The biggest difference for me is that after the story the game gets less and less fun where as with other games in the series the fun really starts after the campaign.
The fun factor is missing and long term this is not good for the game
The biggest difference for me is that after the story the game gets less and less fun where as with other games in the series the fun really starts after the campaign.
The fun factor is missing and long term this is not good for the game
The fun factor was carved out to make way for expansions, so that we may be milked for our cold cash.
No kidding.
Highly likely. Hope those expansions are good lol.
What??? You dont find trawling through the same dungeons over and over to filter endless piles of crap loot for a slim chance of a 1% improvement on one of the 28 random dmg modifiers???
Next you will be saying you dont enjoy having no storage space or dislike having to manually search through 300 items in your storage for the one aspect you need.
Lol not particularly. I also don’t enjoy broken resistances.
The game is completely boring by the time you reach that tree with all the heads on it, if not a bit sooner depending on how many side quests you wasted your time on before starting to ignore them.
Strange choice not being able to repeat the campaign content on higher difficulties. Loot is basically just rares and Aspects, with the occasional unique. There’s no depth to the game.
It’s basically a rescaled mobile gaming design, where systems are purposefully inflated to ensure further engagement.
For example, the game’s level cap could easily have been 60-70, rather than 100.
Or item affixes could have easily been trimmed down.
Or Legendary items could have easily been removed and instead bring good Unique items loot table, that removes a huge RNG factor(hoping the game to randomly puke Legendary that will randomy have the right affixes that you hope to randomly have better values). In this case, Legendary items are like gacha in mobile gacha games.
And so on. The philosophy of the game is one that is used in mobile gaming and gambling. But instead of spending money, like in gambling, you spend time and effort; and instead of winning real money, you just earn pixles that are deleted 4 months later. Of course that’s not fun.
I play warframe with 1200 log in days. I can grind out the RNG for most of my stuff in warframe. Only because I can change my playstyle on a whim. D4 doesn’t allow that to happen. If i’m trying out a new playstyle I have to go into dungeon for 10 hours of grinding just to maybe get one desirable affix on a single piece of gear.
To me they are all the same. Once you kill its Final Boss, the fun factor stops to spark. Once you consumed its content, you start to realize and wonder why you keep playing it. When would the repetitions end?
Diablo is a game where you are excited for a month renderring huge hours on it. In the end, you left with nothing to do and you get bored… then you quit. I never played any Diablo series over 3 months. But i was having a blast while i was on it.
Im done with Diablo 4 and Blizzard. I bought Diablo back in the stone-age and most titles after that. Spent years in WoW til the expansions just got worse and worse. Diablo 2 was great, resurrected ok… , Diablo was horrible and Diablo 4 looked better, and seemed to have potential, but as soon as the paragon points ran out and it became an endless grind to hopefully find slight upgrades, like 4% crit to 5% crit on one attribute. I got fustrated. Then attempting to find joy in another character or build just got old fast as I knew it would end the same. the “open world” is a empty scape of saddness. literally there were only 3 players on in tier 2 and 5 players in Tier 3. no one was leveling a new toon. Its a joke, and a bad one, and its on us suckers who kept hoping the old Blizzard was still alive.
The game is plenty fun. It’s just not endlessly fun. Personally, I am okay with waiting for content later on because that means I can focus on others things in life than just playing one game.
this should never be the goal for any games honestly
how i choose to play the game is my problem, but you cant dress the problem up and call the lack of content as self control measure, thats ridiculous
For a live service game it is actually what is required whether you want it differently or not. The game will ship with more content on the backend because it was not developed up front. Deal with it.
I agree, OP. I had a blast during beta and doing the campaign (twice). After the campaign that fun dies very quickly.
I don’t even have suggestions on how they can fix it, honestly. That’s not my job. All I know is I have no desire to log in anymore because endgame simply is not fun.
No it’s not really our job to fix the game for them for sure.
I agree with this. The fun is in the loot, and there is no loot that is fun. Complete re-work of the itemization of this game would go a long way.
not sure how they F’ed this game up so hard when Path of Exile has been out for a long time…it is LITERALLY what diablo should have been after D2, and yet Blizzard cant seem to pull their head out of their butts
and thats why people are moving on, why do you think d4 is bleeding players at an alarming rate? lol
they f up, and they better fix it soon before it is unsalvageable