Feedback: Warplans need some work

So I been playing for a while blasting Warplans and I have some suggestions.

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First, the activity experience for each activity needs to be doubled or tripled. It is way too slow to get to the point where you get all the modifiers you want to change the content into what you want it to be. Level 7/7 activity points shouldn’t be a long tail thing. By paragon 200-210, players should have a maxed out activity trees so they can customize their endgame activities in a way they would like to have it.

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Second, all gold cost to respec the Activity trees needs to be removed from the game. Imagine trying to experiment with different endgame activities to extend your enjoyment of the game and getting stuck with options you tried but don’t like. The gold cost/sink on respecing the activity trees not only doesn’t make sense, but it locks the fun away behind a paywall. If you lock the fun away behind a gold cost that some may or may not afford, not only are you discouraging experimentation with endgame enjoyment but you are chasing away those that cant afford it. Just get rid of the gold cost.

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Third, I have made a post about this before, but there needs to be a way to check a box on activities you want to see more of and hide 1 activity in the warplan you don’t want to do. Not every activity is for everyone and it feels like if you don’t do Warplans in the endgame, you are losing out on experience and extra rewards. I like that Warplans structures the endgame, but there are activities that I just dont want to do right now.

I currently don’t like Infernal Hordes and would rather not play them. However, they show up in every plan and almost always have a juicy reward slapped on it. If I want that reward, I need to do it. If I reroll, I may get a warplan without it or I might get a warplan that triples down on the activity that I hate. I would rather just have an option to opt out of seeing it in a Warplan for the time being. Maybe down the road I would want to play them, but right now I could use a break from doing them. I can path around it sometimes but not all the time.

Just add the option to opt out of certain activities and opt into seeing more of the activities that we want to see. I really like Helltides and Nightmare Dungeons. I want to check a box and see more of them in the warplan to replace the ones that I don’t like to see.

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First 2 suggestions are easily able to be added in a small patch this season as it is just numbers tuning. Last would need to be a change in a new season. Please! Please make these changes.

12 Likes

I would say just make it so the activities you do outside of the War Plans actually give you a percentage of the total exp you would’ve gotten if going through the War Plans themselves. This way you can do what you want, but still progress your passive tree. If all you want to do is spam pits, go for it. Maybe 3 pits = 1 pit exps worth in War Plans for example.

The issue is never the war plans themselves, it’s the exp gained by doing them for your passive tree.

10 Likes

Warplans should be account-wide at least. It’s so slow to grind (maybe 100 hours to get all max ?) and having the bonus for reroll would be so fun and awesome.

11 Likes

Isn’t it the case ? Everytime you open chest in Helltide it’s giving 1 XP, everytime you finish Kurast (by killing the boss) it’s giving 1 XP, I’m pretty sure it’s same for Pit ?

1 Like

1 exp is not 33% of what you would get doing it through the war plans though. War plans gives you 62 Activity exp per activity, at least for me currently. So 33% of that would be ~20 exp, give or take. Not a bad trade off for doing it outside the war plans.

6 Likes

I completely agree with this take. It emphasizes player choice in a way that doesn’t completely destroy the idea of war plans.

1 Like

I have suggested tuning the experience in activities outside the warplans to be a little less than the Warplan activity itself, but I think that Warplans are incentivized enough. If Blizzard, makes the activity experience gained match doing activities outside warplans to the warplan activities themselves, I would take this as a better alternative. You dont get the reward cache and experience globes from doing the warplans, but you get to do what you want to do. That is a fair trade off.

It is 1 experience for every torment level. The only exception is Whispers which are independent from the Warplan. They gain their experience faster than those inside the warplan. Mine is currently at level 5/7. As far as activity experience, it scales for each torment level. I’m in T8 and it is at 91 or something like that per activity.

The system feels punishing, which is not a good design. Either I have to run activities I’m not necessarily interested in, or get virtually no activity experience.

The outrageous cost to respec the trees just adds insult to injury. How am I supposed to experiment and learn what I like when respecs escalate to 50M gold and it carries across all 7 trees? I’m afraid to even spend my points for fear I’ll get locked into something I end up disliking.

Streamers are saying ancestral charms sell for 13M so gold isn’t a problem, but they’re all playing in T10-T12. I’m a mere mortal who just got to T6 and so far ancestral loot has been vanishingly rare.

3 Likes

Those first 2 should be something they patch like this week.

1 Like

Gold isn’t a problem at all, t10 mythic gold is 5 billion lol

Hell, just legendary seals sell for 13 million

Some people are not in T10 and don’t want a gold cost on the activity trees period. I would rather have the legendary seals sell for 10 gold and have no activity tree cost to respec than to have the current system.

1 Like

All respecs should have a cost imo.
But in regards to learning which abilities you want, just make it a scaling cost, so the first handful of respecs are very cheap, and then gets costlier and costlier.

Agreed.
More than that, ensure that there arent any exclusive rewards tied to any single activity.

no cost period.

17 characters required

I’m not in t10 and the cost had never been prohibitive, I’ve switched all my plans at least once and crafted about 10 random mythic items

Gold comes in easy

cost is fine when you are talking about crafting, respecing skills, and respecing paragon. putting a cost on modifying your endgame experience in activity trees should not be a thing though. it is gate keeping your enjoyment of the game arbitrarily.

Oh… Whoops, I thought the streamer was talking about ancestrals.

Well, I guess I should think twice about 3 to 1 transmuting. I need a six-slot though.

I basically agree with everything you said.

If i had to pick one thing that is feeling like a burn out, and edging me towards throwing in the towel… its the warplans.

Im tired of doing undercity and pit. I dont enjoy them, i dont enjoy no loot dropping from mobs i kill at all. I would rather not do them at all. And as for Infernal Horders, i will literally skip it any and every chance i get.

But heres where it gets worse. They arent account wide. Theres just no way in hell im going to play alts and level them up and do this grind again, which means, i wont be buying any more cosmetics either, as its just feeling like to much of drag with these warplans.

I really like the idea, but its implementation needs some real work. Just my thoughts.

1 Like

There is no cost to respeccing your character.

There should be some friction in the end game trees though, makes it so your not constantly changing them

1 Like

That should only work for skills nd paragon. Not activities you want to do. Even the idea of suggesting that there should be a gold cost to respec activity trees is just insane. All that is doing is killing fun.