Feedback on Necromancer's minion build

Hello, Nephelims I am Badgerwithcrocs a 85 level Necro. Like to share my opinion on minion builds in D4 i am sorry for my bad English.

These are the reasons i really do not enjoy the minion build of the Necromancer on PC( i don’t own a console so i do not know the differences there.):

  1. I cannot control my minions to go where i want them to go, attack, move, move out. If we have the tool to be able to (point and click where i want the minions to be or what target to attack) our minions will not feel this frustrating to play. Most of the mechanics that make the minion build frustrating to play will be gone in an instant instantly. If i see my nightmare dungeon contains the following affixes i just don’t want to go in because it makes me miserable for example:

Suppressor - My skeleton mages attack does nothing to the suppressed elite because their attack cannot penetrate the bubble of the elite, and i cannot generate essence(frost sceletons mage talent) so i can keep my effect of the new Wrathful heart.

Cold enhanced - This one is not that bad but if i can move my minions from the bid frost-exploiting balls it won’t be a problem at all!

Drifting shade - In party play, with my friends that play Rogue(twisting Blades) and a Druid (Bulwark) they stay in melee range most of the time drifting shadow hits them, but when that happens my minions are blinded and they just stay there and do nothing at all.

2.Skill Tree :

  1. Why is hellbent commander forcing me to be literally in melee range so my minions can do more damage?

  2. Bonded in essence feels useless i think Skeleton priest buff for damage should stay longer like 15-20 seconds.

  3. Kalan Edict your minions get attack speed but if my character gets hit they lose this passive for 2 seconds.If you go and do a spider dungeon hate to break it to you, but you forget you own this passive at all please rework it !

  4. Minions inherit 30% of most of our stats i want them to be more powerful then my character so put more passives and items with stats for minions.

  5. Item rolls :

  6. Why are there no items in the game that can roll: Sceletal Warrior Mastery,Sceletal Mage Mastery, Golem Mastery passives?

  7. Minion’s crit chance and crit damage as a stat.

  8. Ring of Mendeln’s lucky hit chance is to low needs a buff.

  9. Season one

  10. Malignant hearts are a pretty good addition to the minion builds!

Thank you for reading this post i hope this might help for improving the game for this season or in the long term of the game!