[Feedback]: Tempering

Hi all (and hopefully someone at blizz)!

First of all, Id like to say youve smashed it out of the park with this update. I really enjoy it and have been getting that feeling of a nice diablo game again.

I have now had a couple of items with multiple Greater Affixes (GA) “bricked” by the tempering system. I find it more frustrating the further into the endgame I get.

The excitement of getting that triple GA stars on a legendary is real! And a feeling I have missed in this game of the series. But having that item “ruined” by a system which is RNG on top of RNG, feels VERY bad.

Not only is it RNG to get the correct temper affix (in some cases 1/5 chance) BUT theres also RNG in the roll of the affix itself. Finally getting the correct affix on the last reroll, but it rolls the lowest value…

The issue isnt necessarily the RNG in this system, its the ability to deplete rerolls and hereby ruining an item. You can end up with a really good base item with lucky rolls (GAs) but with 2 absolutely useless tempering affixes, and all you can use it for is salvaging into crafting mats…

I find it grindy enough (no complaints, I love the grind of these games) to find the perfect 3x GA item with the exact affixes you are looking for. But having to farm that specific “GOD” item multiple times because of tempering seems discouraging and makes me want to grind for that GOD item less…

Hope to see some kind of reiteration of the tempering system to not punish as hard.

TL;DR:

  • Overall great update, with nice changes. Revitalizing my hype for D4
  • Nested RNG in the tempering system is bad combined with a HARD limit of rerolls. Makes getting the awesome “GOD” item less exciting due to it potentially going straight to the BS.
19 Likes

100% agree with you. It feels both painful and out of place with the current systems that you can brick an otherwise perfect item by running out of temper chances. None of the other item upgrade systems in the game have a finite limit so why tempering?

9 Likes

Some ideas floating around to make Tempering a better system.

-Let us choose which affix we want to temper on an item, the value will varie more, less Tempering durability.
-Increase Tempering durability
-After loseing all tempering durabilty, have a way to reset the item and Tempering durabilty.
-Bake a % chace of fail safe into the system. Like 15% chance to not consume a Tempering durabilty.

4 Likes

Already bricked two great items. Could not hit frozen orb on a 2 greater roll wand and could not hit frozen orb on a 3 greater roll focus. Feels really bad esp as I rolled 4 ice shard projectiles in a row.

8 Likes

Looking at it another way, its day three and you are already finding multiple GA items. You are going to get many rolls at this dice over time…is it really that bad you can brick some items along the way?

9 Likes

I’ve ruined a few items with bad rolls. It’s rng. good items are easier to find now. If u could just find a great item and reroll unlimited amount of times then u wouldn’t have any need for new gear beyond the first week

1 Like

Im all set if I make an ice shard build though!!!

I think the system at its core is doing the right thing, but that they oversimplified. It would have been better if legendaries could drop with tempers already on them (and still allow rerolls), and rares always had 2 affixes but allowed 1 extra temper. They would have had to come up with more temper categories or let you double-dip, but it would be a lot better.

Failing to improve one or two of the affixes on an item would not feel as bad as failing a temper currently does, because you could just hold out for a drop with the right temper in the first place. Giving rares the longer “journey” would mean that you could get something interesting by taking the time to dig through them but you wouldn’t necessarily get something better that way.

I think the one problem that comes from removing the rng, is that it makes the items less special since you are more guaranteed success. Where as when you do craft that risk/reward item and it pays off, you not only have a great item, its rather unique. You know most players are not going to have it since the luck involved in getting it a certain way.
We dont have to just sit there and roll, we can hunt a few items before risking our best one. So yeah idk, so far i cannot think of a way that doesn’t change that and puts it into the grind mode for bis items that are then tempered with guaranteed outcome. Maybe its better i dont know , it can certainly work, chaosbane does it with its blessings system, but you have fragments/materials to spend, we dont need more of that, so yeah idk, its a tough one.

1 Like

I agree, I find the current combination of RNG and tempering roll limits to be frustrating.

I’m not sure if the limits should be removed, I just don’t like how I can brick an item. Why a limit, why can’t it just be like enchanting?

1 Like

These are my personal hopes, that they improve.

  1. reduce items with greater affix drop rate.
  2. make temper scrolls, single affix
  3. add “No change” and “Accept” when tempering. Default should be “No change”
  4. also add default “No change” to occultist affix reroll
  5. change ui to make it easier to change the same temper category (reroll)
  6. remove the “cool” animation, or give us the option to auto skip them.

My hope is that when we drop the item, the major RNG factor is already over. And then we can work towards the build, as in tempering. To finilize the item with masterworking.

Right now it feels like instead of “Damage on Tuesday” its “Temper on Wednesdays” and it just feel horrible. Not sure how many items i got with wrong affix, and thats trying to get ONE of two tempers.

We have these intresting new affixes combindations, that we maybe wont be able to see thanks to RNG, and greater affix items getting bricket becouse it deside to reoll into SAME affix time after time again.

Feels like a loot filter with the sea of affixes before, maybe would have feelt better.

Oh and we also could use the items we had before on other characters, now they are super specific to the class itself.

7 Likes

It is a turd-like, punishing gambling mechanic designed to prey on people’s time investment. It was also highly requested by the player base by praising D4s competitors PoE and Last Epoch who boast even harsher iterations of crafting. We should have been more careful what we wished for.

Just like those games you don’t need perfection. you can complete everything with way less. if you manage to get an item with the greater affixes you want, both tempers, and get 3 rolls on the same key affix to make it god tier that’s a bonus.

1 Like

Came here to say exactly this. Too late I guess.

1 Like

I think perhaps a small change to consider is have the last roll be like the enchanter in which we can opt out of the new temper and keep the last one rolled or at most, let us choose between one of the previous rolls. Only on the final temper though.

I can live with the luck of the draw, but when you get something useless when you have something somewhat useful even if not the top one or even a good roll, it can be frustrating. That said i haven’t seen a shortage of finding items to try again on so there is that. But the material and gold sink more than anything makes it more frustrating for me.

1 Like

You’re 3 days into the patch. You’ll be ok without those 2 items.

2 Likes

I agree.

NOBODY wants “% dodge chance” and that seems like all I ever roll, 4 times + , back to back.

I largely agree and I see why the system is how it is. If nothing else I would like ways to influence the system. So like maybe there’s some rare material I can spend so that if I temper over the augment it would be guaranteed to pick a different one than what’s on there currently. Or a material that guarantees it will be the same one. Just some way to try to dial in the system.

Maybe adding just a few more attempts would be nice as well.

2 Likes

now Ancestral items are useless. I liked before that an Ancestral can be imprinted and become a BIS legendary. now you must temper a legendary to get 5 affixes.

also now legendaries seems to roll few posibilities for the 3 affixes. the most important now are the temper manuals, which for some reasons I hardly find in Eternal. now you farm for manuals not for items… kinda stupid I would say since no excitement now for drops…

How about 8 Temper Roll chances on Sacred Gear, and leave the Ancestral Gear as it is. This is really only soul crushing when you are trying to level a new Character and the Sacred Gear drops are a serious and rare upgrade. T4, let the dice roll.