In spite of all the negativity on the forums this weekend, I think D4 is shaping up to be an amazing game. I had an absolute blast and am looking forward to the June launch. With that said, here are some thoughts I had on where potential improvements could be made. If some of these are already in the game and I missed them or are planned to be in the game at launch, my apologies in advance.
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Inventory Improvements:
More sorting options would be nice. A “lock item” option would be a huge QoL improvement as well. -
UI Improvements:
Custom chat tabs, free movement of UI elements, and a true mini-map overlay to easily keep track of where you’re headed while moving. Visible health/resource numbers/percentages, both in front of the health/resource globes but also above the player. -
Skill Tree/UI Improvements:
Add “cluster” respecs of some sort so the player doesn’t have to find and right click each node connected to the one they’re trying to respec from. -
Camera Improvments
I didn’t have any issues with the camera, per se, but I do think it could use an FOV slider. -
Technical Issues:
I ran into invisible walls trying to leave Kyovoshad from the east bridge. I would also occasionally get snagged on the environment while in a dungeon. -
Class-related Issues:
I played 3 different Barbarians to max level over the weekend, two on Hardcore. The only problem I have is that Leap is pretty inconsistent when I want to do the Barbarian thing. There were times I could make some sweet jumps off a big cliff into a crowd of mobs, and other times I couldn’t leap over a small wall into a courtyard. Being able to leap everywhere like a madman (within reason) since D2 has become a staple of Barb life. -
Gear-related Issues:
I think D4 “legendaries” should be given a different label and color. These legendaries are really just “super rares” but there’s too much history and behavior to unwind here. I think it would be less confusing if they weren’t called legendaries or the color orange. I wouldn’t die on this hill though. I’d also rather see a better way for comparing stats between two items. The comparison should co-mingle positive/negative differences, rather than having huge green numbers at the top and small red numbers below them. -
Other Improvements:
Hoping for true 32:9 Ultrawide perspective at launch. It looks like we got 21:9 in the beta, which was fine. Not a hill I would die on either.
I’m sure there are more suggestions I could make, but these were the ones that bubbled to the surface. Thank you!