Fixes i think can help put the game back on track

so after testing and looking at complaints i think what needs to be done are:

  1. revert the changes to CDR
  2. revert defensive nerfs (aspect, damage reductions, armor, etc.)
  3. revert nerfs to stats, we need those
  4. add meaningful damage to underperforming skills so people can have build variety
  5. increase material from breaking down gear
  6. reduce gear drop but increase gear quality
    a. gear should roll with at least 2-3 desirable traits (main stat / 2 damage modifiers / misc. on weapons for example)
  7. meaningful upgrades on uniques (example let’s take esadora’s Overflowing Cameo, why not add intelligence % instead of ranks to shocking impact and increase the damage to 10k at the top end?)
  8. things that the community keeps asking for, more space, less clutter.
  9. use extracted aspects as a permanent upgrade in the book.
  10. revert experience gains, diablo 3 had it right, skip as fast as possible to end game once you’ve cleared the mundane stuff

if you have any meaningful stuff to add feel free to chime in, i want the game to be fun again.

6 Likes

Or at least adjust the leveling curve to match the new xp changes so that 1-70ish is faster while still allowing the full grind to lvl 100 to go slower like the dev’s seem to want to be the case.

2 Likes

Honestly my ideal fix is a complete reversal of the patch and work on things that matter like bugs and Qol fixes. then once the bare game is working as intended , adjust player power. Half the builds were bugged allowing players to reach massive numbers. instead of fixing it they went scorched earth and just nuked everything

2 Likes

STOP SPAMMING THIS on every single thread

got you to look didn’t it?

Reverting positive changes would be bad. I just dont have enough faith in Blizzard that they will add them again later when needed.

No thanks. Maybe lower the cooldowns on the long cooldown skills (like the ultimates and such) to compensate, but the CDR affix nerf itself was completely justified. Those affixes were too powerful compared to alternative choices,

While the nerfs here were reasonable, as those affixes were stronger than the alternatives, the effect on the game is too much right now. So yeah, agreed, revert these for now. Probably add them back in season 2. Accompanied with a Resistance fix, and a monster dmg balance pass.

As in Str, Dex etc? Doesn’t seem like a big issue either way. The nerf seemed fair enough, but also seems like it would not be harmful to revert that one.

Indeed.

It is bad if Blizzard goes in and decides what is desireable stats. There already is an issue where the item rerolling guarantees certain stats. Making it harder to get what you actually want.
If people always want “main stat” on weapons, then the nerf to main stat was completely justified.

But I fully agree with Reduced drops, higher quality.
Instead, reduce the affix roll ranges. Low rolls on items serves no purpose other than as a filler.
Or do it the smart way; the higher lvl you are, the smaller affix roll ranges. That would give a better sense of progression on item drops as you lvl up, which has been a common complaint.
Just an example:
Lvl 70 character: Ring drops might have 5-10% crit chance
Lvl 100 character: Ring drops might have 9-10% crit chance

The lvl 70 character can still get lucky and find a great item early on. But the lvl 100 character will see less items that are guaranteed trash.

Agreed, to a limit.
All the affixes on the uniques should be meaningful and useful. But it is fine if they are far from perfect. That is part of the idea with uniques; that we get fixed set of affixes that we might need to work with.

Most definitely yes.

That would be horrible imo.
Don’t ruin the loot hunt. The aspect book is bad enough as it is.

Dear lord no.
The XP changes are good.
If lvling is slow, then buff XP gain, but the exploit powerleveling stuff should stay away.
And lvling should not be particularly fast, not anywhere close to D3 speeds.
lvling to 50 should be reasonably fast, but everything after 50-70 is the endgame.

Yeah, this is the much better approach imo.

Dev team: you know… that sounds good but what about this?

  • +3% to damage on basic attacks
  • +1 resource generation on basic attacks
  • Useless skill now deals 10% more damage to healthy enemies

Have to spam over the whining spam to get things actually fixed

Blizzard doesn’t make smart decisions clearly. If they did this patch would never have made it in. Dumbest decision ive ever seen.

Its a single player game for the most part! Why the heck care how fast someone levels their friends? The entire exp part alone was asinine, never mind the rest of this trash patch.

that’s fine, i just want people to interact enough that blizz might see this and take notes