Flawed PVP flagging system

I was just making my way through the fields of blood with pvp disabled, when I was attacked by someone with pvp enabled. What is the point of the flagging system if someone with pvp on can attack me regardless? Does that not nullify the point of the system? If that’s the case, why have it to begin with?

Imagine you’re playing wow doing some world quests with pvp off, and someone with it on attacks and kills you. It just doesn’t make much sense… I get that it’s a pvp area, but then why have the flagging system at all if so?

is there something I’m just not getting?

If someone flagged couldn’t attack you, you could gather shards without fear of being attacked. Obviously, everyone would do that and just farm shards. What would be the point of pvp then?

Flagging for pvp lets you be attacked by anyone and also attack anyone.

Didn’t pvp servers in wow work this way?

The point of the flagging system is so that if you and your friends want to go do a PvE event in a PvP area without getting any PvP rewards, you can go do the same event in the PvP area together that you could have done in the PvE area except without the HOTA barb that just ambushed you all and killed you for fun being involved.

I hope that makes sense ^^

They should have called the system Hostile instead of flagging. Flagging makes it seem like it’s a WoW style PvP system when it’s more like D2 hostility.

When someone goes hostile, they can attack anyone and be attacked by anyone. People who aren’t hostile can’t attack each other, but can still attack hostile players and be attacked by them.

It wouldn’t make sense if you could farm in the PvP area while being unattackable at all times.

No Such Animal.

You cannot disable PvP while in the Fields of Hatred. Setting foot inside enables PVP for you.

Flagging for PvP lets you START fights. Not flagging, just means you won’t accidentally hit someone else with your AoE attacks.