While I may finish doing the stuff for the beta unlock, I have to sadly state that I won’t be purchasing the game either before or after release.
The MMO aspect of the game, running across players randomly while out in the wilds, is seriously off-putting. It’s frustrating when you’re on a roll going north, only to come across a player going south that just cleared all the stuff that you were looking forwards to farming. Not to mention when you have an objective of collecting things from mobs, only to have to compete with others for those kills. The great thing about D3 and before was the multiplayer was completely optional.
All for what? So we can see what others are wearing and be potentially enticed into spending real world cash on the doubtless heaps of cash only cosmetics? Is ruining the gameplay for that really worth it?
Look, I don’t mind seeing others in the towns and stuff, just please let us have options to either experience the wilds solo or with a closed off co-op group. Until then I’ll just play Diablo 3 or one of the other many great games out there.
This also doesn’t even tackle the myriad issues that come with a MMO. Things such as lag, rubber banding, login queues, maintenance downtime, etc.
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Even without the lag, forced MP has been the biggest turn-off for me. I like Diablo. I like WoW. I don’t want my Diablo experience to feel like WoW.
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That’s my biggest issue with it. It breaks all immersion. Even if we got the option to have private instances I’d be fine. Until then, if it ever happens, I’m avoiding this one.
How else would you show off all the cosmetics you bought in the player shop without forced multiplayer?
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Aside from the world boss, which I couldn’t possibly solo even if I wanted to, I had no interaction with other players. I’ve levelled 3 characters to 25 and another in to their teens. I spent 3 days both weekends playing and I came in to contact with people on 1 of the rares a couple of times (because they were farming it), and maybe once or twice in the open world.
The interactions with other players are minimal at best, and actually help to break up the boredom a little.
It’s also good to help a fellow player if you see them struggling, or to be helped by someone if things aren’t going well for you.
I don’t see what the problem is. Pretend they’re NPCs if that makes you feel better. You don’t have to interact with anyone, it’s essentially a single player game with NPCs.
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Cosmetics are going to be interesting. Everyone wants the game to be muted and grimdark, but will people pay money for drab armor?
If I were going to buy cash shop armor it better be flashy.
They could make it so you’re phased from everyone in the overworld unless you group up, and make towns the only shared space to show off your rainbow butterfly wings, pvp zones would be shared as well.
To be fair, it’s not forced multiplayer. You never have to actually interact with any other humans in the sense of having to talk to them. At world bosses you meet them, but that’s it. Could as well be NPCs.
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I think they get mad when big bruiser Bobby rolls through all of the sudden and Instagibs whatever they were killing.
What bothers me the most about multi-player is not the other players but the absurd hit in performance due to having to play a game that’s on a server like an mmo instead of a game that’s simply sitting on your drive.
I think on a game where you need to be quick and accurate, permanent online is bad.
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Cool, not buying it? Your opinion means nothing.
Bye.
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The said truth of a MMO is there’s no one out and about in the open world. Three months from release there’s tons of people AFK in the cities but no one in the wild. Good luck fighting a World Boss with only 5 players that’s scaled for 12.
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If you arent purchasing the game then why do you need to “finish doing the stuff for the beta unlock?”
As for forced multiplayer, I played all day and night all weekend and barely seen anyone outside of town. When I did they werent going anywhere I was. I may have ran into some people at some events but big deal. Wait two minutes and it resets if you want to do it by yourself.
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Well theres a ton of us that do what to play with other people , hope you guys who dont get a offline mode but I wanna see them lean hard into End Game multiplayer pinacle content.
While that’s a good thing for me it makes me question why they even bothered forcing it. Those who do want the full MMO experience with 8000 other players completing for mobs out in the world don’t get that but there’s still just enough that’s noticeable that makes it both those of us who do want an actual solo experience.
If live is anything like the beta, it’ll take forever but will be doable. The only reason that boss “required” other players is because its a damage sponge.
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I barely ran into other players while playing the beta so it amazes me how bothered people are by them.
It’s either forced online multiplayer or no online multiplayer. Take your pick.
Personally, I’d rather have forced online than no online. But everyone is entitled to their own opinion. Just quit pretending that we can have our cake and eat it too, because we can’t.
Some Rogue already solo’d the world boss in about 3 minutes at level 25.
Wow, are you even awake ?
We have had both options since the beginning of the diablo franchise. Not like it is now, since 2023, technologically impossible, nor financially impossible.
And riddled with cheaters, which is the point. That’s why cheating is rampant on console D3 but not a problem on PC D3, which is and has always been always-online.
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