Finally broke down

Got melted heart yesterday as a random drop. So i broke down and made the Bash build. All i know for sure is all that kiting i did with my Hota is going to pay off,good practice.

They sure need to balance builds out, i don’t care much for meta builds but the difference is insane. I wont push the Pit no interest, level 61 is all i need. Out of the box ,junk gear no mastercrafting not one g/a. Lol balance is req for builds.

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This game will never be balanced and barb is their pet class. Get over it, it’s barely of any consequence.

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Class and build balance would be very nice. Hint hint Blizzard. Nudge nudge.

Doesn’t have to be perfect just not so nonsensical with 1 or 2 builds per class with all the skills and builds you have potential to be enjoyable and viable for higher tier content in the game.

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Barb is never going to be balanced until they address the issue where he can equip so many aspects. This is fine leave barb as he is for most part. Just bring all other classes to this level so maybe sorc gets 3rd enchant slot ect.

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I agree i like playing different builds made 3 Barbs this season already,not because the are overpowered but because that’s all I’ve ever played since day 1 d3. Lol Barb was never op in d3 but i enjoyed the play style. I don.t know why they favor one class over another?

forget balance, just buff everything. we lack working build variations like crazy. i played bash, pet necro and heartseeker the last weeks and rolling anything else is time waste cause skills don’t work in endgame anyway. it’s just not enough for a game this size.

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Then “fix” Rogue, too.

I mean, I keep hearing this theory that Barbs are the best due to 4x weapons, but Rogues have 3x, and aren’t (and haven’t been) #2 consistently behind Barbs. If the thesis held any water, that should be 100% true that Rogue is #2 each and every iteration.

The issue with Barb has always been a bugged/overtuned ability. Last Season, it was Charge. Season 2 it was HotA (which oddly carried over to S3). S4? Bash. We all know it will absolutely get changed in S5.

Look at ALL top performing builds this season. 100% use an overtuned or bugged ability, or some weird interaction that doesn’t seem like it fits the intended build.

Barb - Bash.
Rogue - Heartseeker.
Sorc - Flame Shield.
Necro - Thorns/Golem (double/triple dipping).
Druid - Pet Lightning, where you have 9 pets, but they do nothing (except increase your multiplier for other abilities). Most Necros don’t even have 9 minions.

2 Likes

I loved Double Swing in D2 and Earthquake in D3.

Right now, DS feels pretty bad but I’ve no intention of trying broken Bash, regardless how good it is.

This is my biggest issue with my new Druid recently.
I love Lightning Storm and/or Tornadoes. They’ve always been my fav druid skills (LS wasn’t there before but the elemental themes) like Hurricane and Cataclysm (Armageddon).

All the druid caster build guides is just use 3x pet skills and 2x pet aspects to do respectable dmg.
There’s no room on the bars for the crappy ultimate or other nature-based skills.
It’s so dumb and unbalanced.

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Devs said this in one of their videos this was true on why barb is op and their approach was to buff others not nerf barb. Campfire maybe. Something about cool factor as well.

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Devs say a lot of things. Doesn’t actually make it true in-game.

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um ok. If devs are not the authority on heroes in the game, then you are instead?
I will choose to believe the devs instead of rando forum goers.
Barb is OP because of the extra aspects though other reasons could be in play this is the biggest. Everybody knows it.

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Double Swing was nice on PTR before they changed things for Live. I tried it to level, didn’t work even with Tempers. Charge was simply better.

As for Druid, I like pets. I like casting. I like being a wolf/bear. But they should all be relatively seperate. Dedicating 3 skills + 2 Aspects just to use 9 pets to beef up Casting Skills just doesn’t seem right - they should boost up pets or wolf/bear abilities.

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No. You’re ignoring the data I cited. Devs aren’t the authority, literally because every single Season has had multiple bugged abilities and duplication exploits. Those are the devs you trust? No - I’m trusting the data on classes each Season.

I clearly stated if the thesis that more weapons = super omfgwtfbbqsauce power, then Rogues that clearly have more than Druid/Sorc/Necro but less than Barb should always be #2 behind Barb.

But that isn’t the case, and hasn’t been the case for 5 Seasons (including S0). In fact, Barbs in S0 and S1 did quite poorly.

Weird take. You won’t trust “rando forum goers”, but then say “everybody knows it”. You reject the vox populi, but then embrace it.

Aside from your own self contradiction -don’t take my word. Look up each Season prior class ranking. Go ahead. You’ll see exactly what I’m saying as true. Check any site - Icy, Max, D4 Builds, D4 Planner, Wowhead, whatever. It’s exactly as I described it.

Nobody had issues in S1 as we had barber heart.

Weapons are not the only factor in play. There are others but barb having 4 is the MAIN reason barb is op. Same for rogue. You can make the case if rogue did not have 3 then he would be even lower on list. More weapons is more power even if that power is held back by other reasons for rogue. I am not asking for nerfs. Just buff all heroes to some resemblence of the same power level.

But the simple statement of this is 100% true:
I keep hearing this theory that Barbs are the best due to 4x weapons

Its true. Most players agree. Devs agree. Streamers have mentioned it. You seem to be one of the last holdouts on this.

Poison rogue was pretty gud for awhile but that was based on bugs as well and you are right that most builds are based in bugs which is not good.

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dont care much for meta builds…? you went hota…im guessing because it was the meta for the previous 7 1/2 months

this is such a negative comment. lol

So blunt, but so true.

I wonder how different the sentiment would have been if D4 was good.

barbs didnt really take off until the introduction of big multiplicative damage sources like blt and tibaults were added in to the game. they were nerfed and now those builds that took advantage of stacking those multipliers and lining up overpower are pretty weak. the strongest barb build is based on a bug. barbs strength is not because of number of weapons because the devs account for that when they balance. barbs were weak in s0-1.

There is imbalance where optimized non-meta builds are 10-20% behind and then there is D4 where they are up to 100x behind.

Devs said slow pace game also,we got d3 instead. They keep caving in. Slow pace would of worked with more social feature and more rewarding loot/itemization. Too late now :frowning: