No it wasn’t.Was never like D2. It was exactly like D3 but with terrible stats.
D3:
1043-1399 Damage
700 Strengh
increased Attack speed 7%
10% DMG
D4:
30% Damage VS Vulnerable Targets
18,7% Damage to injured enemies
23% Damage VS Close Enemies
40% Damage while Berserkering
Nearly identical system. But D3 is clean and easy to read and compare.
D4 is just stupid % values to compare of similar systems all the time.
The range was never an issue. It was effin tedious to compare items in D4.
Extremly boring as well.
D4 was just D3 in terrible and never was anything like D2.
Also… how could range ever be an issue. It is what sets good items apart from bad items. Without range there is no loot hunt. The bigger the range the the more worth have good items compared to bad.
Whose highlights did you watch before writing your conclusions?
I watched the campfire and took note when they spoke in this area after reading players complaints about forgotten souls. Wouldn’t mind a look at what you’ve seen too.
CritD % vs Injured (, I guess this was specifically useful for Death-Blow execute but come on)
Damage % from Pyro skills
Fire damage %
% Fire damage overtime
Damage % vs burning targets
For the record here’s what I think => first 4 are troll affixes (the on elite killed bonuses could go on a passive skill tree on the Necro for ex.), the next group of 4 should’ve been just vs impaired, the next should’ve been just vs crowd-controlled, and the burning/bleeding/poisoned should’ve been just vs Suffering (DONE), 10-13 less affixes with more space to add cooler ones
I mean yes the bloat was surreal (5 potential rolls just for Fire damage alone) there but I still think it was baseline good idea baseline overall
And not only that but the gear itself had a lot of excess of RNG, my Sorc from S1 had Pyro %, Fire %, Lightning %, and Lihgtning skills damage % on her chest armor (just an example :P)
People overreacted to initial itemization for the wrong reason (i.e. misjudged it) IMO. Most thought it was the conditionals being bad but wasn’t, it was the redundant rolls. I’d also add the inherent affixes being set in stone to the problem (perhaps at times even bigger reason IMO)
In fact I think the best itemization right now would be like 1.35 where the majority of items still drop as used to be (with the reduced redundancy) and about 25-30% being Temperable
Personally I’d have also given a bit more love to LH and Overpower (a few more LH and OP rolls) but that would be the ideal itemization to have as a baseline (with some room for growth going forward) overall
This is how not to write a topic IMO. Title & 1st sentence are broad & suggest a variety of grievances… but your complaint is actually “remove RNG from MW”. Well, that should be the title IMO.
Also: no. I agree the cost is not the problem - the monotony is. Farming items & mats in this game is an exquisitely boring experience, and MW has absolutely nothing in it to compensate for that lack of creativity & fun - unless you’re a weirdo who likes yanking slot machines all day. It’s an unfun system, servicing an unfun item hunt. That’s what needs fixing.
They could improve MW by making it more complex, and in the process mitigating the RNG somewhat. That combination is what will make it palatable.
The reason players say “remove RNG from MW” is simply b/c they’re not thinking like devs, and they haven’t thought about how to engage with an RNG system in a fun way (neither have the devs though). They just know it’s unfun, and they want the torture to stop.
I had 8000 hours in d3 (university years haha) and I disagree. Adding main stats with augments was never interesting, I don’t even consider it upgrade it’s just there to finish an item.
gathering thousands of main stat to equaly boost the dmg by thousand% is a pointless bloat.
Instead of that we could have fixed points mof interest.
Like take the barb with strength.
50 str - gain 5% crushing blow chance (i miss that stat)
100 str - 20% chance to knock an enemy down
150 str - 50% more melee dmg.
200 str -being able to use 2 handed weapons in 1 hand.
Done. No excessibe stacking of strenth to gain thousands of worthless number bloat.
Instead interesting stats. Ofc in this system it should be a challenge to get 200 strengh via items. It’S something you can aim for but you do not have to.
Obviousyly just an example but a system liek that with reasonable number, no number bloat for all classes and stats would be much more interesting then (GET MORE MAIN STAT)
D4 suffers so badly from boring number bloat and lacks the interesting stuff.
And yes, fun is subjective, that’s why I believe everything about D4 is trash tier and is the worst thing to happen to the diablo franchise and for years to come
if it were actual RNG it would be better. D4 doesn’t have that.
You watch, lowering the COST per roll will only mean you need more rolls to get what you want in actuality making ti cost more. There is something they intentionally left out of that statement and it isn’t for players benefit.
They also make the stupidest statements like we believe them. People don’t like to talked AT like they are idiots. They don’t seem to get this.
Season 9 proves my point. They have no clue and it will be the season of caps and timers with insanely weighted RNG on top of it.
Too many people are playing these builds, lets nerf them to the ground so all builds are now bad and this will make T4 a challenge. They are truly a team without a compass…
Oh, but I need some time off from that emotion
Time to pick my heart up off the floor
Oh, when that love comes down without devotion
Well it takes a strong man, baby
But I’m showin’ you the door
Yeah they want to chase gear not materials and gold to reroll gear to get rng stats. This entire game is nothing more than a mobile game designed to waste your time and cash in on you in the shop.
The entire game feels and looks like it was built on the same engine as Diablo Immortal. It feels and seems like it’s built by the same exact team as DI. I have zero desire to play mobile games on a tiny screen. Or click all the buttons to make sure I’m getting all the things and rewards from doing whatever with that obnoxious interface.
The thing with lets use PoE for example. A lot of the gear is actually usable until you find something better. Even the crap gear is more than enough to still make you tackle a lot of content. Also the addition to use your orbs to add affixes to gear to make that one not so good piece even better. And the runes you get can be added to armor and weapons can mesh and synergize with the affixes already on your gear. With the option to use a chaos orb to corrupt it making it potentially better. The odds are it can make it junk, but more than not it’s always good to corrupt said item than not once you get the desired stat rolls on said item. There is more reward to make your gear better and you don’t trash nearly as much as you do in Diablo 3 or 4 for that matter. Even with PoE 2’s issues. It’s still fundamentally better than Diablo IV currently. Last Epoch is also heading in the right direction as well. While Diablo team just keeps wanting to keep the game the same.
Last Epoch has one difficulty and is so boringly easy I fall asleep before i get to chapter 2. It doesn’t even hold my attention I’d have to be a masochist to want to keep playing it. Horribly boring game honestly. They do have an interesting crafting system with tempering and the GA type stats that are done better than Blizzards casino rng setup though by miles. And a better customization system in the least.
I am in agreement with you on that. Chasing mats for bad RNG tempers and masterworking rolls is pretty bottom of the barrel. I can farm mats all day and have enough to do everything I need to get my gear to where I want it, and have plenty left over. But, the constant need to farm said mats and gold just to get to that point is redundant and not really that fun. I spent over 3 billion gold in just re-rolling masterworks to get a few tripple crits on a 4 items. That is a lot of gold. I have been pretty broke now ever since farming that much on my own. And I play primarily solo. lol
Yeah they’ve failed to make interesting loot drops and utterly failed to make a D2 clone cause they just don’t get it. There was a way D2 loot was made that made it very interesting and exciting but it completely went over the devs heads somehow. You can’t just say oh we made leveling slower and mobs are harder or whatever and then do all kinds of other rando design decisions that were nothing at all like D2. And then oh and there’s Uber drops that are super rare and exciting! But everything else that drops makes no sense… yay!
I agree with the boring part. but like I said, they are actually listening to their fans feedback and making the attempt to make it better. Blizzard says “we are listening” when in fact they ignore majority of the actual constructive feedback that is given. Time and time again with each campfire chat or even their Q&A’s they do. It all just feels lifeless and scripted. With cherry picked questions that they probably make up themselves.
I dont mind both. As its a part of chasing gears. It was very common back in the day.
It doesnt run on phones. Crafting and chasing materials isnt some phone exclusive thing. Such designs existed way back. Infact older games had more of this and less forgiving. It was popular back in the day. Obv back in the day “gamers” were closer to what we would consider as dedicated players. It wasnt designed towards casual players and a wider audience. Removing rng and pity timers are more like a phone game thing if something, to please casual players. As phone games have a large casual player base.
It feels like it have ideas and things from all previous diablo games.
D4 is on pc and console. Not on mobile.
Just like in d4.
Ppl have different opinions.
I believe all games have ups and downs. That doesnt make one game objectively better. Its just that some parts of some games suits my taste better.
I think you missed his point and took it too literally. That it feels like a mobile game based on MTX to make a profit. And I kind of agree, it does have a bit of an aesthetic of a mobile game in a lot of regards.
Get to end game and tell me that when trying to get upgrades to better even one piece of crap gear you are using just because it’s ancestral without the affixes you need. Especially when having put in 200+ hours farming all possible loot content to get said upgrades and they never come. in PoE and PoE 2 you can turn a crap piece of gear into a very good piece of gear. Or even a piece of gear that can be traded for curency to get an even better version. You spend way too much time salvaging 98% of everything you get in D4. PoE games you do a lot less salvaging. And can have better crafting options to make more powerful gear.
Its todays standard. Im not missing the point. Im pointing out to you how absurd your comparison is. Going by your definition of a mobile game every game would be a mobile game. Its just your emotional reasoning.
Its like saying DI is designed for PC since you controlling a hero. Rly absurd