Greetings.
This is not a troll post. If you enjoy Diablo 4, thats great. Im happy on your behalf and I geniunely envy you.
Backstory:
Im 32, and ive been a hardcore diablo fan (and arpg fan) since i was an early teenager. I got thousands of hours between diablo 2, diablo 3 and resurrected. I also played PoE for hundreds of hours. I sustained a strain injury playing New World, and Diablo 4 was my motivator to get rid of it so i could play Diablo 4. Thats how excited i was. Blizzard definately seemed to care about Diablo 4, and return to the root of dark and bleak.
Important note: I love the slower gameplay compared to diablo 3 and PoE.
Campaign:
I personally loved the campaign. Returning characters and monsters was exciting. The story telling was in my opinion the best of any diablo games. The cinematics put me on the edge of my seat. Absolutely fantastic to watch. I very much enjoyed the campaign.
Leveling:
While playing the campaign, I realised i never felt a great sense of progression. Skills looked alright, though a bit minimalistic. But the same skills was used from start to finish. Not like starting with weaker skills, working up to bigger more badass skills. I played druid, but an example would have been starting out with a fireball, and later unlocking a big explosive fireorb. Skill progression felt weak, and leveling up never made me excited.
Furthermore, i never felt i got any stronger because enemies improved along with me due to scaling. Again, progressing felt dull. That is a big problem in an arpg. Progressing and feeling stronger is important.
Gear progressing:
Gear has such low values and odd, situational effects, that getting new gear, never made me excited. 3% damage increase if if if if. I mean come on. I love the phasing of the game is slower and we dont have insane power creep. I dont want 50 or 100% more dmg values. But the insanely situational low value stats and passives makes progression feel weak and unrewarding.
Maybe you think the destination is what is important? All those low values and situational effects all add up to a certain build? Well, i think the journey is more important. Grinding and progressing is what you will do for hundreds of hours. If you dont feel that what you do matters, it will feel tedius and you wont want to keep doing it. No matter the destination.
My conclussion:
After campaign and maybe 10hours on nightmare, I was bored. Actually i was bored long before that, but i refused to acknowledge it. I didnt want to believe it. How is that possible in a brand new arpg? The game usually starts when the story is done?!
Unfortunately, Im not alone in this. I see too many people say they burned out already. Which makes me incredibly sad. I wanted to play diablo 4 for hundreds of hours. But i cant even get myself to work towards 30 hours.
Bonus rant: what the hell is up with the incredibly small sorc skill effects? Ive never seen such small fireballs and meteors in an arpg. Light up the screen a bit. Give us some visuals.
I know not everyone will agree and thats fine. Just please keep a proper tone.
Thanks for reading.