Fireball and meteor

Fireball and meteor should be overpower skills, devouring blaze should be an overpower passive, esu’s ferocity should be an overpower keystone, and searing heat should be about overpower damage. Meteor aspects would be better changed to overpower focused, and it might make the currently incredibly worthless fireball uniques actually useful.

I tried necro for a little bit up to the 50’s before I went back to finish my sorc and something I found rather intuitive about the necro is how skills are kind of “sorted” theres a status effect/cc group that applies DoTs and conditions like slows, stuns, etc. Bone skills are mostly if not all centered around critical hits and barrier. Lastly blood skills are all about overpower hits and fortify.

Its a very well laid out skill tree that offers strengths and weakness depending on how you want to approach the game (probably excluding bonespear) and I think its a missed opportunity that sorcerer could benefit from. Most ice skills innately apply conditions, lightning is critical focused and the burning skills cover DoT. Making FB and meteor have reliable overpower mechanics like necro blood skills would an incredible improvement overall.

Greater fireball could convert burning damage into a percentage of overpower damage, while destructive fireball could trigger guaranteed overpower hits after (n-casts) like blood lance. Meteor could work similar to paranormal bloodsurge, gaining guaranteed overpower after hitting so many enemies.

A side note I find it rather stupid that warmth is a healing passive not a mana regen passive like, do you even play D2?

Most of Fireball and Meteor’s synergy goes into focusing with Critical Strike, so I’d rather see them focus on improving that philosophy-- the same way Frost focuses with Vulnerability.

Fire skills as a whole need to do way, way more damage than they currently do since they don’t passively contribute to our CC the way frost and shock do. Yeah upgraded meteor can briefly immobilize, but that’s pushing it.

Interesting idea though. Currently overpower has no use for sorc. Win win

that only thing is lightning does too, all lightning skills want to crit and do more things when critting. It would be easier to change a few things to make use of stat sorc currently doesn’t.

Not only that but a meteor dropping on a MF makes so much more sense than a tiny little spurt of blood.