So at the current moment there is no real reason to keep pushing to hitting paragon 300.
I am thinking that a good idea would be to implement a short quest line that you will receive when you hit paragon 300. Upon completing this quest you will be able to buy a 4-STAR Uber item of your choice.
This will keep players playing for longer and give a really great reward to push towards.
Thoughts?
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nty. each paragon point is already a reward.
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The funny way of doing over 9000 pit runs is reward enough.
IT IS NOT!!!
At least a cosmetic t-shirt “i survived lvl 300 three times in a row” Or:" —> im with Pitrunner", Orrrrrrr a pitrunners companion (small collector pit… erm pet) 
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Not a big enough reward. To get the last levels of paragon takes an absurd amount of time. Most people quit well before 300 and this would keep people going.
The thing is: Lots of people who dont have the time and/or patience to reach level 300 would get jealous when they see cool funny rewards they dont get. So they say: Getting additional paragon points is reward enough. Or they say: The awesome fun people had while running pits 666 hours a day is reward enough. Thats how lots of people work. 
Other example. Cool looking cosmetic pvp rewards. People who hate pvp will get jaelous too.
Nice people say/think: Ohh nice reward the other people get. Im happy for them. But the activity to get them is nothing what i personally like. But theres things to do for everyone.
Amen 
And now… SHOWER LVL 300 people in shiny awesome loot niahahahahaaaa (sorry… my depreavation-level while doing pits is almost at 50%
… could be worse)
Most people didn’t realy max lvl in D2 after years of playing. And that was totally fine.
They’re not trying to give you a reason to hit paragon 300 in a season. They put it out of fun reach because people complained about wasting xp at max level. That’s why paragon points aren’t impactful after 225-250.
The mistake they keep making is telling players that there’s a ceiling. They said paragon ends at 300, so people think their character isn’t done at less than paragon 300… or glyph 100… or pit 150.
They should have just made the upper end of those climbs thoroughly out of reach and kept the cap a secret, while simply communicating an expected finish line… paragon 250… pit 80… glyph whatever. Then all the obsessive little gamers would have felt like overachievers for exceeding it, rather than complaining it isn’t fun to try to hit the cap. Alas that ship has sailed.
At this point they should just say “we’re making it impossible to hit the cap” and take the initial chorus of whining… because it’ll die down after people have their say about it.
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