Final enemy locked behind door in dungeon

In Halls of Assembly dungeon, objective is Cultist Refuge. I’m on the final enemy in “slay all enemies.” The enemy is located behind the door I can’t unlock until I kill the final enemy.

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Still hasn’t been fixed as of 6/2, I see the last one stuck behind the door.

Exact same issue here.

Same issue here, final two enemies stuck behind the door on a Nightmare t2 version too :frowning:

damn… wasted a night mare dungeon on that! Same problem! :confused:

Same issue right now in Forgotten Ruins

Same issue in Hallowed Halls.

I just experienced the same issue in Hallowed Halls (Luban’s Rest, tier 59) – “slay all enemies” objective where the final enemy was behind the locked door.

However, in my case, the required enemy was a loot goblin, and I managed to get it to run away from me after fidgeting around in front of the locked door for a couple minutes. This caused the unique key-carrying mob to spawn, letting me get past the door. Obviously, if it were any other kind of mob, I wouldn’t have been able to continue.

Very irritating, especially since (as far as I can tell) this thread seems to be the earliest report of this bug, and it’s now been over 6 months without a fix.