It’s such a weird fight with so many bugs, like the hit boxes of the waves that are bigger then what you see, or right now for me she stay stuck at 1% hp in the wave mecanic loop 9 tries out of 10… i mean common, it’s your only end game boss and the loot is so bad so at least make it a good fight…
Already been asked for, they buffed her health in response.
yeah well it doesn’t make any sens, this shouldv been solve before the launch of the game…
Wait what? I thought the HP buff didn’t apply to her
Yep, they didnt change Lilith in any way positive or negative.
The P1 jumping attack loop bug is annoying and … requires you to either skip it entirely and reliably, or stop doing as much damage as to not skip it in the wrong way.
Honestly the design of the entire fight is really harebrained… you either skip the fight entirely by 1-shotting her, or you dodge 1-shots for 10 minutes with any normal build. Both are equally anti-fun.
The ostensible modus operandi?
It’s hard to stop doing dps when you have a minion build tho…anyway, the whole fight should be checked, they should look into how PoE are doin boss fight, they are way better
They would only need to look into how their other IP “WoW” is handling bosses to prevent any phase changing bugs.
Other than that I think Lilith is almost okay.
Yes, oneshotting one way or the other is boring, but that comes down to Blizzards D4 team not knowing how their own scaling works and how much hp and damage to and from players was intended at that stage.
In case it was supposed to be billions of DPS (as currently is the case of highly optimizsed chracters) then Lilith has still not enough hp by a huge margin.
Or they didnt want player damage to explode any further than low single digit million dps, in that case Lilith just has too many one shotting attacks on her own - a longer fight doesnt necessarily mean its any more interesting…
I do like some PoE bosses also, but they arent all shiny and cool neither, the most interesting to play against is actually only Izaro to me.
Forgot to mention another bug, when you kill her in the first phase, and randmonly she spawn waves seconds after that.
And yeah, on top of beiing bugged as hell, her mecanics are too much insane. The target luck one-shot bolt that comes from all directions and are faster then you is too much by a large margin.
I have the same problem, after taking approximately 70% of Uber Lilith’s Hp, she is infinitely in HitKill mode
The fight has tons of bugs.
From the top of my head:
Lighting turns off in the arena if you tp to town and back
Ground platform becomes invisible in p2
Infinite stuck in wave throw phase if you get her to 30% during her first add phase
Wave direction lines becoming invisible because of class ground skills (traps, blight etc)
Flame skulls doing damage before spawning in visibly
Claw combo oneshotting you before the animation even starts
Claw combo continues during her death animation (not the echo one)
Destroying platforms in wrong order in p2
Incorrect hitboxes on the waves
Waves spawning during p1 death animation
Combo slam p2 continues even if lily is staggered right at start
QFT
Probably the worst designed boss in Diablo history.
So, the season 2 as been online for 2 weeks now, and atm i’m level 90 and i’ve done EVERY CONTENT besied that ducking Lillith, she’s so ducking bugged that I compared it to a beta of ubisoft . . . And god knows that ubisoft games are bugless . . . So if you are killing her to fast but not one shooting her, you get stuck in a infinity phase, if you are not killing here fast enought you get stuck in an infinity phase and guess what you you make average damage you are stuck in an infinity loop . . . . . . . So I made a party with 3 level 100 with 925 gear all lillith statue, all points, etc . . . EVEN THEM GET DUCKING STUCK IN THE LOOP. BLIZZARD DUCKING FIX YOU GAME !!! We all don’t have the streamer privilege, if you can’t make a game that’s design to be played then please stop everything you are doing and just give the liscence to another good video game maker.
Lillith fight would be great without the bugs, it is almost a top tier boss fight. Fixes needed below would go a long way to making this an enjoyable fight.
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Fix the P1-P2 transition bug, P2 transition should cancel out any other moves that happen.
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Remove the Clone Wave attack, this can become unavoidable if she is on the edge of the map.
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Make it so Blood Boils do not spawn during a wave phase, having boils spawn in the middle of a wave phase is just sad. If they cannot figure out how to do this, make it so waves damage boils. This way they will die when hit.
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Waves need to always spawn at a certain distance from the edge of the arena, or make the phase more visual so that we can position beforehand. It can be possible for a wave phase to become unavoidable due to bad positioning.
If they fixed these issues then they could possibly even buff her HP and damage a little as she seems so much easier than when I tried her in S1. The bugs are just causing major issues.
And I guess this is a personal opinion. The one shot waves are fine, as long as they are avoidable, currently the fight has too many situations that where they become unavoidable and this I believe is what is causing most people problems.
I totaly agree with you, I am a Big POE player and for us aving a lot of one shot tehcniques is ok, as long as they are avoidable. . . unlike Lillith’s one. I sincerly hope devs will see this post.
You have to like and have others like the Original post for them to see. I think.
My biggest issue with the fight is the janky wave hitboxes. So many runs I confidently scoot around the waves only to be clipped by an invisible edge and game over. The other bugs needs to be addressed too, but, those hitboxes…sheesh.