This topic has probably been discussed in the forums before, but I’ll still give it a go. Consider this being my early Season 4 PTR feedback.
During the recent Campfire Chat (March 2024) the developers mentioned that they are opening up and updating existing designs in the game to have less restrictions. An example was the Azurewrath Unique sword having the Barbarian class restriction removed. That still leaves the unfortunate fact that not all classes can wear a sword, despite of the Unique being very generic in its effect.
I think this development path going forward is good, but I think it can be expanded further. Why are the generic weapon types characters can use (swords, axes, maces, daggers and shields) class restricted? Every class should be able to use these very generic weapon types. Class specific weapon types can, and should, still exist alongside these generic ones. In addition generic weapon types can and should still have those class specific Unique items (Fields of Crimson 2-Handed sword for example).
If we take a look at usable weapon types per class, we get a list like this:
- Barbarian: 7 (Swords, Axes, Maces, Polearms)
- Druid: 6 (Axes, Maces, Staves, Off-hands)
- Sorceress: 4 (Wands, Staves, Daggers, Off-hands)
- Rogue: 4 (1-handed Swords, Daggers, Bows, Crossbows)
- Necromancer: 7 (Swords, Scythes, Wands, Shields, Off-hands)
As the listing shows, there are 2 unfortunate classes with less options available.
How I would expand the existing system is the following: Let all classes use all the generic weapon types (swords, axes, maces, daggers, shields), and let each class have their own class specific and class “fantasy” fulfilling ones that other classes cannot use. Staves and Wands could still retain their class restrictions, as having a Barbarian with either would make little to no sense. Though I wish Druids and Sorceresses could use the same Staves, and not have two different class restricted ones.
I think opening up the system would promote variety and creativity for build crafting, especially now that the Itemization is getting a rework. Allowing classes access to all generic weapon types and shields for example is not going to break the game, but it lets players to have more options and choices for available weapon implicit stats, and shields for more defensive playstyles and legendary aspects.
Having more options and ways to build your characters gear and build is never a bad thing.
Previous Diablo games were less restrictive with the weapon types. I’m kind of curious why Diablo IV went backwards in this.