Feedback - Just my thoughts before I'm heading out

Just some feedback.


Loadouts

  • In the wardrobe you should be able to swap Loadouts.

  • Each loadout should change Gear, Skill tree and Paragon. This will make it much more friendly switching between Uber bossing, NM Pushing and Speedfarming, And best of all, The ability to experiment with other builds.

  • Have the ability to use the same gear piece for multiple loadouts.


Paragon Board

  • Paragon board should have a Respec button that removes all placed points

  • You should be able to have Multiple paragon board layouts that you can swap between.

  • Paragon board glyphs should have their icons replaced.
    Currently they icons relate to the required stat to provide secondary bonus, but the icon does not represent the stat itself.


NM Dungeons

  • Sigil Customization - You should be able to chose Tier and/or Affixes.
  • Sigil dust costs for Tier: NM Tier * 5 | Random NM 100 sigil costs 500 dust.
  • Sigil dust cost for Affix: NM Tier * 25 | Customized NM 100 sigil costs 3000 dust.

NM Dungeon challenge mode:

  • The option to enable more than the 5 affixes for a NM dungeon.
  • You should be able to enable every affix for the ultimate challenge.
  • For every 5 Negative affixes, you get 1 Positive affix.

*Nightmare dungeon teleport should take you inside the dungeon.


Loot mechanics

  • Fully customizable Loot filter

  • Looting pet that grabs and sort everything, sells or disassemble junk

  • More stash tabs so you can store more than 2 builds.

  • Character based stash tab - Personal stash for that character.

Remove wasted stash space - Potions, Gems, Aspects, Sigils

  • Potions - Add a potion tab in inventory with every potion
  • Gems - Add a gem tab equal to that of other crafting materials, go to Jeweller to add a gem to item.
  • Aspects - Use aspects to upgrade the Codex and enable only-drop aspects to be used.
  • NM Sigils - Make customizable sigils so you don’t need to store good sigils.

Trading

  • Marketplace to trade items - Currently required to use 3rd party sites to do trading.

  • Solo gameplay - Add a Solo self-found mode to give people that want the achievement of being self-made. - Also Solo self-found Hardcore.


Gold sink

  • Remove gold cost from respec paragon and skill tree | Reasoning: Rerolling items already have high enough gold cost to make sure you trend towards 0 gold.

Crafting systems

  • Forgotten souls - I love the fact that Legendary weapons now give forgotten souls when disassembled, Would love for similar treatment to Legendary Jewellery and Armor. Either into new crafting components, or just more forgotten souls.

  • Material farming - When you level up towards 70, you will be using a lot of different gear and upgrade and adding aspects while looking for BIS gear. This puts a big drain on Iron/Silver especially. Would love if monsters could also drop Iron/Silver. They already drop every other upgrade material. - Or increase respawn time of ore nodes as it takes 30+ minutes before it respawns.

  • Customizing gear - Remove the ability to roll multiple of the same Affix in the same roll. Nothing sucks more than spending 12M gold and get Fire Resistance 30% and Fire Resistance 33%.
    Give new ways that allow you to reroll more than one affix slot and Item power. (High difficulty content drop the required materials)
    Reasoning: the ability to work on your own gear and improve it is more satisfying than going through thousands of gear pieces until you find something better.


Combat

  • Resistance - Each point of additional resistance is worth less than the previous, and when calculated is then slashed in half.
    This causes my 178.3% Cold Resistance to be valued at 54.2% resistance and then 27.1% effective resistance.
    Suggested change: 100 / (100 + Resistance value)
    This makes 100% Resistance = 50% reduction, 200% resistance = 66.6% reduction, 300% = 75% reduction etc.

  • Monster Turn time - Instant 180° turns makes for bad positional gameplay.

  • On death effects - Some monsters wait until after On death effect before dropping loot. This slows down gameplay and is annoying.

  • On death effects, or basically ALL ground effects are badly telegraphed if anything else is happening on the screen. Make the contrast higher, Make it take priority in layering so it always shown. Increase the intensity of the area effect outline depending on time remaining before activation.

  • Debuff bar - The only debuffs that is currently shown is negative NM dungeon affixes like Slow, Armor reduction, Resistance reduction.
    It should show EVERY debuff and CC on your character and Time duration.

  • Damage calculations - Add an explanation about how damage works and dps calc in-game so people don’t need to consume 3rd party content in order to understand how the game works.

  • Damage buckets - Split the Everything bucket into 3 separate buckets.
    Elemental and DoT bucket (bleeds, fire, poison etc)
    Debuff Bucket (Slow, Frozen, Stunned, Dazed etc)
    Everythings relative (Healthy, Injured, Distant, Close etc)
    This will cause build diversity instead of the current status quo. Currently you only have Crit, Vuln, Main stat and Highest everything bucket stat.
    Alternative solution, make everything multiplicative so that the 8% damage is actually 8% damage. Adjust numbers if you don’t want them to reach trillions rather than obfuscating the way things are calculated.


Renown

F*** this , remove the time sink and add real content.


Fixes, Adjustments and random thoughts

  • Ability animations should match hitboxes

  • Movement abilities sometimes get you stuck when going into terrain, you will have to unpress your movement key and re-press it before being able to move.

  • Holding down your attack button gets canceled if Loot (Anything with ground name tag) appears where you hold your mouse. This especially sucks when you have high attack speed spam ability build.

  • Horse, Make movement mechanics equal to that of character movement mechanics.

  • DoT Damage often stops you from doing objectives as it ticks down your HP cancelling the progression bar. Make it so only hits from enemies causes disruption as quite often you need to sit there waiting for the DoT effect to run out.

  • Spider webs on ground is hard to see when loot is covering everything. Once you kill the spider that laid the web, it should be removed. It sucks to run through to gather loot and gold and get rooted 3 times from a spiderweb you can’t see because gold covers it.

  • Off-Screen abilities suck. Let us zoom out further or rework the abilities.

  • All enemies should be red dotted on map/minimap. Red dots gives quick information about unit clusters and locations of mobs.

  • Backtracking through dungeons are not fun. I understand that all dungeons can’t be a straight line. Simple solution. In dungeons with objectives that has a dead-end, add a portal that takes you to the next zone door, OR give temporary max movement speed buff so you can get back to clearing the dungeon.

  • Whispering key chests - Add them to dungeons so you can actually use whispering keys during normal gameplay.


End-game

Add plenty of bosses and challenges to test your MECHANICAL skill, not only gear checks.

A boss should be a duel, not me standing still spamming one ability and have them die in a few seconds.

With the nerfed NM dungeons, we got told that new pushing content is in development, hope this will require mechanics rather than kill a Quillrat level 254 by stun-locking it.


Seasonal gameplay

Seasonal systems should change how the game is played. Sadly Season 1 could not achieve this, with the only mechanic added being the ability to use 3 more Aspects.

Season 1 content: Mutated Elite mobs, Varshan, Hearts, Tunnels

  • Mutated elites - Copy of normal Elite with an extra Affix. When it dies it drop a node you can activate in order to respawn the same Elite. Wait an eternity before it respawns. Kill it in 1 shot then loot a heart.
    Issues: Respawn time is too long and you need to activate the respawn node.
    Fix: Make the corpse of Mutated elites be a hell portal. Enemies spew out, kill enough of them to summon an Uber elite pack that drop the heart. Make all spawns fast and large clumps. If you need to kill 30 units to summon the elite pack, then 30 units should be spawned instantly. Uber elite pack has more drop rolls than normal elite pack.

  • Tunnels - A normal dungeon with higher density of Mutated elites. Objective is kill 2x Mutated elites. Go to central chamber and clear dungeon final objective. Proceed further in to use an invoker to spawn a single mutated elite mob.
    Issues: Monsters are 5 levels below you. XP is non-existent. If you have your required hearts, then it is dead content. No challenge.
    Fix: Make the Tunnel +3 Character level. Implement mutated elite fix stated above to make tunnels where you farm uber elite packs. Invoker chamber should have Easy and Hard mode invokers. Easy spawns 1 Uber mutated elite (singular), Hard spawns 3 packs of Uber mutated elites.

  • Hearts - Added to jewellery for additional aspect.
    Issues: Most hearts are junk. You do not have a workbench in each town to disassemble for components. Takes up a lot of storage space.
    Fix: Add workbench to each town for easy disassembling . Increase storage space or different storage system for hearts.

  • Varshan - A healthier version of a normal dungeon boss. Has one of the three seasonal Mutated elite affix. Kill for guaranteed IP800 Gear. Pay 5 Souls+Roses to make invoker.
    Issues: Entrance cost is high, Boss can be killed by standing still spamming one ability. IP800 gear only really matters when it comes to weapons. You are chasing Affixes when it comes to Jewellery/Armor, the 2-3 drops you get each kill is outclassed by NM dungeons. If you have 800+IP Weapons, then no point killing the boss.
    Fix: Make boss +10 Character level. Have abilities that forces you to move. Higher quantity of loot. Loot should have a drop range of 800-825IP.

Season 2

If the plan is to have equally lacklustre content in Season 2, then I suggest adding proper seasonal journey rewards so people at least want to farm those.

With the insanely low drop rate of Uber uniques, I suggest making a seasonal reward that allows you to pick the Uber unique of your choice. This will let people play each season with at least one Uber unique, which should let people have a bit more fun. This also gives incentives to play every season as you could farm all the Uber gear after a few years.


Bye.

8 Likes

Bye. I feel we could have been something if you had just given us a chance.

2 Likes

Bye.

Must be 20 characters.

Even tho i aggree with you im still not giving up on the game. With proper engame , fixed item stats , fixed stashspace and way betterseasons the game can be saved from becoming another Diablo3 . Bu this has to happen really soon otherwise its going to be to late.

Great feedback bro. See you season 7 or so lol. Hopefully it’ll be up to speed by then.

Just email this to the dev team ffs…

Cya have fun somewhere else. A munch of a but is all I see.

Whoa, whoa, whoa dude! Just what kind of devs do you think we have here? Keep it simple please.