Hi, today on v1.3.1.49495 I checked more than thirty cases of possible synergies of evade+Teleport Enchantment (full result can be viewed here: Full list of Teleport Enchantment synergy with all skills, enchantments, aspects, uniques, etc), among which I found several cases in which evade with teleport enchantment doesn’t work similarly to Teleport skill.
- Teleport skill runes:
1.1. Enhanced Teleport: Teleport’s cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. (is not decreased for default tp-skill and evade-tp)
- Passive skills:
2.1. Potent Warding: After casting a non-Basic Skill, you gain 2% Resistance to all elements and 1% additional Resistance to that Skill’s element for 9 seconds.
2.2. Overflowing Energy: Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
- Enchantments:
3.1. Frozen Orb: Any non-Basic skill you cast has a 20% chance to launch Frozen Orb.
3.2. Ice Blades: For every 40 seconds in cooldowns you spend, you spawn an Ice Blades on a Random enemy.
- Aspects:
4.1. Prodigy’s Aspect: Using a Cooldown restores [15-25] Mana.
4.2. Aspect of the Unwavering: Taking direct damage has a [2-6]% chance to reset the Cooldown of one of your Defensive Skills.
- Uniques:
5.1. Paingorger’s Gauntlets: Damaging enemies with a cast Non-Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x[100-200]% increased damage.