Really Blizzard? Did players ask for forced online mode? Or playing with random players?
Nope… They asked for more stash tabs?
And sadly the same @JPiepiora explained to every player during last forestfire (campfire), that they want to give players choises? And why on EARTH are you loading every player stashtab that is in the same instance when you load in? Are these devs out of their mind?
Do you really know why we are getting an extra stash tab? Because gems still goes into inventory even though it was promise otherwise. Hearts goes into inventory. What surprising is we are getting another bank stash tab. What we really needs in another Inventory tab.
Maybe it would be easier to just delete the stash and give your character an internal stash that’s shared with your characters or something like that ^^ Who knows.
That was one thing I really enjoyed with Grim Dawn and it’s predecessors.
Inventory space was a reward for completing quests. In the end, you had roughly 3 regular inventory spaces, 1 full size and 4+ half sized ones that you can switch between with simple tabs. The stash and shared stash in Grim Dawn are both sufficiently large, too, with multiple tabs for both that can be unlocked with in-game currency.
Ye - Grim Dawn is a PROPER ARPG. It does not downgrade on the basics to force the developers choises on to players. If I want to play arpg as solo selffound by myself for FUN… Then I don’t log onto Diablo 4 right now. It’s that simple.
That probably also is pretty CPU heavy, no? I mean I don’t really know anything about technology or coding, but… Ehh. I guess Blizzard will come up with a solution eventually.
Also dont forget this is the reason you have lag, latency, and performace issues as well.
Its a total waste of resources. Keep the world boss and events like that and pvp sharded and able to host players who phase in.
But keep the rest of the zones single player and if you want to group up do that with friends, clan members or players from general chat .
Save everyone a bunch of wasted resources and smooth things out.
Nah, it’s not because it’s forced online, online is fine. It’s because the codemonkeys at Blizzard cobbled together something with strings of spaghetti.
Blizz said that the reason they can’t just add more stash tabs right now is because they coded it so you, the player, also load in all other players their stash tabs, inventory, codex and all other bullsh*t who are in the vicinity. Terribly done.
There kinda isnt really a point to having this as an MMO besides WB,PVP, and Elite World events. They could shard those events to be phased were there is a join button and it groups players. Keeping the open world solo experience to reduce the resource lag.
Also the stash tabs to get you caught up on whats going on. (So this is how they pretty much admitted to the lag and performance issues indirectly, without blaming it on some memory leak bug or whatever they keep saying)
They cannot give us as many stash tabs as we want because, * THEIR WORDS* everytime you see another player, you load that player’s entire stash into your game even though you cant see it, For some reason, your game needs to know what they have, which causes a ton of lag and wasted resources in the game and stress on servers.
I found the qoute here torchlight copied it from twitter.
I don’t believe that the memory problem is client side. You can very easily store every single item in the game as a unique 32 byte string. So pulling a character’s information is no more than a couple of kilobytes. It’s completely trivial to your client.
However on the server side that request has to be pulled from some form of database, stored in memory and then sent to the requesting client. With tens or hundreds of thousands of players crossing each others’ paths constantly this would put significant memory pressure on the servers.
It’s a bad design either way but I can’t see any way that this is responsible for memory leaks in the client. Some lag probably as the servers struggle to keep up with those requests and stream them to you but that’s all.