Fractured Winterglass is a ton of fun, but the single target damage makes the build feel bad overall. Takes 90 seconds to clear through a 50 pit and then several minutes fighting the boss while dodging tons of 1 shot mechanics.
Meanwhile, necro minions absolutely slap and barbs are as good as ever.
The nerfs to Frozen Orb build from PTR were too many. It fixed the “screen too busy” problem but gutted the damage. The base spell damage for forb explosions needs to go way up.
Yep. I’m only in the 60s right now, but I’m thinking maybe using the hydra aspect to get more hydras out (and/or possibly spending the 3 points to get hydra burn so we can swap out firebolt enchantment). I’ll play with it when I get there.
That’s us - great AoE and CC, abysmal single target DPS. We could manage when the difficulty of everything was compressed to near meaninglessness over the course of S1 and S2 (and of course with the super bugged Ball Lightning build), but the reappearance of actual difficulty is exposing the Sorcerer’s bad fundamentals once again.
Yeah but not even only when the difficulty spikes.
My similarly geared Pulverize Druid 2 shots bosses that my Sorc takes much longer to kill in WT3, but I would chalk that up to Overpower being a pretty reliable proc for Druids.
I think leaning into the CC aspect of sorcs is how Blizzard could fix the class. First need to make boss stagger bars not be massive after 3rd stagger, and then bring back larger Aspect of Control bonus as well as improving the control %x damage from glyph and tree.
Turns out our class was actually properly balanced in pre-season when Aspect of Control triple dipped!
Not only single target damage is worse than Blizzard which has good aoe damage, it obscures the one shoot mechanic in the PIT. After many dead in a PIT which lower than what I have completed with Blizzard and flameweaver, I have finally put my winter glass back to stash after used it for 2 hours
Did you try to use Staff for the build?
With the Frozen Orb legendary you can get 120% damage on the two additional explosions.
I didn’t reach pit lvl 60, as my Sorcerer is only level 85 and barely touched the pit (lvl 10). Focusing first on glyps (currently at lvl 60+ Nightmare dungeon)
I use frozen Orb enchantment and I have 35% additional chances to launch second Frozen Orb (tampering).
Sometime for a single click I cast 4 Frozen Orbs.
Further, the build only kick in after stagger the boss too much of our damage is locked behind crowd control multipliers
Staff is too slow as we can’t get attack speed on it. Too slow = too few conjurations up. Plus you lose the wand’s lucky hit which is needed for the conjurations to proc frozen orbs (though, sadly, it’s basically useless for other LH mechanics off the frozen orbs themselves with FO’s 4% LH chance).
Lvl 60 is still easy as the mob not doing lot dmg, when you reach lvl 80 you will often die cause the Frozen Orb will obscure many one shoot mechanic throw at us and you often don’t see its coming.
Same with the Starfall Coronet. They really need to do something about sorcerer boss damage and also tone down tf of the Pit bosses and those shades they summon with the one shot attacks. I’ve given up playing for the moment. Really disappointed with this latest update. Great ideas but very poorly executed, as has become the norm for D4, sadly.
It has negatives, but in return you receive twice the damage on the two other Frozen Orb explosions.
That is an increase of 60% damage overall? without factoring the one Legendary you sacrifice, lucky hit, and attack speed.
On the other hand you get 35% crowd control damage (useless I believe at some point).
Can you temper on the focus the chance for double cast of Frozen Orb?
you should run the luck aspect on your chest instead of a defensive one. everything starts to one shot you anyway. the lucky hit implicit on a wand isn’t much when you have that lucky hit node and that aspect. it doesn’t hurt to use wand but just saying you can really get lucky hit pumped using any weapon.
Yes you can temper chance of double cast frozen orb on a focus. Combine that with the chance to double cast on your gloves gives you a whole bunch of frozen orbs.