Frenzy damage is too low, it's brokenly weak!

Frenzy damage is too low:
at 5 rank Frenzy have 30.8% for PAIR of hits, so each hit is 15.4%
with 100% attack speed at 5 stacks (Unique amulet add 2 stacks) we deal
LOWER DPS with Frenzy than Bash (42% damage on SINGLE hit) or Lunging Strike (46.2% damage on SINGLE hit). AND for Bash and Lunging Strike we are can use 2h weapon, that have more DPS than DW.

All basic skill have same atack speed multiplier = 1.25
All basic skill with DW have same attack speed = 1.10
So we don’t bring all that for simple calc.
So if we have 1 attack in 1 sec:
10 sec FRENZY with 100% attack speed up = 20 hits * 15.4% damage (or 20 hits * 30.8% damage / 2) = 308% damage
10 sec BASH = 10 hits * 42% damage = 420% damage
10 sec Lunging Strike = 10 hits * 46.2% damage = 462% damage

11 Likes

So you’ve put together a build around frenzy and other synergizing skills to come to this conclusion?

1 Like

What do you expect from a basic skill on the worst class in the game?.

12 Likes

I did this in beta, and now. Tried most basics. The most efficient one remains Lunging Strike.

Stacked basic skill damage and built a reliable setup with the classics CDR/CC/CD/Vul. A solid enough defense. And even with frenzy unique the facts remain :

-Single target will almost always be bad. By the time you kill 2-3 targets you’re surrounded and in high NMDs you simply die.

-Damage is still sh*t. I did hit in the high 500-600k in some instances but it was with full cooldowns all debuffs and using lunging strike on a vuln/healthy target.

-Frenzy will require you to remain static for quite some time while stacking even with fast attack speed, the aspect that speeds this up and reduces damage by 20%. You won’t survive high tier NMDs.

Right now the late game survival is based on your DPS, meaning you just need enough defense to not get one shot by mosquitoes and then you need to delete everything as fast as possible because (and this is sad for barbarians really) you can’t sustain a prolonged melee engagement without dying.

8 Likes

i want too make a iconic a d2 frenzy barb but just looking frenzy skill alone this look ideal for a starter build , so i will have to wait later , yep the skill upgrade dont look amazing for a starting build

3 Likes

I am using frenzy… I’m only 57 (have 100 druid alt)

I’m playing a pure berserking build. I enjoy Frenzy and will continue to use it for the berserk/bleeding stuns and 15% attack speed bonus when at full stacks, but I was surprised that the most popular basic attack (lunging strike) got a bigger buff than the lesser used basics.

I think if they really don’t want to further increase the damage, then they should bake enhanced frenzy into the basic skill (it didn’t get any additional fury generation). Then move Combat Frenzy where Enhanced is currently located, and add a new %vulnerable option for the skill (or something else if %vuln is just too much… but Vuln is king after all)

This would make Frenzy a great damage reduction option for those who get fortify from other skills, and choosing between 15% attack speed to all skills with 3 stacks versus a %chance to make vulnerable with 3 stacks would be a more interesting choice.

NOTE* Endless Fury (passive on Core skill tree) can be used with any other basic… so I don’t understand why Frenzy was passed over for Fury generation. This is a major oversight imo because that’s a really strong skill.

2 Likes

We need some love for basic skills, but Frenzy in particular. People have been reporting an attack speed cap, claiming that Frenzy doesn’t benefit from its own attack speed increases past a certain point, which I find to be absolutely absurd. What’s the purpose of the Frenzy stacks? I didn’t realize that the damage for Frenzy was split per hand. That seems ridiculous too. Why would it not do the damage with each? You’re locked into dual wielding with the skill, it should absolutely do the damage with each weapon. As-is, it’s splitting the lowest damage basic skill in half, and not applying the main benefit (attack speed) of using the skill.

Come on, meow.

5 Likes

How are people calculating this? Frenzy buffs don’t reflect Attack Speed Bonus on the character sheet. I believe there is a distinction, when discussing caps, between Attack Speed Bonus affixes/aspects and Attack Speed buffs. The former is allegedly capped at 100%, while the latter should be infinite.

Damage is only one dimension, though. Frenzy is probably the most efficient basic skill to use for buff stacks/uptime. Do these numbers also take into account yesterday’s changes? 2% damage increase per point, yeah?

They’re saying that there is no change in the actual speed or cadence in which their character swings.

One of them mentioned the stat screen capping at 49.8%, but I told them that’s the generic attack speed for all attacks, not for basic attacks or Frenzy stacks. That particular person, and a few others, insisted that Frenzy capped out whether the stat screen reflected the speed or not. I can’t confirm, just relaying.

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No, I get it. I have tried testing 3 stacks vs. 5 with Battle Trance. I’d have to record and slow it down to really tell though.

Based on my calculations, the Attack Speed Bonus % on the character sheet is correct. I cap mine out at 80% which adds up with all my non-Frenzy attack speed bonuses (stat affixes, legendary glyphs, aspects).

I’m on console, so I can’t check mine in combat because I can’t attack with the char screen open. :sweat_smile:

You’re saying your char screen caps at 80%? It can’t be reflecting the Frenzy stacks. I bet the increases you see are just the attack speed from Battle Trance, Frenzy (to other skills), and the Accellerating aspect if you’re using that?

What’s your baseline attack speed on the char sheet before any Frenzy stacks?

I know 100% that the char screen doesn’t reflect Basic Skill attack speed from gear or aspects. You can test that by putting on anything with Rapid and seeing no change.

I think the issue is that they should have a separate stat for Basic Skill attack speed pop up on the char screen when applicable. They currently don’t.

Hmm. I assumed it only registered Basic Skill Attack Speed when you actually used a basic skill because it reconciles with my calculations.

My baseline character sheet while using Frenzy alone is 47%: 17% of which is from gear/paragon, 25% of which is from Rapid aspect, and 8% is from Basic Skill Attack Speed increase. It goes up 8% commonly, to 58, when Carnage legendary glyph is at 4 stacks then to 80% when I proc Accelerating at 22%. Obviously I’m not using capped aspects, either, though.

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What is it when you just stand still, before you swing?

I have 22 from Rapid, 14.4% on my hat, and 10% generic attack speed (not basic), and standing still I’m at 28.6% - it’s not calculating my basic attack speed, just the generics from gloves and paragon.

That’s the 17%, but your character sheet reflects more than that while actively in combat.

Right, so you can tell immediately that it doesn’t reflect basic because your Rapid alone provides 25%.

With 17% base Attack Speed Bonus, my Base Weapon Speed is 1.29 rounded up.

1.29 + .25 + .08 = 1.62 which is a 47% increase to my original base Weapon Speed of 1.1.

This is all within the character sheet. Blizzard does alot of rounding, though, lol.

You need Ramaladini’s and max fury increases to make a meme build like this “work.”

Put Rapid on a 2h weapon, it will be 50%.

Up to 60% on a 2H with a perfect roll. It still won’t reflect on the stat screen.

1 Like