Frenzy/dual wield Wallop interaction question

Does Wallop work while dual wielding if you have a mace equipped in off hand only or does it need to be main hand?

I know for some active skills like rend, you have to have a sword or axe equipped in main hand and for bash you of course need a main hand mace at least when dual wielding, but does this apply to passive skills like Wallop?

I can’t find a clear answer anywhere so asking here. Help would be greatly appreciated.

You just need a mace equipped, it doesn’t matter which hand.

The same goes for skills, as long as you assign DW with one of the weapons matching the skill requirement it will work. MH or OH makes no difference.

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Thanks. Good to know as I prefer sword main hand for aesthetic reasons.

I do recall assigning Rend, for example, to dual wield and it only working if the main hand was a sword or axe. I realize you can also assign it to the 2 handed slashing weapon of course.

Put it in your left hand. I know you may not believe me but in my testing it’s been very buggy with dual wield and I think the expertise bonus for the dual wield weapons either only works or works more consistently from the left hand weapon. I do believe the wallop passive works fine in either as you said, though.

https://maxroll.gg/d4/resources/barbarian-compendium#weapon-expertise-header

The general explanation section is worth reading.

I read it and I believe what I’ve tested for myself. I don’t put much stock into the testing of a website that insists barb builds use Heavy Handed but then also have you invest nothing into Crit Damage.

Heavy Handed is just a damage multiplier that applies to crits. Although it will multiply the critical damage in stats panel it doesn’t mean you have to stack critical damage unless you have something that scales with critical damage like Gushing Wounds.

I said it in another thread, Heavy Handed would be extremely terrible if all it does is multiplying the additive critical damage.

If Heavy Handed multiplies only additive critical damage:

Heavy Handed as a damage multiplier:

Surely you can understand the huge difference between these two formulas.

Heavy Handed is just another Multiplicative Damage bucket. As long as you have 100% Crit Chance, that Multiplicative Damage applies to ALL of your attacks with a 2H since they are ALL crits. Crit Damage is Additive Damage bucket.

Heavy Handed does not only modify your Critical Strike Damage. That isn’t how buckets work. You do NOT need anything into CHD and in fact, that is a pretty bad bucket to invest in unless you have Grandfather or are using GW. Other Additive buckets can have higher values now.

Do you think that Multiplicative Damage only applies that the particular bucket it references?

If anything you guys are saying is true the skill should read.

“While using Two-Handed weapons you deal 6%[ x ] damage when you Critically Strike.”

And what it says is.

“While using Two-Handed weapons you deal 6%[ x ] increased Critical Strike Damage.”

It absolutely is true. This is not disputed. Blizzard’s Tool Tips are a mess.

You can read virtually any major resource site and it will confirm this with damage calculations.

I haven’t fully tested it myself, but set your need to prove me wrong aside for a second and tell me that those two statements don’t specifically describe two different things. You can be right without the attitude.

I wasn’t trying to have an attitude. I was merely stating that this is well-documented fact for how buckets work. This is not my claim that I need to dispute.

You literally have an attitude in explaining you didn’t have an attitude. I don’t care how “well documented” something is on some build websites. I’m not saying you’re not right, but I trust what I test for myself, especially when it is specifically worded as Critical Strike Damage and not Damage when you Critically Strike. I will eventually get around to testing it, but I’ve always gone dual wield.

My original point stands. I have already, and friends as well, tested Dual Wield Expertise and the one in the left slot is what triggers. Believe me or don’t believe me. I was never triggering chance to beserk with my mace in my right hand slot so I likely wasn’t getting the stunned bonus either. So now I always keep it in left.