For the people who are complaining about arsenal system

edit: please stop repeating that barbs have two more aspects compared to the other classes, they have one more compared to rogue and two more compared to sorc/druid and(kind of) two more compared to necro depending on if you are using shield or not. yes tempering is op and yes the scaling of aspects is op, complain about that instead of wanting every class to have four weapons

1. Barbarian

  • Arsenal System: Barbarians can equip and switch between four different weapons, each with its own skill loadout. This allows them to adapt to different combat situations and use a variety of attacks.
  • Key Mechanics:
    • Fury: Resource generated by dealing and taking damage, used to unleash powerful abilities.
    • Shouts: Buffs that enhance the Barbarian’s combat effectiveness or debuff enemies.

2. Sorceress

  • Enchantment System: Sorceresses can slot active skills into Enchantment slots, granting passive effects related to those skills.
  • Key Mechanics:
    • Mana: Resource used to cast spells, regenerates over time.
    • Elemental Skills: Specialize in fire, ice, and lightning spells, each with unique effects like burning, freezing, or shocking enemies.

3. Druid

  • Shapeshifting: Druids can transform into different forms (werewolf, werebear), each granting different abilities and playstyles.
  • Spirit Boons: Druids can channel the power of the animal spirits to gain passive buffs. These boons are unlocked by completing specific challenges in the game.
  • Key Mechanics:
    • Spirit: Resource generated by basic attacks and used for more powerful skills.
    • Nature Magic: Includes Earth and Storm magic, summoning natural elements to attack or defend.
    • Summoning: Can summon animals like wolves and ravens to aid in combat.

4. Rogue

  • Specialization System: Rogues can choose from three specializations (Combo Points, Preparation, Inner Sight), each providing unique bonuses and playstyles.
  • Key Mechanics:
    • Energy: Resource used for abilities, regenerates quickly over time.
    • Imbuements: Abilities that enhance attacks with elements like poison, shadow, or cold, adding extra damage and effects.
    • Traps: Can set traps to control the battlefield and damage or debilitate enemies.

5. Necromancer

  • Book of the Dead: Allows customization of summoned minions (skeletons, golems) with different traits and abilities.
  • Key Mechanics:
    • Essence: Resource used for casting spells, generated by certain abilities or passively over time.
    • Corpses: Utilized to raise undead minions or cast powerful corpse-based abilities.
    • Curses: Debilitating spells that weaken enemies, making them more vulnerable to attacks.
    • Blood and Bone Magic: Utilizes the power of blood and bones to cast powerful spells and abilities.

stop asking for every class to have four weapons without saying what barb should have as a replacement because that’s the entire point of the barb class, you are asking for it to be ruined at least give something interesting to replace it. people who do this are the reason why devs shouldn’t listen to their community.

5 Likes

I bet you are a die hard Sorc player.

nope, die hard arpg enjoyer who understands what the genre means

please stop repeating that barbs have two more aspects compared to the other classes, they have one more compared to rogue and two more compared to sorc/druid and(kind of) two more compared to necro depending on if you are using shield or not. yes tempering is op and yes the scaling of aspects is op, complain about that instead of wanting every class to have four weapons

2 Likes

So not a Barb enjoyer slightly scared that D4 Devs care about anything but Barb.

Nice text wall of non sense but how do you justify the X2 extra aspects which usually are multipliers?.

I give your post a C for clown :clown_face:

19 Likes

nope, has nothing to do with any devs, reread the title and the bottom paragraph

please stop repeating that barbs have two more aspects compared to the other classes, they have one more compared to rogue and two more compared to sorc/druid and(kind of) two more compared to necro depending on if you are using shield or not. yes tempering is op and yes the scaling of aspects is op, complain about that instead of wanting every class to have four weapons

1 Like

Capital C for Clown.

9 Likes

its inherently justified if you understand what a class system is and what it means in diablo 4. barbarian has the arsenal system which means that they get 4 weapons instead of 2 while the other classes have 2(rogue has 3, should be changed) but have unique mechanics like i mentioned in the post. necro has book of the dead, rogue has class spec combo points/prep/inner sight, druid has spirit boons, sorc has enchantments. this isn’t the whole picture but we are just comparing why barb has 4 weapons and why other classes do not.

please stop repeating that barbs have two more aspects compared to the other classes, they have one more compared to rogue and two more compared to sorc/druid and(kind of) two more compared to necro depending on if you are using shield or not. yes tempering is op and yes the scaling of aspects is op, complain about that instead of wanting every class to have four weapons

1 Like

why most of the anti-rant threads are based on what a small minority wants?

barbs problem inst having 4 weapons
SOME barb’s builds have a problem with numbers, they are just too high
and, imo, this aplies to anything that is able to do more than 50m dps

I don’t know if its 51%, 10% or 99%, doesn’t really matter to me

please stop repeating that barbs have two more aspects compared to the other classes, they have one more compared to rogue and two more compared to sorc/druid and(kind of) two more compared to necro depending on if you are using shield or not. yes tempering is op and yes the scaling of aspects is op, complain about that instead of wanting every class to have four weapons

1 Like

it doesnt matter if it matters to you

objectively, the relevance comes from density

and for all that matters
it looks like you are ranting about what some random said in some random thread

you are replying to my post with something that isn’t relevant to the post and attacking some perceived “small minority want” that has nothing to do with me…you are literally doing what you are accusing me of doing.

“it looks like you are ranting about what some random said in some random thread” that’s exactly what you are doing right now

no one cares about what % of people are talking about giving every class 4 weapons

please stop repeating that barbs have two more aspects compared to the other classes, they have one more compared to rogue and two more compared to sorc/druid and(kind of) two more compared to necro depending on if you are using shield or not. yes tempering is op and yes the scaling of aspects is op, complain about that instead of wanting every class to have four weapons

1 Like

Give all classes 4 slots, and a button for switching between your two weapon sets.
Only one weapon set can be active for ANY AND ALL combat calculations.

Barb replacement:
Give each skills different bonuses based on whether you are using 2hander, 2x1handers, or 1hander+shield.

Like Whirlwind:
2hander: Increase whirlwind range by 30%
2x1hander: You cause enemies to bleed over 3 seconds for 20% of the dmg dealt, when hit by your whirlwind
1hander+shield: Your shield has a 20% chance to stun enemies when hit by whirlwind. Stunned enemies take 20% more dmg
(or whatever, just an on the spot example)
Basically a rune system or a skill enhancement system, but for all 6 equipped skills, and bound to your equipped weapon sets.

Allow the player to pick which interaction they want, with the game automatically switching weapon set for you with each attack. You can also still switch manually, like other classes, but this ensures you always use the weapon set you wanted for each attack.

The above would be a way more interesting class mechanism than the current one imo.

except

and talking about doing what others are doing
you are doing exactly what those asking to remove barb’s arsenal are doing

ranting without adressing the main problem
class balance

“Barb replacement:
Give each skills different bonuses based on whether you are using 2hander, 2x1handers, or 1hander+shield.”

this is already apart of the arsenal system, go read what it is again. also, because you didn’t mention any changes to classes existing design mechanics (spirit boons etc) this means this isn’t actually a replacement and still is another example of someone who just wants to delete barb’s class identity while leaving other classes with theirs. thanks for proving my point.

for anyone else reading this who might make the same mistake “Shadout” is making please read the post again and understand what differentiates the classes.

please stop repeating that barbs have two more aspects compared to the other classes, they have one more compared to rogue and two more compared to sorc/druid and(kind of) two more compared to necro depending on if you are using shield or not. yes tempering is op and yes the scaling of aspects is op, complain about that instead of wanting every class to have four weapons

1 Like

What does spirit boons have to do with barbs class mechanism?

More like adding an identity. Being able to equip items is not an interesting class mechanism. Barbs should have a real class mechanism.
Should Druids also have a better class mechanism, sure, but barb honestly takes the crown for the least interesting one imo.

It is not though?

except i am directly addressing class balance…lmfao that’s the entire point of the post is to address the people talking about class balance in a way that would delete the barb’s identity.

please stop repeating that barbs have two more aspects compared to the other classes, they have one more compared to rogue and two more compared to sorc/druid and(kind of) two more compared to necro depending on if you are using shield or not. yes tempering is op and yes the scaling of aspects is op, complain about that instead of wanting every class to have four weapons

2 Likes

I personally wish those people would just shut the F up already lol, they have no idea what they’re talking about, and they’re asking crying and asking blizzard to flat out ruin the barb class.

okay so think for a second, if you give druid 4 weapons you have deleted barb’s class identity while also keeping druid’s class identity(spirit boons) + giving it barb’s. do you get it now?

“Barb replacement:
Give each skills different bonuses based on whether you are using 2hander, 2x1handers, or 1hander+shield.”

again, it is already apart of the barb’s identity, you are just saying what the arsenal system already does and saying its a replacement when it isn’t. you already get bonuses to skills depending on which weapon you attack with and which weapon you choose as a technique.

“More like adding an identity. Being able to equip items is not an interesting class mechanism. Barbs should have a real class mechanism.”

the arsenal system isn’t about “equipping items” its about bonuses you get to pick and choose from while having those items equipped…

please stop repeating that barbs have two more aspects compared to the other classes, they have one more compared to rogue and two more compared to sorc/druid and(kind of) two more compared to necro depending on if you are using shield or not. yes tempering is op and yes the scaling of aspects is op, complain about that instead of wanting every class to have four weapons

1 Like

Using 4 weapons is not, should not be, a class identity. Rogues can also use 3 weapons.

Okay. Which bonuses do Whirlwind get based on whether you are using 2hander, 1handers, or 1hander+shield?
Which bonuses do bash get based get based on whether you are using 2hander, 1handers, or 1hander+shield?

Which are just the normal item bonuses everyone get. Again not worthy of a class mechanism.
It should be something that sets a class apart, makes it feel different.