Reverting positive changes would be bad. I just dont have enough faith in Blizzard that they will add them again later when needed.
No thanks. Maybe lower the cooldowns on the long cooldown skills (like the ultimates and such) to compensate, but the CDR affix nerf itself was completely justified. Those affixes were too powerful compared to alternative choices,
While the nerfs here were reasonable, as those affixes were stronger than the alternatives, the effect on the game is too much right now. So yeah, agreed, revert these for now. Probably add them back in season 2. Accompanied with a Resistance fix, and a monster dmg balance pass.
As in Str, Dex etc? Doesn’t seem like a big issue either way. The nerf seemed fair enough, but also seems like it would not be harmful to revert that one.
Indeed.
It is bad if Blizzard goes in and decides what is desireable stats. There already is an issue where the item rerolling guarantees certain stats. Making it harder to get what you actually want.
If people always want “main stat” on weapons, then the nerf to main stat was completely justified.
But I fully agree with Reduced drops, higher quality.
Instead, reduce the affix roll ranges. Low rolls on items serves no purpose other than as a filler.
Or do it the smart way; the higher lvl you are, the smaller affix roll ranges. That would give a better sense of progression on item drops as you lvl up, which has been a common complaint.
Just an example:
Lvl 70 character: Ring drops might have 5-10% crit chance
Lvl 100 character: Ring drops might have 9-10% crit chance
The lvl 70 character can still get lucky and find a great item early on. But the lvl 100 character will see less items that are guaranteed trash.
Agreed, to a limit.
All the affixes on the uniques should be meaningful and useful. But it is fine if they are far from perfect. That is part of the idea with uniques; that we get fixed set of affixes that we might need to work with.
Most definitely yes.
That would be horrible imo.
Don’t ruin the loot hunt. The aspect book is bad enough as it is.
Dear lord no.
The XP changes are good.
If lvling is slow, then buff XP gain, but the exploit powerleveling stuff should stay away.
And lvling should not be particularly fast, not anywhere close to D3 speeds.
lvling to 50 should be reasonably fast, but everything after 50-70 is the endgame.
Yeah, this is the much better approach imo.