Ever since last week when the game started acting up and performance was cut in half.
I tried everything to get it back. I even reworked hours upon hours of using windows performance analyzer, cross referencing signal affinity interrupt, working out any remaining latency hiccups to try and make up for the performance loss in the game.
Anyway long story short, i wasn’t happy (was happy with every other game though)
So i decided, i was going to do a fresh install and retweak the entire system. Almost like gearing your guy up in the early stages of unique’s. You find one in the world and it helps your build and you start to build around it. That is kind of what i do on installs.
I try to find a new angle and go with it.
I have my usual drive with vital drivers for components and system, but i must be missing something…
Fired up diablo 4 and it wont even launch…
This is something that NEVER happened on my old install.
Then again, i had tweaked that system insanely…
I have all the information, maybe i spend all night tweaking the registry again…
If anyone of you have any ideas maybe as to a driver check or a fix for the not launching debacle i am all ears.
UPDATE
So an update to working on this all night.
I got it running after adjusting my system with many registry entries and de-bloating of windows. It was a fresh install without custom iso.
It was running like a champ.
Standing in nehantu at a steady 140fps with great framepacing.
The ping was atrocious though. Low 100’s
I went into undercity to try it out.
Great frames.
And then a 2 second freeze. (First time i have EVER experienced that)
Then another freeze like 20 seconds later.
Game closed out with no error.
Here is the weird part though and this did happen back in the beta days into early release. When i click my mouse, i can see my desktop for a nano second.
I remember back then if you went into task manager and force closed explorer. exe it would restart itself. But long enough to register that the game was in “full screen” and the desktop showing when you click would stop.
That didnt work now. So essentially an old bug is back.
Also i was reading fenris up to the point where i entered through the portal into under city. The issues of freezing started then, but fenris gives some indication of what is happening. I will post what it says from the time i go into under city to the time it closes with no error. Keep in mind, i am clicking and the desktop is showing in nanoseconds behind the screen. So its outputting that in the file as the following :
[WarpManager] Portal completed
I 2024.12.16 15:33:20.943700 104023 [Game] Initializing client world X1_Undercity_SnakeTemple_02…
I 2024.12.16 15:33:20.943771 104023 [Game] Client world initialized X1_Undercity_SnakeTemple_02 (1048577)…
I 2024.12.16 15:33:21.792374 104130 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:21.792383 104130 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:21.792385 104130 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:21.792388 104130 [Game] == Sound Prefs Reset to Default ==
I 2024.12.16 15:33:22.467023 104215 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:22.467031 104215 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:22.467034 104215 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:22.467043 104215 [Game] == Sound Prefs Reset to Default ==
E 2024.12.16 15:33:27.932105 104885 [Game] Tried to use shader Shader ‘vfx_decal_parallax_normalAO_emissiveColor’ with 2 passes on particle system Particle ‘NPC_Mercenary_shieldBearer_groundSlam_crackDecal_Parallax’. Particles only support single-pass shaders!
I 2024.12.16 15:33:28.366679 104929 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:28.366687 104929 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:28.366690 104929 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:28.366692 104929 [Game] == Sound Prefs Reset to Default ==
I 2024.12.16 15:33:32.179254 105374 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:32.179263 105374 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:32.179266 105374 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:32.179269 105374 [Game] == Sound Prefs Reset to Default ==
I 2024.12.16 15:33:33.098064 105492 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:33.098072 105492 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:33.098074 105492 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:33.098077 105492 [Game] == Sound Prefs Reset to Default ==
I 2024.12.16 15:33:34.155581 105617 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:34.155589 105617 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:34.155591 105617 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:34.155594 105617 [Game] == Sound Prefs Reset to Default ==
I 2024.12.16 15:33:40.840011 106423 [Game.Powers.PhasedPowers] Primary power desync: The client and server disagree on the current phase. | ClientPower: Spiritborn_Eagle_Basic | ClientFrame: 7945 | ClientPhase: 0X1FD3A | ServerPower: Spiritborn_Eagle_Basic | ServerFrame: 7945 | ServerPhase: 124610
I 2024.12.16 15:33:41.703091 106536 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:41.703100 106536 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:41.703102 106536 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:41.703105 106536 [Game] == Sound Prefs Reset to Default ==
E 2024.12.16 15:33:41.940796 106566 [Game] Tried to use shader Shader ‘vfx_decal_parallax_normalAO_emissiveColor’ with 2 passes on particle system Particle ‘NPC_Mercenary_shieldBearer_groundSlam_crackDecal_Parallax’. Particles only support single-pass shaders!
I 2024.12.16 15:33:47.870461 107327 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:47.870469 107327 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:47.870472 107327 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:47.870474 107327 [Game] == Sound Prefs Reset to Default ==
I 2024.12.16 15:33:53.531306 108108 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:53.531317 108108 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:53.531320 108108 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:53.531323 108108 [Game] == Sound Prefs Reset to Default ==
E 2024.12.16 15:33:57.490370 108162 [Game] Tried to use shader Shader ‘vfx_decal_parallax_normalAO_emissiveColor’ with 2 passes on particle system Particle ‘NPC_Mercenary_shieldBearer_groundSlam_crackDecal_Parallax’. Particles only support single-pass shaders!
I 2024.12.16 15:33:57.497616 108162 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:57.497624 108162 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:33:57.497627 108162 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:33:57.497630 108162 [Game] == Sound Prefs Reset to Default ==
I 2024.12.16 15:34:08.372816 109656 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:34:08.372825 109656 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:34:08.372828 109656 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:34:08.372831 109656 [Game] == Sound Prefs Reset to Default ==
E 2024.12.16 15:34:16.224542 110637 [Game] Tried to use shader Shader ‘vfx_decal_parallax_normalAO_emissiveColor’ with 2 passes on particle system Particle ‘NPC_Mercenary_shieldBearer_groundSlam_crackDecal_Parallax’. Particles only support single-pass shaders!
I 2024.12.16 15:34:18.074415 110846 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:34:18.074424 110846 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:34:18.074427 110846 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:34:18.074431 110846 [Game] == Sound Prefs Reset to Default ==
I 2024.12.16 15:34:27.000295 111981 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:34:27.000303 111981 [Game] VideoPrefs: texture quality limited to High (VRAM: 8059MB)
I 2024.12.16 15:34:27.000305 111981 [Game] == Resetting Sound Prefs to Default… ==
I 2024.12.16 15:34:27.000308 111981 [Game] == Sound Prefs Reset to Default ==
So everytime i click its throwing a texture and sound prefs change.
Im convinced those are occurring when i click because the game is registering the desktop for a nano second.
The good news is, if i can get it stable and bypass the bugs, the framepacing and FPS are screaming good like they were before blizzard bricked the game.
But there is only so much i can do on my end.
Here’s to hoping blizzard had every able body crunching since last patch.
My thoughts are if anything, they are OVER thinking the issues and compounding them due to intelligence. I say that because i KNOW they have seasoned talent at blizzard.
I just hope those are the people addressing this next patch.