Few skill points

It seems to me that 58 skill points are clearly not enough to get a normal build?
It’s just that by default it is conceived that you will go the path of one element, but this is extremely inefficient due to the uselessness of some options, and even with a rough calculation, there are still not enough points to open everything you need.
In addition, many spells are so useless (they don’t even work often) that you have to pump everything in a row. And here is the trap from Blizzard, you can’t build a normal build due to the skill point limit.
I really don’t understand how it would affect the balance if all the same 98 points instead of 58.

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If you had 98 points (40 more points) you would you would be able to max out every passive on the board essentially… for example there are 28 passives (3 upgrades levels each) which would be only 84 of your points. That’s broke lol

Yeah 98 would be way too much be honest with yourself… however just a little bit more than 58 would be nice.

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Im pretty sure that is what he is wanting with his “not enough points to open everything you need”.
In his head he needs all passives

Alllll your passives belongs to us… In all reality though, you just have to get creative with how you spend the points and then also take into account that there are item affixes that will give you a level or 2 of some skills you may want to use in your build. And you gotta get creative with those legendary affixes

Possibly, but you can also unlock more of the skills themselves and use a non-narrow set. For example, from the enchantments of electricity, the only working teleport, and it cannot be pumped to the end. The rest have so low parameters or bad mechanics that it makes no sense to download them. You end up not even using all the max level skills (I only managed to max out 3 of the ones I used) Considering that you have to pump in a certain number of skills at each level, it doesn’t look like fun.
You have 6 skill slots in total, 1 Ultimate which requires 3 skill points Plus you need to max out the ultimate passives - which will determine how the skills can be used. As it turns out, you still can’t get it.

In this game, the only mods worth taking are +damage, +skill ranks, +life regen, +resource, +all/primary stats.

Everything else is either redundant, useless, or only procs once in a blue moon, making them waste a mod slot.

Armor, resist, those get diminishing returns, and the best defence is the best offense. Kill enemies before they can damage you.

With some of the skills, the same problem, given their cost, given their effectiveness, and the fact that they work only once a year with a blue moon in speck, then in principle I do not consider this unnecessary. For example, I have learned only 1 skill (per 1 level) from the main category, since the cost of their use is not justified, they are really useless.
PS. If you meet a sorcerer who flies into the crowd and tears it to pieces with lightning (with hydra and light precipitation), then it will probably be me. And I will say that I do not maximize the damage, the character is dressed in almost everything that is necessary.

I think I understand what your saying a bit better. I do agree that I wish the “Tree” itself was a little more open. I think D3 was a little TOO open where you could literally run an all ultimate build (albeit…it wouldn’t really work lol, but you would die a hero!). I think their issue is balancing active and passive skills in a single tree. That is one thing POE does really well is the the passive skill tree they have.

I also hate the UI for the D4 skill tree.