reversed cooldown. Takes time to use the spenders.
Once I got my resources and find a group of enemies the fun is right there. Once it’s not on cooldown that is.
I really don’t understand where these complains come from.
I finished the campaign and then got to lvl 52.
I played only in WT2 and now in WT3 and I have never encountered “low mob density”. In fact, after swapping to WT3 it is a bit of a hassle to run around on my horse uninterrupted by a pack of mobs or two. Nothing out of balance.
What do you expect from ranged monsters? To come in mele range and shoot their arrows at you?
What game are you playing, man?
What? Did you expect d4 to be an endless road filled with mele minions that rush towards you while you destroy them and get giga-loot every level?
Play tower defense, that genre seems to suit you better.
Like every other game on the market… and if you want to bring POE in discussion, remember, that game had 12 years of development and people only played 5 days of D4 at best. Builds are not completed yet, so the game will be a bit sluggish.
I think people are just so used to D3 and getting to level 70 in an hour that when it takes longer than a day to get to that same level, people complain about it being slow.
You say this like they havn’t been developing D3 for 12 years and this has been in the pipe for a few aswell. So far the game has been a disapointment to me. I expected nothing less really with how thier other game franchises have gone.
Story was fun but gameplay is slow and almost painful on WT1. That should be the tourist mode, while easy it feels like im pulling teeth in fights the necro and barb that I have played to 50 have been a chore because resource management is crap. Generators hit like noodles and are there just to use actual damage skills like HotA and Reap.
Gameplay might be fixed with legendary affixes but that should NEVER be how you build a class only how you have them specialise. Right now it feels lile we are playing half cooked classes.
Sorry to hear that, but… If you complain about wt1, and you seem to have some degree of experience with ARPGS, I would cut you any slack.
Welcome to modern gaming, it sucks, but it is what we have. I would love if they would change this philosophy too, but I know they won’t, no matter how hard people cry about it.
This is the main progression system of D4. If you can’t get behind it, I have bad news for you.
I don’t see them changing this, ever. It works, and it is FINE.
To address this, I will say that, while they might have developed the game for over 10 years, they lacked feedback. Now it is the time for that feedback to be analyzed and put into practice, if found valid.
POE wasn’t even that good when it first released either.
I really don’t know where this spite for D4 comes. It is just bashing for the sake of bashing.
Personally, I had NO problems with the content at all in wt2. All bosses were so very easy that they didn’t even do any mechanics before they died.
I distinctly remember the Asteroth fight where all the boss did was run from me.
I think most people that complain just come up with the most horrendous and stupid build that has no actual synergy at all and just expect it to work just as good as a well thought out build. When it fails, instead of re-thinking what went wrong they much rather come here and complain that the game they spent x amount of money on does not allow them to destroy everything the way THEY wanted.
Your input comes out as dishonest and useless.
Again, I will leave this here for future questions.
The difference is that PoE is a FREE game. This game charges a PREMIUM 70 bucks. This is a fully RELEASED game made by a triple A company. So yes, i expect a finished product.
You seem to be of the not so intelligent mindset of it being okay for them to be charging us a premium to beta test their game, in other words, we’re paying for an unfinished product.
PoE feels like a cheap knock off with a massively needlessley complex passive tree so idiots can spend 1000s of hours theorycrafting rather than ya know playing the game. Needless complexity is always a negative. It’s bad design.
Are you serious? Allowing players build diversity and the ability to tailor the game to their liking is what every game should aspire to do. The fact that you don’t have the intelligence and attention span to get past learning the passive tree says a lot about you.
PoE allows you to play the game however you want, at the pace you want. Stop being such a little fanboy.
Its combat is boring, its world is dull, and, now maybe this changed since I last played, tying skills soley to item drops is as dumb as it gets. I don’t want my skills tied to rng. And again, the passive tree is absurd and in the worst way possible.
Oh, I am the fanboy?
Please tell me how many mele builds I can play in POE the way I want and be viable in the end-game.
I mean, it’s been developed for over 10 years, surely I can play whatever mele build I want and encounter no issues in the end-game, right?
Whew boi. That is a dumb statement. Elegance is always preferred to some idiot whacking off at how complicated he can make something mate. Learn what good design means.
Bruh it’s like pretentious buttheads who use a sentence compiled of the most obscure words to say something they could have been much clearer and with less wordiness. It’s a sign of bad writing. It’s a sign of bad design.
As “dumbed down” as you think the game is, would you look at the forums and see how many people complain about how “hard” the game is?
You’d think a “dumbed down game” would appeal to the masses, but apparently it does not.