Feedback from someone who has been a diablo fan for 26+ years

Hello! You have an excellent core game that’s so fun to play! However, there are some decisions happening that seem to go against the ideal development path. Please take my suggestions into consideration. Thanks!

General:

  • Remove account bound
  • Drop gear level requirements further:
    • level requirements based on item power rather than character that found it
    • Normal max 20
    • Sacred max 40
    • Ancestral max 60
    • Unique max 60 (though I lean towards no requirement given how low the drop rates are)
  • Revert power leveling nerfs
  • Either revert helltide cost nerfs or show the mystery boxes on the map so they’re less annoying to hunt down
  • Add more stash tabs (or revamp stash system completely and give us a ton of space)
  • Add world tier 5 for 80+
  • Extracted aspects are treated as materials instead of items
  • Display selected stats (e.g. Armor, Thorns, etc) on HUD so we can see certain stats changing in real time (many of them change in real time based on stuff that’s happening and it’s difficult to see it without opening menu and scrolling)
  • Add build mode where we can register new builds and assign gear to the build.
  • NM dungeon sigils can be crafted by choosing dungeon affixes and the choices determine the tier
  • lower cost for rerolling item enchants (just keep the cost the same as the first time)
  • add life steal and mana steal from d2

Controllers:

  • Add support to controllers to move items manually
  • Add support to manually target skills when you hold down a button

Sorc:

  • Add third enchantment slot
  • Lessen need to have all defensive skills
    • e.g. Add armor to paragon boards
    • e.g. Lower teleport cd drastically (mobility as defense or offense)
    • e.g. Passive to reliably keep ice armor up constantly (choosing ice over fire means more reliability but less on demand defense)
    • e.g. Passive to reliably lower fire armor cd (choosing fire over ice means more on demand defense and more risk)
  • Improve mana regen or skill cost reduction massively so there are no mana concerns in end game regardless of build
  • Vulnerability shouldn’t be frost reliant
  • Basic skills lol
    • why are 3/4 basic skills a boring bolt skill with a different element. Someone who knows how to make stuff fun needs to rework these.
  • Make core skills more interesting
    • ice shards is only interesting skill
    • play d2 to see how charged bolts should function
    • chain lightning should feel like d2 lightning fury in that it spreads across the entire screen
    • frozen orb looks/feels so bad compared to d2, like a flash game
    • haven’t even bothered with fireball
    • no one likes sitting there shooting a beam so make incinerate more mobile
  • Where did my d2 hydra build go and why did you ruin it
  • Blizzard is in a good place aside from mana management!
  • Ball lightning is pathetic
  • Firewall gameplay is cool but doesn’t scale well
  • Meteor lol
  • Unstable currents is great and build defining with low cd but outside of that it’s just a crutch you have to wait for
  • Inferno is functionally useful but so boring
  • Deep freeze is interesting but so weak
  • Crackling energy should just auto move towards you instead of forcing you to go pick it up. Currently it’s just another chore to go collect
  • Fix enchantments like Fire Bolt by buffing other enchantments instead of nerfing fire bolt
    • e.g. what if chain lightning was 25 mana instead of 100? Is that game breaking or awesome?
    • e.g. what if charged bolts was 100% instead of 40%? Is that game breaking or awesome?
    • e.g. ice shards is, again, very cool!
    • e.g. what if blizzard was 12 seconds instead of 6 seconds? game breaking or awesome?!
    • e.g. what if frozen orb triggered on basic skills 30% and other skills 70%?