Frostburn nerfed. What was the point?

Are there any developer notes on why they nerfed Frostburn? It’s not like anyone had some OP build for them. So what was the point?

Frostburn was the one piece of gear that made my ice-shards sorcerer fun to play. He was terrible against bosses and always will be no matter what I do, but I loved how that one piece of gear let me kill mobs and absolutely rip through the undercity. The ability to freeze everybody, just fantastic. Much more fun than being strong against bosses

Now they’ve replaced it with extra Fire damage against chilled enemies and extra frost damage against burning enemies. Which is completely useless to someone who does not burn enemies or do fire damage.

Anyone have the inside track on what the point of that was?

2 Likes

Through the power of editing you’ve answered it.

They didn’t want this incidental crowd control. So things like Frostburn, Fists of Fate, the lucky hit cc tempers….those had to go.

2 Likes

Not sure what you mean by “incidental”? It was the main power of the gloves.

If they were trying to get rid of that, why do my Fists of Fate still have a 77.7% chance to apply random crowd control every 2 seconds?

Because those are old ones? Grats.

1 Like

I got them last season with my now-nerfed Frostburn. Odd that they would nerf one and not the other.

This change wrecked my character. Was really hoping it would keep stats and get marked as legacy.

Frostbite’s unique power was changed, so it was changed between new and old items. Fist of Fate’s affix was changed, but its unique power remains the same. When affixes are changed, old items remain unchanged.

2 Likes

Incidental CC = all the passive methods for applying CC that we had before… they decided it should be a more deliberate action.

1 Like

Azurewrath was changed as well, though for the better IMO - it now automatically applies Vulnerable on cast (seems to not work properly with AoE, or at least Blizzard anyway) and also applies Chill

2 Likes