Feedback - Major flaw in endgame content hurts playtime longevity

Greetings,

Interestingly, endgame content is amazing, but at the same time gets boring and meaningless very fast. This is what I consider a major flaw.

Suggestion

  1. Enhance all other content outside of tormented bosses by adding new powerfull items that can drop from them. Be creative - new mythics, jewels, charms, masterworking enhancements etc.
    Knowing there is now also a chance that powerfull items can drop from the blood maiden, world/pit/council/nightmare dungeon/undercity bosses as you farm for your materials makes content so much more meaningful.
  2. Lack of challenging bosses like Astaroth and Lillith and UBER versions of them.
    In general, high paragon players with high level glyphs have no challenge or content in torment 4 when they acquired their mythics and finished masterworking. This is achieved rather quick and when there is nothing left, besides making a new character or build, the season ends very soon for players.
  3. No pit leaderboard.
    Also, reward high level pit clearing with better loot and as mentioned earlier, add new powerfull items for the pit.

Kind regards,

Supra

1 Like

Good suggestions.

Hellfire Horde mode has its own unique loot, but thats it. I think even exclusive items in gambling could have its charm, as long as everything can drop in the overworld as well.

I will never understand why people want a pit leaderboard as long as blizzard cant do anything against rmt and chinese dupers.

These people would always dominate the leaderboards making it totally useless. Just like the boards for the thingy we already had.

2 Likes