Forced LoN/LoD builds might be a problem

I wonder if that an issue a lot of people have?
D3 was the last main stream diablo game we had for a long while. While i understand there are a select group of people that dislike sets, they have been a part of Diablo for over a decade.
I see lots of complaints about stats and itemizations, and sets really solved those issues, it took the trouble out of “creating a build” no bloated stats, no endless farming of trying to get something to work, it was “here your 6 piece, now you can do end game”

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I agree. With sets you have a purpose to farm set items to complete a certain build and not farm random items for certain affixes that may work. Once you get all your set items for a particular build, you farm for better rolled set items. That’s end game to me. At least with sets, you know what items you build requires.

I’m dumb but… LoN/ LoD ???

**Both LoN and LoD are builds that don’t require any set items. Actually, you can not use any set items with your build. Much like d4 is right now. **

LoN refers to the set of 2 rings, while LoD refers to the single legendary gem which has a similar but not identical effect .

Legacy of Dreams** is a Legendary Gem in Diablo III. It can only be socketed into Amulets and Rings, and drops from Greater Rift Guardians.

Legacy of Nightmares: Is the 2-piece ring set comprising of rings.

It’s a bit confusing but mainly your builds get a boost by you not using set items.

Didn’t play d3 thats why :slight_smile:

Sets have been a part of the Diabloverse longer than that they 1st appeared in Diablo 2 what Diablo 3 did was take the power from Diablo 2 runewords and made them into D3 set items.

Strongly disagree. While I like having sets in the game, if they go about the way you say: “here your 6 piece, now you can do end game”… BIG NO NO!! The “builds” will be completely dictated by the designers, and players would be just like citizens under totalitarian regime, everyone wearing the same gear, clicking the same skills, killing the same mob, resulting in KPI numbers in board meetings.

The lack of sets is not the problem, the real problem is they got gear and skills backwards… consider below 2 scenarios, which is more fun?

  1. “Play your way” - Your damage is mostly determined by spending many skill points REALLY specializing into 2 or 3 offensive skills, but on their own, the skills just gets the job done without too much spectacular effects… Which is where items came in: this sword is a flaming sword, that bow have a chance of meteor falling from the sky, that staff has very quick attack, that mace adds crazy damage but makes you bleed constantly etc… Yay, you get a new rare item! Its affixes? “Life leech” / “Increase Attack Speed” / “Knockback” / “Chance of Crushing Blow that does %health damage”! And EVERY class can use any weapon to create their own blend of spectacular effects while killing monsters.
  2. “Play the pre-designed way” - All the spectacular effects are in your skill-tree or Aspects (let’s face it, most aspects are class-, or even skill- specific, it’s just skill tree that overflown into items), so you’ll never be getting a combo the designers has not thought of. Your skill points? Oh, one point here, one point there, no really, another point in Poison Imbue is not better than a point in the malice passive… How about items? A good part of your damage comes from item affixes, so all 4 slots of your weapon are “Damage this”/“Damage that”… Yay! you found a new rare item! It’s affixes? ALL 4 slots MUST be “Damage this”/“Damage that”, or vendor’ed…

See? That is what’s wrong with the “itemization” model of Diablo 4.

I’d like having sets in the game, but I’d be interested in thinking of ways to blend the partial set bonuses, not because they occupy all my slots and tell me what to build.

But before all that, they need to implement “play your way” - which means it’s MUCH too late now.

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