Fireside chat shows why people lose faith in the dev team

  • LH: 10% chance to slow
  • Shrine buff duration
  • MS % on elite kill
  • Damage % on elite kill

  • Damage vs Slowed
  • Damage vs Dazed
  • Damage vs mobility-impaired
  • Damage vs Chilled
  • Damage vs Shocked

  • Damage vs immobilized
  • Damage vs stunned
  • Damage vs frozen
  • Damage vs knocked down
  • Damage vs crowd-controlled

  • Damage vs poisoned
  • Damage vs burning
  • Damage vs bleeding
  • Damage vs cursed

  • Damage vs Injured
  • Crit chance % vs Injured
  • CritD % vs Injured (:person_shrugging:, I guess this was specifically useful for Death-Blow execute but come on)

  • Damage % from Pyro skills
  • Fire damage %
  • % Fire damage overtime
  • Damage % vs burning targets

For the record here’s what I think => first 4 are troll affixes (the on elite killed bonuses could go on a passive skill tree on the Necro for ex.), the next group of 4 should’ve been just vs impaired, the next should’ve been just vs crowd-controlled, and the burning/bleeding/poisoned should’ve been just vs Suffering (DONE), 10-13 less affixes with more space to add cooler ones

I mean yes the bloat was surreal (5 potential rolls just for Fire damage alone) there but I still think it was baseline good idea baseline overall

And not only that but the gear itself had a lot of excess of RNG, my Sorc from S1 had Pyro %, Fire %, Lightning %, and Lihgtning skills damage % on her chest armor (just an example :P)

People overreacted to initial itemization for the wrong reason (i.e. misjudged it) IMO. Most thought it was the conditionals being bad but wasn’t, it was the redundant rolls. I’d also add the inherent affixes being set in stone to the problem (perhaps at times even bigger reason IMO)

In fact I think the best itemization right now would be like 1.35 where the majority of items still drop as used to be (with the reduced redundancy) and about 25-30% being Temperable

Personally I’d have also given a bit more love to LH and Overpower (a few more LH and OP rolls) but that would be the ideal itemization to have as a baseline (with some room for growth going forward) overall